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Research on Landscape Design of Waterfront Public Space in Mountainous Cities Based on User Experience-Taking the Waterfront Landscape Design of Art Peninsula in Chongqing as an Example
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作者 Haiyan Tang Miaoqing Zhang 《Journal of World Architecture》 2024年第5期47-53,共7页
Mountainous cities are dominated by mountainous,hilly,and steep terrain,which brings certain complexity and particularity to the planning and construction of waterfront spaces in these cities compared to plain cities.... Mountainous cities are dominated by mountainous,hilly,and steep terrain,which brings certain complexity and particularity to the planning and construction of waterfront spaces in these cities compared to plain cities.Waterfront spaces,often serving as the core areas of city development,possess favorable location advantages and special attributes of water-land intersection,giving them more possibilities for functional transformation[1].However,the ultimate goal of design is to provide users with a vibrant waterfront area.The design of waterfront spaces should focus more on people’s behavioral needs,allowing users to feel a good interaction between the place and their behavioral needs during space usage[2].Therefore,the design incorporates human environmental behavior,increases interactive experiences,and enriches spatial interest. 展开更多
关键词 user experience Interaction Waterfront landscape design
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Interface Design and Functional Optimization of Chinese Learning Apps Based on User Experience
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作者 Qihui Hong Jialing Hu Nianxiu Fang 《教育技术与创新》 2024年第2期59-78,共20页
This research paper investigates the interface design and functional optimization of Chinese learning apps through the lens of user experience.With the increasing popularity of Chinese language learning apps in the er... This research paper investigates the interface design and functional optimization of Chinese learning apps through the lens of user experience.With the increasing popularity of Chinese language learning apps in the era of rapid mobile internet development,users'demands for enhanced interface design and interaction experience have grown significantly.The study aims to explore the influence of user feedback on the design and functionality of Chinese learning apps,proposing optimization strategies to improve user experience and learning outcomes.By conducting a comprehensive literature review,utilizing methods such as surveys and user interviews for data collection,and analyzing user feedback,this research identifies existing issues in the interface design and interaction experience of Chinese learning apps.The results present user opinions,feedback analysis,identified problems,improvement directions,and specific optimization strategies.The study discusses the potential impact of these optimization strategies on enhancing user experience and learning outcomes,compares findings with previous research,addresses limitations,and suggests future research directions.In conclusion,this research contributes to enriching the design theory of Chinese learning apps,offering practical optimization recommendations for developers,and supporting the continuous advancement of Chinese language learning apps. 展开更多
关键词 Chinese Learning Apps user experience Interface Design Functional Optimization
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An Integrated Model of Smart Home Applications User Experience Based on Cognitive Dissonance
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作者 Lili Wang Nadia Binti Mohd Nasir Shuang Yang 《Journal of Electronic Research and Application》 2024年第5期89-94,共6页
This study constructs an integrated model of user experience in smart home applications(apps)to deeply explore the impact of cognitive dissonance on users’emotional responses,subsequent behaviors,and experiential out... This study constructs an integrated model of user experience in smart home applications(apps)to deeply explore the impact of cognitive dissonance on users’emotional responses,subsequent behaviors,and experiential outcomes.The research emphasizes the importance of addressing emotional management in the design and development of smart home apps.The findings indicate that emotional response plays a critical mediating role in the user experience of these apps,offering new insights for further optimization.By understanding users’emotional reactions and behavioral patterns under cognitive dissonance,developers can more effectively improve interface design and enhance the overall user experience. 展开更多
关键词 user experience Smart home apps Cognitive dissonance
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The Use of Smart Textiles in the Healthcare Space: Towards an Improvement of the User-Patient Experience
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作者 Balkis Ellouze Marwa Damak 《Journal of Textile Science and Technology》 2024年第2期41-50,共10页
This article explores the role of smart textiles in transforming healthcare environments into spaces that prioritize patient well-being. We will examine the advantages of smart textiles in healthcare settings, such as... This article explores the role of smart textiles in transforming healthcare environments into spaces that prioritize patient well-being. We will examine the advantages of smart textiles in healthcare settings, such as the real-time monitoring of vital signs through connected clothing. Additionally, we will introduce metadesign as a design approach that considers the interactions between users, healthcare environments, and technologies to create fulfilling experiences. By combining the advanced features of smart textiles with a patient-centered metadesign approach, it becomes possible to create care spaces that cater to patient needs. The objective of this article is to present the integration of metadesign in the design of smart textiles as a process aimed at enhancing the quality of the patient user experience. In this process, we will emphasize the collaborative approach and embrace technological innovation to harness the potential for ongoing improvement and provide users with high-quality experiences. Lastly, we will underscore the significance of adopting a multidimensional approach to evaluate the impact of smart textiles on the patient user experience. 展开更多
关键词 Smart Textiles Healthcare Space user-Patient experience Metadesign
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Application of Natural Language Processing in Virtual Experience AI Interaction Design
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作者 Ziqian Rong 《Journal of Intelligent Learning Systems and Applications》 2024年第4期403-417,共15页
This paper investigates the application of Natural Language Processing (NLP) in AI interaction design for virtual experiences. It analyzes the impact of various interaction methods on user experience, integrating Virt... This paper investigates the application of Natural Language Processing (NLP) in AI interaction design for virtual experiences. It analyzes the impact of various interaction methods on user experience, integrating Virtual Reality (VR) and Augmented Reality (AR) technologies to achieve more natural and intuitive interaction models through NLP techniques. Through experiments and data analysis across multiple technical models, this study proposes an innovative design solution based on natural language interaction and summarizes its advantages and limitations in immersive experiences. 展开更多
关键词 Natural Language Processing Virtual Reality Augmented Reality Interaction Design user experience
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Computing the User Experience via Big Data Analysis:A Case of Uber Services 被引量:2
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作者 Jang Hyun Kim Dongyan Nan +1 位作者 Yerin Kim Hyung Park Min 《Computers, Materials & Continua》 SCIE EI 2021年第6期2819-2829,共11页
As of 2020,the issue of user satisfaction has generated a significant amount of interest.Therefore,we employ a big data approach for exploring user satisfaction among Uber users.We develop a research model of user sat... As of 2020,the issue of user satisfaction has generated a significant amount of interest.Therefore,we employ a big data approach for exploring user satisfaction among Uber users.We develop a research model of user satisfaction by expanding the list of user experience(UX)elements(i.e.,pragmatic,expectation confirmation,hedonic,and burden)by including more elements,namely:risk,cost,promotion,anxiety,sadness,and anger.Subsequently,we collect 125,768 comments from online reviews of Uber services and perform a sentiment analysis to extract the UX elements.The results of a regression analysis reveal the following:hedonic,promotion,and pragmatic significantly and positively affect user satisfaction,while burden,cost,and risk have a substantial negative influence.However,the influence of expectation confirmation on user satisfaction is not supported.Moreover,sadness,anxiety,and anger are positively related to the perceived risk of users.Compared with sadness and anxiety,anger has a more important role in increasing the perceived burden of users.Based on these findings,we also provide some theoretical implications for future UX literature and some core suggestions related to establishing strategies for Uber and similar services.The proposed big data approach may be utilized in other UX studies in the future. 展开更多
关键词 user satisfaction user experience big data sentiment analysis Uber
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Empathic Design: Understanding User Experience Through Schema Changes and Innovative Design
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作者 Shu-huei Wang Shyh-huei Hwang Ming-chyuan Ho 《Journal of Literature and Art Studies》 2013年第5期278-287,共10页
As administration ofblogs is one of the most popular activities on the Internet currently, topics related to blogs have also become a favorite subject in daily life. Questions like what ways can be used to show end-us... As administration ofblogs is one of the most popular activities on the Internet currently, topics related to blogs have also become a favorite subject in daily life. Questions like what ways can be used to show end-users' or designers' internal knowledge to find out their needs, what methods can be applied to analysis of the process, etc., have not been answered yet. Therefore, how to analyze the tacit knowledge and grasp the true demand of users is one of the major issues to be solved in empathic design. The purpose of this research is to examine the difference of whether the "comparison table of schema changes for users at three points of time" was taken into consideration or not in an empathic design brainstorming meeting. The tests consist of the experimental group and the control group. The former did not refer to the comparison table; however, the latter used it for discussion. The result indicates this comparison table helped the control group significantly in presenting an ultimate blog design of innovative ideas 展开更多
关键词 empathic design design methodology schematic changes user experience innovative design
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Modes of failure with fractional flow reserve guidewires:Insights from the manufacturer and user facility device experience database
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作者 Nauman Khalid Yagya Pandey +6 位作者 Umair Khalid Hassan Kamran Jason P Wermers Lovely Chhabra Mahboob Alam Hani Jneid Waleed Tallat Kayani 《World Journal of Cardiology》 2021年第7期223-229,共7页
BACKGROUND Fractional flow reserve(FFR)measurement is commonly used in the cardiac catheterization laboratory to assess the functional significance of coronary arterial plaques.Robust real-world data on complications ... BACKGROUND Fractional flow reserve(FFR)measurement is commonly used in the cardiac catheterization laboratory to assess the functional significance of coronary arterial plaques.Robust real-world data on complications and modes of failure of FFR guidewires are limited.AIM To characterize these outcomes by analyzing the post-marketing surveillance data from the United States Food and Drug Administration Manufacturer and User Facility Device Experience(MAUDE)database for commonly used FFR guidewires.METHODS The MAUDE database was queried from January 2010 through April 2020 for 3 FFR guidewires[PressureWireTM X(Abbott),CometTM(Boston Scientific),and VerrataTM(Philips)]by searching for the following events:“Injury”,“malfunction”,“death”,and“other”.This yielded 544 reports.After excluding incomplete reports,486 reports were analyzed.RESULTS Guidewire tip fracture was the most commonly reported mode of failure,in 174(35.8%)cases followed by guidewire kinking(n=152,31.3%),communication failure(n=141,29.0%),and shaft fracture(n=67,13.8%).In total,133(27.4%)device failures resulted in patient adverse events.The most common adverse event was retained guidewire tip,in 71(53.4%)cases,followed by freshly deployed stent dislodgment(n=26,19.6%)and coronary artery dissection(n=23,17.3%).Seven deaths were reported.CONCLUSION FFR guidewire failures can occur because of various mechanisms and cause patient adverse events.The MAUDE database serves as an important platform for improved collaboration among clinicians,device manufacturers,and regulators to improve device performance and optimize patient outcomes.Our analysis provides mechanistic insights of FFR guidewire failure and associated adverse events but cannot verify causality or provide a comparison among different guidewires. 展开更多
关键词 Fractional flow reserve Coronary guidewire Adverse events Modes of failure Food and Drug Administration Manufacturer and user facility device experience
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ZTE Improves Experience for Mobile Users
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《ZTE Communications》 2006年第3期1-1,共1页
关键词 ZTE Improves experience for Mobile users
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A study of user experience in Tsinghua Wireless and Mobile Digital Library System(TWIMS)
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作者 Qian WANG Chengyu ZHANG 《Chinese Journal of Library and Information Science》 2011年第1期50-65,共16页
Tsinghua University Library recently launched Tsinghua Wireless and Mobile Digital Library System(TWIMS) to meet users’ need for wireless access to library services.A survey of user experience about TWIMS was carried... Tsinghua University Library recently launched Tsinghua Wireless and Mobile Digital Library System(TWIMS) to meet users’ need for wireless access to library services.A survey of user experience about TWIMS was carried out for the purpose of studying its users’ behavior and their level of satisfaction about the system design and its various performance indicators. Based on our research findings, we concluded our research paper with a set of evaluative comments and suggestions. Those remarks are aimed at furthering the TWIMS’ functionality and reconstructing a more sensible questionnaire survey appertaining to the system users’ experience as well in the next phase of our extended research. 展开更多
关键词 Tsinghua Wireless and Mobile Digital Library System(TWIMS) user experience Questionnaire survey about systems' user experience
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User Experience Design and Agile Development: From Theory to Practice
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作者 Tiago Silva da Silva Milene Selbach Silveira +1 位作者 Frank Maurer Theodore Hellmann 《Journal of Software Engineering and Applications》 2012年第10期743-751,共9页
We used existing studies on the integration of user experience design and agile methods as a basis to develop a framework for integrating UX and Agile. We performed a field study in an ongoing project of a medium-size... We used existing studies on the integration of user experience design and agile methods as a basis to develop a framework for integrating UX and Agile. We performed a field study in an ongoing project of a medium-sized company in order to check if the proposed framework fits in the real world, and how some aspects of the integration of UX and Agile work in a real project. This led us to some conclusions situating contributions from practice to theory and back again. The framework is briefly described in this paper and consists of a set of practices, artifacts, and techniques derived from the literature. By combining theory and practice we were able to confirm some thoughts and identify some gaps—both in the company process and in our proposed framework—and drive our attention to new issues that need to be addressed. We believe that the most important issues in our case study are: UX designers cannot collaborate closely with developers because UX designers are working on multiple projects and that UX designers cannot work up front because they are too busy with too many projects at the same time. 展开更多
关键词 AGILE user experience INTEGRATION Framework FIELD Study
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Optimization of Interactive Videos Empowered the Experience of Learning Management System
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作者 Muhammad Akram Muhammad Waseem Iqbal +3 位作者 M.Usman Ashraf Erssa Arif Khalid Alsubhi Hani Moaiteq Aljahdali 《Computer Systems Science & Engineering》 SCIE EI 2023年第7期1021-1038,共18页
The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who ... The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who have to access the content.The students,usually rely on text notes or books and video tutorials while their exams are conducted with formal methods.Formal assessments and examination criteria are ineffective with restricted learning space which makes the student tend only to read the educational contents and videos instead of interactive mode.The aim is to design an interactive LMS and examination video-based interface to cater the issues of educators and students.It is designed according to Human-computer interaction(HCI)principles to make the interactive User interface(UI)through User experience(UX).The interactive lectures in the form of annotated videos increase user engagement and improve the self-study context of users involved in LMS.The interface design defines how the design will interact with users and how the interface exchanges information.The findings show that interactive videos for LMS allow the users to have a more personalized learning experience by engaging in the educational content.The result shows a highly personalized learning experience due to the interactive video and quiz within the video. 展开更多
关键词 user interface user experience learning management system linear nonlinear video interactive video visual design
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The Impact of Experience and Perception on the Efficiency of E-procurement in Malaysia
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作者 Mohamed Fathi Alaweti Nurdiana Azizan Qais Faryadi 《通讯和计算机(中英文版)》 2013年第12期1475-1483,共9页
关键词 电子采购 马来西亚 感知系统 采购系统 政府行政 发达国家 投标过程 招标过程
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The Symbiotic Relationship Unraveling the Interplay between Technology and Artificial Intelligence(An Intelligent Dynamic Relationship)
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作者 Bahman Zohuri Farhang Mossavar-Rahmani 《Journal of Energy and Power Engineering》 2023年第2期63-68,共6页
This article investigates the dynamic relationship between technology and AI(artificial intelligence)and the role that societal requirements play in pushing AI research and adoption.Technology has advanced dramaticall... This article investigates the dynamic relationship between technology and AI(artificial intelligence)and the role that societal requirements play in pushing AI research and adoption.Technology has advanced dramatically throughout the years,providing the groundwork for the rise of AI.AI systems have achieved incredible feats in various disciplines thanks to advancements in computer power,data availability,and complex algorithms.On the other hand,society’s needs for efficiency,enhanced healthcare,environmental sustainability,and personalized experiences have worked as powerful accelerators for AI’s progress.This article digs into how technology empowers AI and how societal needs dictate its progress,emphasizing their symbiotic relationship.The findings underline the significance of responsible AI research,which considers both technological prowess and ethical issues,to ensure that AI continues to serve the greater good. 展开更多
关键词 TECHNOLOGY AI SOCIETY evolution advancements computing power data availability algorithms efficiency healthcare environmental sustainability personalized experiences automation machine learning natural language processing image recognition predictive analysis cloud computing BD(big data) user experience innovation ethical considerations responsible AI development
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Trade-off in Optimizing Energy Consumption and End User Quality of Experience in Radio Access Network
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作者 徐月梅 王子厚 +1 位作者 李杨 蔡连侨 《Journal of Shanghai Jiaotong university(Science)》 EI 2017年第6期742-751,共10页
To reduce network access latency, network traffic volume and server load, caching capacity has been proposed as a component of evolved Node B(e Node B) in the ratio access network(RAN). These e Node B caches reduce tr... To reduce network access latency, network traffic volume and server load, caching capacity has been proposed as a component of evolved Node B(e Node B) in the ratio access network(RAN). These e Node B caches reduce transport energy consumption but lead to additional energy cost by equipping every e Node B with caching capacity. Existing researches focus on how to minimize total energy consumption, but often ignore the trade-off between energy efficiency and end user quality of experience, which may lead to undesired network performance degradation. In this paper, for the first time, we build an energy model to formulate the problem of minimizing total energy consumption at e Node B caches by taking a trade-off between energy efficiency and end user quality of experience. Through coordinating all the e Node B caches in the same RAN, the proposed model can take a good balance between caching energy and transport energy consumption while also guarantee end user quality of experience. The experimental results demonstrate the effectiveness of the proposed model. Compared with the existing works, our proposal significantly reduces the energy consumption by approximately 17% while keeps superior end user quality of experience performance. 展开更多
关键词 energy consumption optimization end user quality of experience evolved Node B(e Node B) cache
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Framework of User Participation for the Interface Design in the SaaS Layer
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作者 Zayra Jaramillo Miguel Vargas-Lombardo 《Journal of Software Engineering and Applications》 2013年第5期236-242,共7页
The development of software as a service represents a great advantage for the users of cloud computing, such as users of small, medium or large organizations. All these users possess different characteristics, which m... The development of software as a service represents a great advantage for the users of cloud computing, such as users of small, medium or large organizations. All these users possess different characteristics, which must be taken into account as reference for the interface development of a software product. This paper considers the element of a user experience model, with the purpose of getting to know the different features that must be taken into account during the development of software as a service. This also involves the participation of different types of users of the SaaS layer model together with the users’ interaction skills level. This paper offers a framework of the involvement actors in the design of a software interface as a service, with the objective of identifying their participation outside and within the organization. The purpose is to create an interface centered on the user, involving clients and experts to work collaboratively;and get usable software as a service application. 展开更多
关键词 CLOUD COMPUTING Interaction Interface SAAS user Design user experience
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高校图书馆未来学习中心用户体验关键影响因素识别研究 被引量:4
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作者 叶凤云 马小昱 樊亚芳 《大学图书馆学报》 CSSCI 北大核心 2024年第2期23-31,37,共10页
研究用户体验关键影响因素有助于提升高校图书馆未来学习中心的服务水平,为未来学习中心的建设提供思路。本研究首先从预约体验、环境体验、技术体验、服务体验、学习体验5个维度提炼影响用户体验的14个因素,然后根据因素之间的关系构... 研究用户体验关键影响因素有助于提升高校图书馆未来学习中心的服务水平,为未来学习中心的建设提供思路。本研究首先从预约体验、环境体验、技术体验、服务体验、学习体验5个维度提炼影响用户体验的14个因素,然后根据因素之间的关系构建未来学习中心用户体验模型,最后利用DEMATEL方法识别出影响用户体验的关键因素。研究发现,群体环境、技术交互性、学习愉悦度、学习满意度、学习成长感、服务可得性、技术新颖性、场景布局是影响未来学习中心用户体验的关键因素,并结合关键影响因素从环境体验、技术体验、服务体验和学习体验视角提出未来学习中心的建设和发展建议。 展开更多
关键词 高校图书馆 未来学习中心 用户体验 DEMATEL方法
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基于用户体验的APP界面设计研究 被引量:8
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作者 原坤 《包装工程》 CAS 北大核心 2024年第4期304-306,344,共4页
目的 探讨符合用户体验的APP界面设计策略,为今后APP界面设计提供参考,更好地满足用户的需求。方法 对用户体验进行简要分析、了解之后,结合案例,并基于用户需求、用户情感体验、用户心理状态、用户使用习惯等对APP界面设计展开探究。结... 目的 探讨符合用户体验的APP界面设计策略,为今后APP界面设计提供参考,更好地满足用户的需求。方法 对用户体验进行简要分析、了解之后,结合案例,并基于用户需求、用户情感体验、用户心理状态、用户使用习惯等对APP界面设计展开探究。结论 要使APP受到用户的青睐,必须要了解用户需求,把握用户心理,根据用户习惯来设计。 展开更多
关键词 用户体验 APP 界面设计
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用户体验视角下的文创产品互动设计研究 被引量:8
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作者 李建 《包装工程》 CAS 北大核心 2024年第2期361-364,共4页
目的 基于用户体验视角探究文创产品的设计,尤其是探索文创产品的互动性设计策略,以优化文创设计,创造能更符合用户需求、更好地满足用户体验的产品。方法 采用文献资料法对当前用户体验视角下的文创产品研究现状展开研究,并采用案例法... 目的 基于用户体验视角探究文创产品的设计,尤其是探索文创产品的互动性设计策略,以优化文创设计,创造能更符合用户需求、更好地满足用户体验的产品。方法 采用文献资料法对当前用户体验视角下的文创产品研究现状展开研究,并采用案例法进一步了解基于用户体验的文创设计成功案例,为设计提供参考。结论 用户体验包括感官体验、行为体验、情感体验、思考体验和关联体验,文创产品设计应该关注用户体验,设计符合用户需求的、具有互动性的文创产品。 展开更多
关键词 用户体验 文创产品设计 互动设计 五感
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Embedding 3-D Gaze Points on a 3-D Visual Field:A Case of Transparency
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作者 Fatima Isiaka Zainab Adamu Muhammad A.Adamu 《Journal of Computer Science Research》 2022年第1期1-9,共9页
2022 The paper seeks to demonstrates the likelihood of embedding a 3D gaze point on a 3D visual field,the visual field is inform of a game console where the user has to play from one level to the other by overcoming o... 2022 The paper seeks to demonstrates the likelihood of embedding a 3D gaze point on a 3D visual field,the visual field is inform of a game console where the user has to play from one level to the other by overcoming obstacles that will lead them to the next level.Complex game interface is sometimes difficult for the player to progress to next level of the game and the developers also find it difficult to regulate the game for an average player.The model serves as an analytical tool for game adaptations and also players can track their response to the game.Custom eye tracking and 3D object tracking algorithms were developed to enhance the analysis of the procedure.This is a part of the contributions to user interface design in the aspect of visual transparency.The development and testing of human computer interaction uses and application is more easily investigated than ever,part of the contribution to this is the embedding of 3-D gaze point on a 3-D visual field.This could be used in a number of applications,for instance in medical applications that includes long and short sightedness diagnosis and treatment.Experiments and Test were conducted on five different episodes of user attributes,result show that fixation points and pupil changes are the two most likely user attributes that contributes most significantly in the performance of the custom eye tracking algorithm the study.As the advancement in development of eye movement algorithm continues user attributes that showed the least likely appearance will prove to be redundant. 展开更多
关键词 user Behaviour 3D gaze point Eye movement user behaviour 3D visual interface 3D game consoleU ser experience
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