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The Intersection of Privacy by Design and Behavioral Economics: Nudging Users towards Privacy-Friendly Choices
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作者 Vivek Kumar Agarwal 《Journal of Information Security》 2024年第4期557-563,共7页
This paper conducts a comprehensive review of existing research on Privacy by Design (PbD) and behavioral economics, explores the intersection of Privacy by Design (PbD) and behavioral economics, and how designers can... This paper conducts a comprehensive review of existing research on Privacy by Design (PbD) and behavioral economics, explores the intersection of Privacy by Design (PbD) and behavioral economics, and how designers can leverage “nudges” to encourage users towards privacy-friendly choices. We analyze the limitations of rational choice in the context of privacy decision-making and identify key opportunities for integrating behavioral economics into PbD. We propose a user-centered design framework for integrating behavioral economics into PbD, which includes strategies for simplifying complex choices, making privacy visible, providing feedback and control, and testing and iterating. Our analysis highlights the need for a more nuanced understanding of user behavior and decision-making in the context of privacy, and demonstrates the potential of behavioral economics to inform the design of more effective PbD solutions. 展开更多
关键词 Privacy by design Behavioral Economics Nudges user-Centric design Data Protection Cognitive Biases HEURISTICS
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A Gesture Controlled User Interface for Inclusive Design and Evaluative Study of Its Usability 被引量:1
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作者 Moniruzzaman Bhuiyan Rich Picking 《Journal of Software Engineering and Applications》 2011年第9期513-521,共9页
To meet the challenges of ubiquitous computing, ambient technologies and an increasingly older population, researchers have been trying to break away from traditional modes of interaction. A history of studies over th... To meet the challenges of ubiquitous computing, ambient technologies and an increasingly older population, researchers have been trying to break away from traditional modes of interaction. A history of studies over the past 30 years reported in this paper suggests that Gesture Controlled User Interfaces (GCUI) now provide realistic and affordable opportunities, which may be appropriate for older and disabled people. We have developed a GCUI prototype application, called Open Gesture, to help users carry out everyday activities such as making phone calls, controlling their television and performing mathematical calculations. Open Gesture uses simple hand gestures to perform a diverse range of tasks via a television interface. This paper describes Open Gesture and reports its usability evaluation. We conclude that this inclusive technology offers some potential to improve the independence and quality of life of older and disabled users along with general users, although there remain significant challenges to be overcome. 展开更多
关键词 GESTURE Control user Interface INCLUSIVE design AUGMENTED REALITY TELEVISION
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Design and Evaluation of a User Interface for an Autonomous Agricultural Sprayer
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作者 Uduak Edet Franklin Ogidi Daniel Delmar Mann 《Agricultural Sciences》 2022年第2期221-243,共23页
This paper describes the design and evaluation of a user interface for a remotely supervised autonomous agricultural sprayer. The interface was designed to help the remote supervisor to instruct the autonomous sprayer... This paper describes the design and evaluation of a user interface for a remotely supervised autonomous agricultural sprayer. The interface was designed to help the remote supervisor to instruct the autonomous sprayer to commence operation, monitor the status of the sprayer and its operation in the field, and intervene when needed (i.e., to stop or shut down). Design principles and guidelines were carefully selected to help develop a human-centered automation interface. Evaluation of the interface using a combination of heuristic, cognitive walkthrough, and user testing techniques revealed several strengths of the design as well as areas that needed further improvement. Overall, this paper provides guidelines that will assist other researchers to develop an ergonomic user interface for a fully autonomous agricultural machine. 展开更多
关键词 user Interface Automation Interface Autonomous Sprayer user-Centered design Human-Machine Interaction user Interface design Principles
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User Centered Design for Battlefield Screen
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作者 Heesoo Jung Suhwan Kim Yongjin James Kwon 《Journal of Computer and Communications》 2016年第5期86-91,共6页
This thesis paper is a brief summary of user centered design, (particularly in the situation of under the battlefield), which incorporates the related information after reviewing many other papers. A display screen us... This thesis paper is a brief summary of user centered design, (particularly in the situation of under the battlefield), which incorporates the related information after reviewing many other papers. A display screen user requires an ability to provide proper information while considering a variety of information in a short period. While operating the display screen, the user is heavily pressed for time as the missions are allocated through many different steps of orders. In addition, since a failure would cause fatal damage or cause further defeat, this increases the pressure of time. The right environment for operating a display screen is most useful when the user is in the most vulnerable time period or long-term continuous operation of the display screen. In that kind of sterile environment, the operating display screen is there to help the user’s decisions for the matter at hand, in this it should follow the user centered design and improve the user’s handiness and use. Furthermore, the information should be provided in accordance with the user's informational and perceptional process, and the capacity of the information process should be improved with the movement through each process and step. This thesis paper can be used as a reference material when designing the display screen in order to apply a user’s experiences. 展开更多
关键词 user Centered design Interface design Software Engineering Battlefield Screen Operating Display
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Framework of User Participation for the Interface Design in the SaaS Layer
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作者 Zayra Jaramillo Miguel Vargas-Lombardo 《Journal of Software Engineering and Applications》 2013年第5期236-242,共7页
The development of software as a service represents a great advantage for the users of cloud computing, such as users of small, medium or large organizations. All these users possess different characteristics, which m... The development of software as a service represents a great advantage for the users of cloud computing, such as users of small, medium or large organizations. All these users possess different characteristics, which must be taken into account as reference for the interface development of a software product. This paper considers the element of a user experience model, with the purpose of getting to know the different features that must be taken into account during the development of software as a service. This also involves the participation of different types of users of the SaaS layer model together with the users’ interaction skills level. This paper offers a framework of the involvement actors in the design of a software interface as a service, with the objective of identifying their participation outside and within the organization. The purpose is to create an interface centered on the user, involving clients and experts to work collaboratively;and get usable software as a service application. 展开更多
关键词 CLOUD COMPUTING Interaction Interface SAAS user design user EXPERIENCE
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The Influence of a User-Centred Design Focus on the Effectiveness of a User Interface for an Agricultural Machine
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作者 Aadesh Kumar Rakhra Mitchell Kyle Green Daniel Delmar Mann 《Agricultural Sciences》 2020年第11期947-965,共19页
As agricultural machines become more complex, it is increasingly critical that special attention be directed to the design of the user interface to ensure that the operator will have an adequate understanding of the s... As agricultural machines become more complex, it is increasingly critical that special attention be directed to the design of the user interface to ensure that the operator will have an adequate understanding of the status of the machine at all times. A user-centred design focus was employed to develop two conceptual designs (UCD1 & UCD2) for a user interface for an agricultural air seeder. The two concepts were compared against an existing user interface (baseline condition) using the metrics of situation awareness (Situation Awareness Global Assessment Technique), mental workload (Integrated Workload Scale), reaction time, and subjective feedback. There were no statistically significant differences among the three user interfaces based on the metric of situation awareness;however, UCD2 was deemed to be significantly better than either UCD1 or the baseline interface on the basis of mental workload, reaction time and subjective feedback. The research has demonstrated that a user-centred design focus will generate a better user interface for an agricultural machine. 展开更多
关键词 user Interface user-Centred design Agricultural Machine Situation Awareness Mental Workload
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Exploiting User Centered Design Approach and Interactivity in Web Based Software Developing
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作者 Waralak Vongdoiwang Siricharoen 《Journal of Software Engineering and Applications》 2011年第8期465-475,共11页
Human computer interaction (HCI) and software engineering approaches are always taken into the account together in order to make the well-organized software. Interactive design is the significant part of new media whi... Human computer interaction (HCI) and software engineering approaches are always taken into the account together in order to make the well-organized software. Interactive design is the significant part of new media which has been proposed to the world for the past decades, and it is a very proficient technique. Interactive maps add more dimensions of information;they become a more and more helpful tools and resources. This research clarifies the idea of how we can smooth the progress of presenting and communicating the essential information using interactive manner. The interactive map of Bangkok underground train and sky train navigation routes map was developed as the case study using user-centered design (UCD) methodology as the fundamental developing processes. The main objective of the work is to develop the friendly and usable web based software that reduce the confusion and help users save times. The software developing processes in this work tend to focus on the users. And also the essential idea of the research is to take the uses and gratification communication theory of the users into account with the intention of providing what user requires by finding the real users’ requirements. This means the user can control software according to their needs and software act or response according to user’s requests. The paper mentions the role of communication theory, human computer interaction, and user-centered design software developing. 展开更多
关键词 INTERACTIVE Communication Human COMPUTER Interaction (HCI) user-CENTERED design (UCD) Software DEVELOPING
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Study of the User-Involvement Iterative Computer Game Interface Design Method
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作者 Rushan Fan 《心理学研究评论(中英文版)》 2013年第1期1-8,共8页
关键词 心理学 理论 研究方法 发展
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The Design of a Graphical User Environment for Numerical Simulation of Powder Forming Processes
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作者 A R Khoei S Keshavarz 《厦门大学学报(自然科学版)》 CAS CSCD 北大核心 2002年第S1期-,共2页
As computer simulation increasingly supports engine er ing design and manufacture, the requirement for a computer software environment providing an integration platform for computational engineering software increas e... As computer simulation increasingly supports engine er ing design and manufacture, the requirement for a computer software environment providing an integration platform for computational engineering software increas es. A key component of an integrated environment is the use of computational eng ineering to assist and support solutions for complex design. Computer methods fo r structural, flow and thermal analysis are well developed and have been used in design for many years. Many software packages are now available which provi de an advanced capability. However, they are not designed for modelling of powde r forming processes. This paper describes the powder compaction software (PCS_SU T), which is designed for pre- and post-processing for computational simulatio n of the process compaction of powder. In the PCS_SUT software, the adaptive analysis of transient metal powder forming process is simulated by the finite element method based on deformation theories . The error estimates and adaptive remeshing schemes are applied for updated co -ordinate analysis. A generalized Newmark scheme is used for the time domain di scretization and the final nonlinear equations are solved by a Newton-Raphson p rocedure. An incremental elasto-plastic material model is used to simulate the compaction process. To describe the constitutive model of nonlinear behaviour of powder materials, a combination of Mohr-Coulomb and elliptical yield cap model is applied. This model reflects the yielding, frictional and densification char acteristics of powder along with strain and geometrical hardening which occurs d uring the compaction process. A hardening rule is used to define the dependence of the yield surface on the degree of plastic straining. A plasticity theory for friction is employed in the treatment of the powder-tooling interface. The inv olvement of two different materials, which have contact and relative movement in relation to each other, must be considered. A special formulation for friction modelling is coupled with a material formulation. The interface behaviour betwee n the die and the powder is modelled by using an interface element mesh. In the present paper, we have demonstrated pre- and post-processor finite elem ent software, written in Visual Basic, to generate the graphical model and visua lly display the computed results. The software consist of three main part: · Pre-processor: It is used to create the model, generate an app ropriate finite element grid, apply the appropriate boundary conditions, and vie w the total model. The geometric model can be used to associate the mesh with th e physical attributes such as element properties, material properties, or loads and boundary conditions. · Analysis: It can deal with two-dimensional and axi-symmetric applications for linear and non-linear behaviour of material in static and dyna mic analyses. Both triangular and quadrilateral elements are available in the e lement library, including 3-noded, 6-noded and 7-noded (T6B1) triangles and 4 -noded, 8-noded and 9-noded quadrilaterals. The direct implicit algorithm bas ed on the generalized Newmark scheme is used for the time integration and an aut omatic time step control facility is provided. For non-linear iteration, choice s among fully or modified Newton-Raphson method and quasi-Newton method, using the initial stiffness method, Davidon inverse method or BFGS inverse method, ar e possible. · Post-processor: It provides visualization of the computed resu lts, when the finite element model and analysis have been completed. Post-proce ssing is vital to allow the appropriate interpretation of the completed results of the finite element analysis. It provides the visual means to interpret the va st amounts of computed results generated. Finally, the powder behaviour during the compaction of a multi-level component is numerically simulated by the PCS_SUT software, as shown in Fig.1. The predict ive compaction forces at different displacements are computed and compared with the available experimental 展开更多
关键词 The design of a Graphical user Environment for Numerical Simulation of Powder Forming Processes
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Evaluation of an Autonomous Vehicle User Interface for Sensory Impaired Users
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作者 Elena Angeleska Linda Lüchtrath Paolo Pretto 《Journal of Transportation Technologies》 2024年第4期570-589,共20页
Autonomous vehicles (AVs) hold immense promises in revolutionizing transportation, and their potential benefits extend to individuals with impairments, particularly those with vision and hearing impairments. However, ... Autonomous vehicles (AVs) hold immense promises in revolutionizing transportation, and their potential benefits extend to individuals with impairments, particularly those with vision and hearing impairments. However, the accommodation of these individuals in AVs requires developing advanced user interfaces. This paper describes an explorative study of a multimodal user interface for autonomous vehicles, specifically developed for passengers with sensory (vision and/or hearing) impairments. In a driving simulator, 32 volunteers with simulated sensory impairments, were exposed to multiple drives in an autonomous vehicle while freely interacting with standard and inclusive variants of the infotainment and navigation system interface. The two user interfaces differed in graphical layout and voice messages, which adopted inclusive design principles for the inclusive variant. Questionnaires and structured interviews were conducted to collect participants’ impressions. The data analysis reports positive user experiences, but also identifies technical challenges. Verified guidelines are provided for further development of inclusive user interface solutions. 展开更多
关键词 Autonomous Vehicles user Interface Inclusive design Wizard of Oz Simulation
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Application of Natural Language Processing in Virtual Experience AI Interaction Design
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作者 Ziqian Rong 《Journal of Intelligent Learning Systems and Applications》 2024年第4期403-417,共15页
This paper investigates the application of Natural Language Processing (NLP) in AI interaction design for virtual experiences. It analyzes the impact of various interaction methods on user experience, integrating Virt... This paper investigates the application of Natural Language Processing (NLP) in AI interaction design for virtual experiences. It analyzes the impact of various interaction methods on user experience, integrating Virtual Reality (VR) and Augmented Reality (AR) technologies to achieve more natural and intuitive interaction models through NLP techniques. Through experiments and data analysis across multiple technical models, this study proposes an innovative design solution based on natural language interaction and summarizes its advantages and limitations in immersive experiences. 展开更多
关键词 Natural Language Processing Virtual Reality Augmented Reality Interaction design user Experience
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基于Ant Design Pro的物流系统前端开发与用户体验优化研究
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作者 王菊雅 《软件》 2024年第4期8-10,共3页
本文探讨了Ant Design Pro在物流系统开发中的应用,特别是其对用户体验和数据可视化的影响。通过采用案例研究方法,分析Ant Design Pro在构建企业级物流系统中的应用。研究发现,Ant Design Pro的一致性设计和丰富的组件库显著提升了开... 本文探讨了Ant Design Pro在物流系统开发中的应用,特别是其对用户体验和数据可视化的影响。通过采用案例研究方法,分析Ant Design Pro在构建企业级物流系统中的应用。研究发现,Ant Design Pro的一致性设计和丰富的组件库显著提升了开发效率和用户交互体验。此外,其数据可视化组件有效支持了复杂物流数据的呈现和分析。然而,其在性能优化和定制化需求方面面临着挑战。最终,本文提出了一系列基于Ant Design Pro的物流系统开发最佳实践,并对其潜在的改进方向进行了讨论。研究结果为物流行业的信息系统开发提供了实用的指导,并为Ant Design Pro社区贡献了宝贵的实践经验。 展开更多
关键词 Ant design Pro 物流系统 用户体验 前端开发 数据可视化
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浅析Persona Design(角色设计)在人机界面设计中的重要性 被引量:1
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作者 姜霄 郭茂来 王艳敏 《科技信息》 2011年第9期45-45,57,共2页
互联网的出现,催生了人机界面设计;物联网的发展,使交互设计变得越来越重要。角色设计是建立在交互设计信息架构上的一套研究方法,本文将对角色设计方法的重要性以及如何在设计团队中展开进行阐述,体现角色设计在用户体验设计中的基础... 互联网的出现,催生了人机界面设计;物联网的发展,使交互设计变得越来越重要。角色设计是建立在交互设计信息架构上的一套研究方法,本文将对角色设计方法的重要性以及如何在设计团队中展开进行阐述,体现角色设计在用户体验设计中的基础性地位。 展开更多
关键词 物联网 交互设计 角色设计 界面设计 UCD
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高校图书馆数字资源违规使用对策设计及其仿真校验
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作者 李英群 裴雷 +3 位作者 朱静娴 李亚菲 彭星 张晶 《现代情报》 北大核心 2025年第1期18-32,共15页
[目的/意义]高校图书馆数字资源违规使用治理政策涉及多方利益主体博弈,单一维度的分析视角无法从系统层面有效调和并解决这一矛盾冲突。[方法/过程]本文采用演化博弈理论框架,构建数据供应商、高校图书馆和用户的三方演化博弈模型,探... [目的/意义]高校图书馆数字资源违规使用治理政策涉及多方利益主体博弈,单一维度的分析视角无法从系统层面有效调和并解决这一矛盾冲突。[方法/过程]本文采用演化博弈理论框架,构建数据供应商、高校图书馆和用户的三方演化博弈模型,探究各主体的行为模式及其均衡稳定策略。通过构建层次结构模型对参数赋值,以提升仿真分析结果的可靠性和真实性。随后通过MATLAB仿真实验,剖析了各类因素对于演化博弈的影响机制与作用路径,厘清利益对象间的动态交互关系和关联结构。[结果/结论]研究结果显示,该博弈模型呈现出两种不同的演化稳定策略状态,并基于数据资源违规使用的现状,分别从三方博弈主体提出针对性的意见。 展开更多
关键词 高校图书馆 供应商 用户 数字资源 合规使用 违规使用 政策设计 演化博弈 仿真分析
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AI-Based Culture Independent Pervasive M-Learning Prototype Using UI Plasticity Design
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作者 Mahdi H.Miraz Maaruf Ali +1 位作者 Peter S.Excell Sajid Khan 《Computers, Materials & Continua》 SCIE EI 2021年第7期1021-1039,共19页
This paper explains the development of a culturally inclusive ubiquitous M-Learning platform(“Mobile Academy”)with an AI-based adaptive user interface.The rationale and need for this research and development are jus... This paper explains the development of a culturally inclusive ubiquitous M-Learning platform(“Mobile Academy”)with an AI-based adaptive user interface.The rationale and need for this research and development are justified by the continuing widespread adoption of the Internet and Internet enabled devices,especially smartphones.The M-learning platform was designed from the onset for the global traveller.The characteristics and limitations of the application are also discussed.The Mobile Academy,proof of concept prototype,was created to facilitate teaching and learning on the move or in environments where the use of a desktop computer is inconvenient or simply impossible.The platform’s primary objective was cross-cultural usability through the use of a combination of AI and plasticity of user interface design techniques.The usability evaluation plan was comprehensive and the results obtained were studied in detail.This also included consideration of the results of the SVM(Support Vector Machine)classifiers’performance and cross-device evaluation.The AI-based adaptive interface prototype has been tested and evaluated to show its merits and capabilities in terms of its usability,inclusivity and effectiveness of the interface.From the results,it was concluded that such a culture independent application was also affordable. 展开更多
关键词 Cross-cultural usability inclusive design mobile learning plasticity of user interface design
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Guidance on Design of Internet-based Process Control Systems
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作者 S.H.YANG L.YANG 《自动化学报》 EI CSCD 北大核心 2005年第1期56-63,共8页
Internet-based process control is becoming new generations of control systems, in which the Internet is used as a platform for global remote monitoring and control. The obvious benefit is to enable global collaboratio... Internet-based process control is becoming new generations of control systems, in which the Internet is used as a platform for global remote monitoring and control. The obvious benefit is to enable global collaboration between operators from geographically dispersed locations, data sharing and data provision for remote monitoring and control. However, connection to an open network and the use of universal technology present new problems that did not exist with the conventional design and construction of control systems, such as time delay and data loss in Internet transmission and security. This paper reviews the latest research results and presents design guidance of Internet based monitoring and control systems. 展开更多
关键词 网络等待时间 安全性 用户界面设计 互联网 远程监控
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互联网产品设计中用户体验与交互设计优化对策 被引量:2
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作者 李建 田崑 《包装工程》 CAS 北大核心 2024年第14期399-402,共4页
目的探寻互联网产品设计中用户体验与交互设计优化对策,从而设计出更符合用户需求和用户体验的互联网产品。方法采用概念分析法,对互联网产品设计中的用户体验与交互设计分别展开研究,提出要遵循用户体验设计的一致性以及用户体验设计... 目的探寻互联网产品设计中用户体验与交互设计优化对策,从而设计出更符合用户需求和用户体验的互联网产品。方法采用概念分析法,对互联网产品设计中的用户体验与交互设计分别展开研究,提出要遵循用户体验设计的一致性以及用户体验设计的个性化,并提出在交互设计中应使界面与用户感知习惯契合,易于被用户感知,帮助用户形成长时记忆,唤醒用户记忆,关注用户情绪与情感,使其产生愉悦的体验感。结论作为产品创新与开拓的基础,用户体验与交互设计从深层次发掘用户的切实需求与体验,进而有利于互联网产品的推广。 展开更多
关键词 互联网产品设计 用户体验 交互设计
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基于用户体验的APP界面设计研究 被引量:9
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作者 原坤 《包装工程》 CAS 北大核心 2024年第4期304-306,344,共4页
目的 探讨符合用户体验的APP界面设计策略,为今后APP界面设计提供参考,更好地满足用户的需求。方法 对用户体验进行简要分析、了解之后,结合案例,并基于用户需求、用户情感体验、用户心理状态、用户使用习惯等对APP界面设计展开探究。结... 目的 探讨符合用户体验的APP界面设计策略,为今后APP界面设计提供参考,更好地满足用户的需求。方法 对用户体验进行简要分析、了解之后,结合案例,并基于用户需求、用户情感体验、用户心理状态、用户使用习惯等对APP界面设计展开探究。结论 要使APP受到用户的青睐,必须要了解用户需求,把握用户心理,根据用户习惯来设计。 展开更多
关键词 用户体验 APP 界面设计
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智能产品用户体验设计评价研究现状与进展 被引量:2
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作者 罗仕鉴 郭和睿 +4 位作者 沈诚仪 张德寅 邵文逸 钟素萍 刘义玮 《计算机集成制造系统》 EI CSCD 北大核心 2024年第6期1919-1935,共17页
为了完整、系统地总结与讨论当前针对智能产品的用户体验设计评价相关研究,推动相关理论或实践研究的形成与发展,从指标、流程和方法等方面对现有研究进行总结。构建了包含本体评价层、行为评价层和价值评价层的智能产品用户体验设计评... 为了完整、系统地总结与讨论当前针对智能产品的用户体验设计评价相关研究,推动相关理论或实践研究的形成与发展,从指标、流程和方法等方面对现有研究进行总结。构建了包含本体评价层、行为评价层和价值评价层的智能产品用户体验设计评价层次模型;基于扎根理论和文献计量学方法,提出智能产品用户体验评价指标库;明确了关键技术并提出未来的研究热点和发展趋势。未来的智能产品用户体验设计评价在场景融合、多元化评价方法、信息安全、伦理尺度、参与方式和长期用户体验方面具有发展空间,为相关领域的研究和工作提供参考或帮助。 展开更多
关键词 智能产品 用户体验设计 评价方法 评价指标 评价技术
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基于KANO和感性工学的电动滑板车设计研究 被引量:3
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作者 刘兆龙 《包装工程》 CAS 北大核心 2024年第2期125-133,共9页
目的 融合KANO和感性工学两种分析方法,分析用户需求,并根据消费者需求指导设计一款电动滑板车。从而确保滑板车设计方案符合目标用户基本需求,提升用户满意度。方法 通过调查问卷收集消费者对电动滑板车的使用需求,运用KANO进行用户需... 目的 融合KANO和感性工学两种分析方法,分析用户需求,并根据消费者需求指导设计一款电动滑板车。从而确保滑板车设计方案符合目标用户基本需求,提升用户满意度。方法 通过调查问卷收集消费者对电动滑板车的使用需求,运用KANO进行用户需求分类,构建电动滑板车消费需求评价体系。运用感性工学分析感性要素与电动滑板车设计的影响关系并提取感性词汇。运用SPSS软件对感性词汇进行评价分析,得出符合消费者需求的感性要素辅助设计过程,使设计的电动滑板车更符合用户的需求和心理。结果 根据分析得到电动滑板车用户需求分类,并结合消费感性需求,确定电动滑板车设计方向,以此进行电动滑板车的设计工作。结论 综合应用KANO和感性工学分析电动滑板车的用户使用需求,研究消费者的感性因素,从目标用户出发,这样有助于更加准确地理解消费者需求,洞察滑板车的设计重点,使设计整体过程更加科学、全面。 展开更多
关键词 感性工学 KANO模型 用户需求 造型设计
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