Background Synthesizing dance motions to match musical inputs is a significant challenge in animation research.Compared to functional human motions,such as locomotion,dance motions are creative and artistic,often infl...Background Synthesizing dance motions to match musical inputs is a significant challenge in animation research.Compared to functional human motions,such as locomotion,dance motions are creative and artistic,often influenced by music,and can be independent body language expressions.Dance choreography requires motion content to follow a general dance genre,whereas dance performances under musical influence are infused with diverse impromptu motion styles.Considering the high expressiveness and variations in space and time,providing accessible and effective user control for tuning dance motion styles remains an open problem.Methods In this study,we present a hierarchical framework that decouples the dance synthesis task into independent modules.We use a high-level choreography module built as a Transformer-based sequence model to predict the long-term structure of a dance genre and a low-level realization module that implements dance stylization and synchronization to match the musical input or user preferences.This novel framework allows the individual modules to be trained separately.Because of the decoupling,dance composition can fully utilize existing high-quality dance datasets that do not have musical accompaniments,and the dance implementation can conveniently incorporate user controls and edit motions through a decoder network.Each module is replaceable at runtime,which adds flexibility to the synthesis of dance sequences.Results Synthesized results demonstrate that our framework generates high-quality diverse dance motions that are well adapted to varying musical conditions and user controls.展开更多
The key technologies involved in the evolution of the Cloud-based Radio Access Network(C-RAN) are discussed in this paper. Taking the Frameless Network Architecture(FNA) as a starting point, a cell-lessbased network t...The key technologies involved in the evolution of the Cloud-based Radio Access Network(C-RAN) are discussed in this paper. Taking the Frameless Network Architecture(FNA) as a starting point, a cell-lessbased network topology for a multi-tier Heterogeneous Network(Het Net) and ultra-dense network is proposed. The FNA network topology modeling is researched with centralized processing and distributed antenna deployments. The Antenna Element(AE) is released as a new dimensional radio resource that is included in the centralized Radio Resource Management(RRM) processes. This contributes to the on-demand user-centric serving-set associations with cell-edge effect elimination. The Control Plane(CP) and User Plane(UP) separation and adaptation are introduced for energy efficiency improvements. The centralized RRM and different optimization goals are discussed for fully exploring the merits from the centralized computing of C-RAN. Considering the complexity, near-optimal approaches for specific users' Quality-of-Service(Qo S) requirements are addressed. Finally, based on the research highlighted above, the way forward of C-RAN evolution is discussed.展开更多
The systematical structure of the role-based access control was analyzed,giving a full description of the definitions of user,user access,and the relation between post role and access. It puts forward a role-based acc...The systematical structure of the role-based access control was analyzed,giving a full description of the definitions of user,user access,and the relation between post role and access. It puts forward a role-based access control management which is relatively independent in the applied system. This management achieves the control on user's access by distribution and cancel of role-play,which is a better solution to the problems of the access control management for the applied system. Besides,a complete scheme for the realization of this access control was provided.展开更多
It is widely recognized that the future wireless networks are able to efficiently slice heterogeneous resources to provide customized services for various use cases. However, it is challenging to meet the diverse requ...It is widely recognized that the future wireless networks are able to efficiently slice heterogeneous resources to provide customized services for various use cases. However, it is challenging to meet the diverse requirements of ever-growing applications, especially the stringent requirements of numerous delay-sensitive and/or computation-intensive applications. To tackle this challenge, we should not only consider user admission control to cope with resource limitations, but also make resource management more intelligent and flexible to meet diverse service needs. Taking advantages of mobile edge computing(MEC)and network slicing, in this paper, we propose deep edge slicing(DES),to jointly optimize user admission control and resource scheduling with the aim of minimizing the system cost while guaranteeing multitudinous quality-of-service (QoS) requirements. Specifically, we first apply a deep reinforcement learning approach to select the optimal set of access users with different service requests for maximizing resource utilization.Then a deep learning algorithm is employed to predict traffic data for allocating the communication and computing resources to different slices in advance. Finally, we realize the dynamic scheduling of heterogeneous resources by solving the optimization problem of minimizing the system cost. Simulation results demonstrate that DES can greatly reduce the system cost compared to other benchmarks.展开更多
We investigate task performance and reading characteristics for scatterplots(Cartesian coordinates)and parallel coordinates.In a controlled eye-tracking study,we asked 24 participants to assess the relative distance o...We investigate task performance and reading characteristics for scatterplots(Cartesian coordinates)and parallel coordinates.In a controlled eye-tracking study,we asked 24 participants to assess the relative distance of points in multidimensional space,depending on the diagram type(parallel coordinates or a horizontal collection of scatterplots),the number of data dimensions(2,4,6,or 8),and the relative distance between points(15%,20%,or 25%).For a given reference point and two target points,we instructed participants to choose the target point that was closer to the reference point in multidimensional space.We present a visual scanning model that describes different strategies to solve this retrieval task for both diagram types,and propose corresponding hypotheses that we test using task completion time,accuracy,and gaze positions as dependent variables.Our results show that scatterplots outperform parallel coordinates significantly in 2 dimensions,however,the task was solved more quickly and more accurately with parallel coordinates in 8 dimensions.The eye-tracking data further shows significant differences between Cartesian and parallel coordinates,as well as between different numbers of dimensions.For parallel coordinates,there is a clear trend toward shorter fixations and longer saccades with increasing number of dimensions.Using an area-of-interest(AOI)based approach,we identify different reading strategies for each diagram type:For parallel coordinates,the participants’gaze frequently jumped back and forth between pairs of axes,while axes were rarely focused on when viewing Cartesian coordinates.We further found that participants’attention is biased:toward the center of the whole plot for parallel coordinates and skewed to the center/left side for Cartesian coordinates.We anticipate that these results may support the design of more effective visualizations for multidimensional data.展开更多
基金Supported by Startup Fund 20019495,McMaster University。
文摘Background Synthesizing dance motions to match musical inputs is a significant challenge in animation research.Compared to functional human motions,such as locomotion,dance motions are creative and artistic,often influenced by music,and can be independent body language expressions.Dance choreography requires motion content to follow a general dance genre,whereas dance performances under musical influence are infused with diverse impromptu motion styles.Considering the high expressiveness and variations in space and time,providing accessible and effective user control for tuning dance motion styles remains an open problem.Methods In this study,we present a hierarchical framework that decouples the dance synthesis task into independent modules.We use a high-level choreography module built as a Transformer-based sequence model to predict the long-term structure of a dance genre and a low-level realization module that implements dance stylization and synchronization to match the musical input or user preferences.This novel framework allows the individual modules to be trained separately.Because of the decoupling,dance composition can fully utilize existing high-quality dance datasets that do not have musical accompaniments,and the dance implementation can conveniently incorporate user controls and edit motions through a decoder network.Each module is replaceable at runtime,which adds flexibility to the synthesis of dance sequences.Results Synthesized results demonstrate that our framework generates high-quality diverse dance motions that are well adapted to varying musical conditions and user controls.
基金supported by the National High Technology Research and Development Program of China No.2014AA01A701Nature and Science Foundation of China under Grants No.61471068,61421061+2 种基金Beijing Nova Programme No.Z131101000413030International Collaboration Project No.2015DFT10160National Major Project No.2016ZX03001009-003
文摘The key technologies involved in the evolution of the Cloud-based Radio Access Network(C-RAN) are discussed in this paper. Taking the Frameless Network Architecture(FNA) as a starting point, a cell-lessbased network topology for a multi-tier Heterogeneous Network(Het Net) and ultra-dense network is proposed. The FNA network topology modeling is researched with centralized processing and distributed antenna deployments. The Antenna Element(AE) is released as a new dimensional radio resource that is included in the centralized Radio Resource Management(RRM) processes. This contributes to the on-demand user-centric serving-set associations with cell-edge effect elimination. The Control Plane(CP) and User Plane(UP) separation and adaptation are introduced for energy efficiency improvements. The centralized RRM and different optimization goals are discussed for fully exploring the merits from the centralized computing of C-RAN. Considering the complexity, near-optimal approaches for specific users' Quality-of-Service(Qo S) requirements are addressed. Finally, based on the research highlighted above, the way forward of C-RAN evolution is discussed.
文摘The systematical structure of the role-based access control was analyzed,giving a full description of the definitions of user,user access,and the relation between post role and access. It puts forward a role-based access control management which is relatively independent in the applied system. This management achieves the control on user's access by distribution and cancel of role-play,which is a better solution to the problems of the access control management for the applied system. Besides,a complete scheme for the realization of this access control was provided.
基金supported in part by the National Natural Science Foundation of China under Grant 62302450in part by the Project Supported by Zhejiang Provincial Natural Science Foundation of China under Grant LQ24F020037.
文摘It is widely recognized that the future wireless networks are able to efficiently slice heterogeneous resources to provide customized services for various use cases. However, it is challenging to meet the diverse requirements of ever-growing applications, especially the stringent requirements of numerous delay-sensitive and/or computation-intensive applications. To tackle this challenge, we should not only consider user admission control to cope with resource limitations, but also make resource management more intelligent and flexible to meet diverse service needs. Taking advantages of mobile edge computing(MEC)and network slicing, in this paper, we propose deep edge slicing(DES),to jointly optimize user admission control and resource scheduling with the aim of minimizing the system cost while guaranteeing multitudinous quality-of-service (QoS) requirements. Specifically, we first apply a deep reinforcement learning approach to select the optimal set of access users with different service requests for maximizing resource utilization.Then a deep learning algorithm is employed to predict traffic data for allocating the communication and computing resources to different slices in advance. Finally, we realize the dynamic scheduling of heterogeneous resources by solving the optimization problem of minimizing the system cost. Simulation results demonstrate that DES can greatly reduce the system cost compared to other benchmarks.
基金We would like to thank the Carl-Zeiss-Foundation(Carl-Zeiss-Stiftung)the German Research Foundation(DFG)for financial support within project B01 of SFB/Transregio 161.
文摘We investigate task performance and reading characteristics for scatterplots(Cartesian coordinates)and parallel coordinates.In a controlled eye-tracking study,we asked 24 participants to assess the relative distance of points in multidimensional space,depending on the diagram type(parallel coordinates or a horizontal collection of scatterplots),the number of data dimensions(2,4,6,or 8),and the relative distance between points(15%,20%,or 25%).For a given reference point and two target points,we instructed participants to choose the target point that was closer to the reference point in multidimensional space.We present a visual scanning model that describes different strategies to solve this retrieval task for both diagram types,and propose corresponding hypotheses that we test using task completion time,accuracy,and gaze positions as dependent variables.Our results show that scatterplots outperform parallel coordinates significantly in 2 dimensions,however,the task was solved more quickly and more accurately with parallel coordinates in 8 dimensions.The eye-tracking data further shows significant differences between Cartesian and parallel coordinates,as well as between different numbers of dimensions.For parallel coordinates,there is a clear trend toward shorter fixations and longer saccades with increasing number of dimensions.Using an area-of-interest(AOI)based approach,we identify different reading strategies for each diagram type:For parallel coordinates,the participants’gaze frequently jumped back and forth between pairs of axes,while axes were rarely focused on when viewing Cartesian coordinates.We further found that participants’attention is biased:toward the center of the whole plot for parallel coordinates and skewed to the center/left side for Cartesian coordinates.We anticipate that these results may support the design of more effective visualizations for multidimensional data.