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Research on Landscape Design of Waterfront Public Space in Mountainous Cities Based on User Experience-Taking the Waterfront Landscape Design of Art Peninsula in Chongqing as an Example
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作者 Haiyan Tang Miaoqing Zhang 《Journal of World Architecture》 2024年第5期47-53,共7页
Mountainous cities are dominated by mountainous,hilly,and steep terrain,which brings certain complexity and particularity to the planning and construction of waterfront spaces in these cities compared to plain cities.... Mountainous cities are dominated by mountainous,hilly,and steep terrain,which brings certain complexity and particularity to the planning and construction of waterfront spaces in these cities compared to plain cities.Waterfront spaces,often serving as the core areas of city development,possess favorable location advantages and special attributes of water-land intersection,giving them more possibilities for functional transformation[1].However,the ultimate goal of design is to provide users with a vibrant waterfront area.The design of waterfront spaces should focus more on people’s behavioral needs,allowing users to feel a good interaction between the place and their behavioral needs during space usage[2].Therefore,the design incorporates human environmental behavior,increases interactive experiences,and enriches spatial interest. 展开更多
关键词 user experience Interaction Waterfront landscape design
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Interface Design and Functional Optimization of Chinese Learning Apps Based on User Experience
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作者 Qihui Hong Jialing Hu Nianxiu Fang 《教育技术与创新》 2024年第2期59-78,共20页
This research paper investigates the interface design and functional optimization of Chinese learning apps through the lens of user experience.With the increasing popularity of Chinese language learning apps in the er... This research paper investigates the interface design and functional optimization of Chinese learning apps through the lens of user experience.With the increasing popularity of Chinese language learning apps in the era of rapid mobile internet development,users'demands for enhanced interface design and interaction experience have grown significantly.The study aims to explore the influence of user feedback on the design and functionality of Chinese learning apps,proposing optimization strategies to improve user experience and learning outcomes.By conducting a comprehensive literature review,utilizing methods such as surveys and user interviews for data collection,and analyzing user feedback,this research identifies existing issues in the interface design and interaction experience of Chinese learning apps.The results present user opinions,feedback analysis,identified problems,improvement directions,and specific optimization strategies.The study discusses the potential impact of these optimization strategies on enhancing user experience and learning outcomes,compares findings with previous research,addresses limitations,and suggests future research directions.In conclusion,this research contributes to enriching the design theory of Chinese learning apps,offering practical optimization recommendations for developers,and supporting the continuous advancement of Chinese language learning apps. 展开更多
关键词 Chinese Learning Apps user experience Interface Design Functional Optimization
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An Integrated Model of Smart Home Applications User Experience Based on Cognitive Dissonance
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作者 Lili Wang Nadia Binti Mohd Nasir Shuang Yang 《Journal of Electronic Research and Application》 2024年第5期89-94,共6页
This study constructs an integrated model of user experience in smart home applications(apps)to deeply explore the impact of cognitive dissonance on users’emotional responses,subsequent behaviors,and experiential out... This study constructs an integrated model of user experience in smart home applications(apps)to deeply explore the impact of cognitive dissonance on users’emotional responses,subsequent behaviors,and experiential outcomes.The research emphasizes the importance of addressing emotional management in the design and development of smart home apps.The findings indicate that emotional response plays a critical mediating role in the user experience of these apps,offering new insights for further optimization.By understanding users’emotional reactions and behavioral patterns under cognitive dissonance,developers can more effectively improve interface design and enhance the overall user experience. 展开更多
关键词 user experience Smart home apps Cognitive dissonance
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The Use of Smart Textiles in the Healthcare Space: Towards an Improvement of the User-Patient Experience
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作者 Balkis Ellouze Marwa Damak 《Journal of Textile Science and Technology》 2024年第2期41-50,共10页
This article explores the role of smart textiles in transforming healthcare environments into spaces that prioritize patient well-being. We will examine the advantages of smart textiles in healthcare settings, such as... This article explores the role of smart textiles in transforming healthcare environments into spaces that prioritize patient well-being. We will examine the advantages of smart textiles in healthcare settings, such as the real-time monitoring of vital signs through connected clothing. Additionally, we will introduce metadesign as a design approach that considers the interactions between users, healthcare environments, and technologies to create fulfilling experiences. By combining the advanced features of smart textiles with a patient-centered metadesign approach, it becomes possible to create care spaces that cater to patient needs. The objective of this article is to present the integration of metadesign in the design of smart textiles as a process aimed at enhancing the quality of the patient user experience. In this process, we will emphasize the collaborative approach and embrace technological innovation to harness the potential for ongoing improvement and provide users with high-quality experiences. Lastly, we will underscore the significance of adopting a multidimensional approach to evaluate the impact of smart textiles on the patient user experience. 展开更多
关键词 Smart Textiles Healthcare Space user-Patient experience Metadesign
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Computing the User Experience via Big Data Analysis:A Case of Uber Services 被引量:2
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作者 Jang Hyun Kim Dongyan Nan +1 位作者 Yerin Kim Hyung Park Min 《Computers, Materials & Continua》 SCIE EI 2021年第6期2819-2829,共11页
As of 2020,the issue of user satisfaction has generated a significant amount of interest.Therefore,we employ a big data approach for exploring user satisfaction among Uber users.We develop a research model of user sat... As of 2020,the issue of user satisfaction has generated a significant amount of interest.Therefore,we employ a big data approach for exploring user satisfaction among Uber users.We develop a research model of user satisfaction by expanding the list of user experience(UX)elements(i.e.,pragmatic,expectation confirmation,hedonic,and burden)by including more elements,namely:risk,cost,promotion,anxiety,sadness,and anger.Subsequently,we collect 125,768 comments from online reviews of Uber services and perform a sentiment analysis to extract the UX elements.The results of a regression analysis reveal the following:hedonic,promotion,and pragmatic significantly and positively affect user satisfaction,while burden,cost,and risk have a substantial negative influence.However,the influence of expectation confirmation on user satisfaction is not supported.Moreover,sadness,anxiety,and anger are positively related to the perceived risk of users.Compared with sadness and anxiety,anger has a more important role in increasing the perceived burden of users.Based on these findings,we also provide some theoretical implications for future UX literature and some core suggestions related to establishing strategies for Uber and similar services.The proposed big data approach may be utilized in other UX studies in the future. 展开更多
关键词 user satisfaction user experience big data sentiment analysis Uber
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Empathic Design: Understanding User Experience Through Schema Changes and Innovative Design
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作者 Shu-huei Wang Shyh-huei Hwang Ming-chyuan Ho 《Journal of Literature and Art Studies》 2013年第5期278-287,共10页
As administration ofblogs is one of the most popular activities on the Internet currently, topics related to blogs have also become a favorite subject in daily life. Questions like what ways can be used to show end-us... As administration ofblogs is one of the most popular activities on the Internet currently, topics related to blogs have also become a favorite subject in daily life. Questions like what ways can be used to show end-users' or designers' internal knowledge to find out their needs, what methods can be applied to analysis of the process, etc., have not been answered yet. Therefore, how to analyze the tacit knowledge and grasp the true demand of users is one of the major issues to be solved in empathic design. The purpose of this research is to examine the difference of whether the "comparison table of schema changes for users at three points of time" was taken into consideration or not in an empathic design brainstorming meeting. The tests consist of the experimental group and the control group. The former did not refer to the comparison table; however, the latter used it for discussion. The result indicates this comparison table helped the control group significantly in presenting an ultimate blog design of innovative ideas 展开更多
关键词 empathic design design methodology schematic changes user experience innovative design
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Modes of failure with fractional flow reserve guidewires:Insights from the manufacturer and user facility device experience database
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作者 Nauman Khalid Yagya Pandey +6 位作者 Umair Khalid Hassan Kamran Jason P Wermers Lovely Chhabra Mahboob Alam Hani Jneid Waleed Tallat Kayani 《World Journal of Cardiology》 2021年第7期223-229,共7页
BACKGROUND Fractional flow reserve(FFR)measurement is commonly used in the cardiac catheterization laboratory to assess the functional significance of coronary arterial plaques.Robust real-world data on complications ... BACKGROUND Fractional flow reserve(FFR)measurement is commonly used in the cardiac catheterization laboratory to assess the functional significance of coronary arterial plaques.Robust real-world data on complications and modes of failure of FFR guidewires are limited.AIM To characterize these outcomes by analyzing the post-marketing surveillance data from the United States Food and Drug Administration Manufacturer and User Facility Device Experience(MAUDE)database for commonly used FFR guidewires.METHODS The MAUDE database was queried from January 2010 through April 2020 for 3 FFR guidewires[PressureWireTM X(Abbott),CometTM(Boston Scientific),and VerrataTM(Philips)]by searching for the following events:“Injury”,“malfunction”,“death”,and“other”.This yielded 544 reports.After excluding incomplete reports,486 reports were analyzed.RESULTS Guidewire tip fracture was the most commonly reported mode of failure,in 174(35.8%)cases followed by guidewire kinking(n=152,31.3%),communication failure(n=141,29.0%),and shaft fracture(n=67,13.8%).In total,133(27.4%)device failures resulted in patient adverse events.The most common adverse event was retained guidewire tip,in 71(53.4%)cases,followed by freshly deployed stent dislodgment(n=26,19.6%)and coronary artery dissection(n=23,17.3%).Seven deaths were reported.CONCLUSION FFR guidewire failures can occur because of various mechanisms and cause patient adverse events.The MAUDE database serves as an important platform for improved collaboration among clinicians,device manufacturers,and regulators to improve device performance and optimize patient outcomes.Our analysis provides mechanistic insights of FFR guidewire failure and associated adverse events but cannot verify causality or provide a comparison among different guidewires. 展开更多
关键词 Fractional flow reserve Coronary guidewire Adverse events Modes of failure Food and Drug Administration Manufacturer and user facility device experience
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ZTE Improves Experience for Mobile Users
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《ZTE Communications》 2006年第3期1-1,共1页
关键词 ZTE Improves experience for Mobile users
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A study of user experience in Tsinghua Wireless and Mobile Digital Library System(TWIMS)
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作者 Qian WANG Chengyu ZHANG 《Chinese Journal of Library and Information Science》 2011年第1期50-65,共16页
Tsinghua University Library recently launched Tsinghua Wireless and Mobile Digital Library System(TWIMS) to meet users’ need for wireless access to library services.A survey of user experience about TWIMS was carried... Tsinghua University Library recently launched Tsinghua Wireless and Mobile Digital Library System(TWIMS) to meet users’ need for wireless access to library services.A survey of user experience about TWIMS was carried out for the purpose of studying its users’ behavior and their level of satisfaction about the system design and its various performance indicators. Based on our research findings, we concluded our research paper with a set of evaluative comments and suggestions. Those remarks are aimed at furthering the TWIMS’ functionality and reconstructing a more sensible questionnaire survey appertaining to the system users’ experience as well in the next phase of our extended research. 展开更多
关键词 Tsinghua Wireless and Mobile Digital Library System(TWIMS) user experience Questionnaire survey about systems' user experience
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User Experience Design and Agile Development: From Theory to Practice
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作者 Tiago Silva da Silva Milene Selbach Silveira +1 位作者 Frank Maurer Theodore Hellmann 《Journal of Software Engineering and Applications》 2012年第10期743-751,共9页
We used existing studies on the integration of user experience design and agile methods as a basis to develop a framework for integrating UX and Agile. We performed a field study in an ongoing project of a medium-size... We used existing studies on the integration of user experience design and agile methods as a basis to develop a framework for integrating UX and Agile. We performed a field study in an ongoing project of a medium-sized company in order to check if the proposed framework fits in the real world, and how some aspects of the integration of UX and Agile work in a real project. This led us to some conclusions situating contributions from practice to theory and back again. The framework is briefly described in this paper and consists of a set of practices, artifacts, and techniques derived from the literature. By combining theory and practice we were able to confirm some thoughts and identify some gaps—both in the company process and in our proposed framework—and drive our attention to new issues that need to be addressed. We believe that the most important issues in our case study are: UX designers cannot collaborate closely with developers because UX designers are working on multiple projects and that UX designers cannot work up front because they are too busy with too many projects at the same time. 展开更多
关键词 AGILE user experience INTEGRATION Framework FIELD Study
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基于UXD的乡村文创产品设计研究
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作者 董庆涛 《包装工程》 CAS 北大核心 2024年第16期334-345,共12页
目的旨在探索体验设计理论(UserExperienceDesign,UXD)在乡村文创产品设计中的应用,以期解决传统文化与现代审美之间的冲突,推动乡村文创产品的创新发展。方法通过定量分析与定性分析,结合UXD理论,提出一系列创新设计策略如文化遗产的... 目的旨在探索体验设计理论(UserExperienceDesign,UXD)在乡村文创产品设计中的应用,以期解决传统文化与现代审美之间的冲突,推动乡村文创产品的创新发展。方法通过定量分析与定性分析,结合UXD理论,提出一系列创新设计策略如文化遗产的现代诠释、旅游体验设计、用户需要求与市场导向、地域文化内涵的传递、旅游故事性及品牌化建设等。结果通过感官传达、情感传递、认知改变和行为交互等四个维度的创新设计,可以有效提升乡村文创产品的市场竞争力和文化价值。结论通过UXD理论的应用,乡村文创产品设计能够更好地融合传统与现代,实现文化的传承与创新,促进乡村振兴和可持续发展。 展开更多
关键词 体验设计理论 乡村文创产品 设计创新 文化传承
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CAUXT:帮助研究人员在感兴趣的情境中采集用户体验数据 被引量:5
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作者 韩立 刘正捷 《计算机科学》 CSCD 北大核心 2018年第7期278-285,321,共9页
随着移动互联技术的快速发展和普及,产品的使用越来越无处不在,这也要求用户体验研究必须与情境紧密关联。但对于用户体验研究,现有的技术手段在识别和感知研究人员感兴趣的情境上还存在一定的困难,较难根据感兴趣的情境获取用户体验数... 随着移动互联技术的快速发展和普及,产品的使用越来越无处不在,这也要求用户体验研究必须与情境紧密关联。但对于用户体验研究,现有的技术手段在识别和感知研究人员感兴趣的情境上还存在一定的困难,较难根据感兴趣的情境获取用户体验数据。其原因在于:现有系统工具的情境感知与用户体验研究人员的情境感知存在较大差异。目前,用户体验领域缺乏解决此类问题的研究,现有相关领域的此类研究也都是倾向于从算法和计算效率的角度来提升系统的数据采集能力,未从用户体验研究人员的情境感知机理角度来解决问题。文中创新性地通过借鉴认知科学和人机交互领域关于人认知的相关理论来构建用户体验研究人员的情境感知模型,并在此基础上利用情境感知计算技术构建具有情境感知能力的用户体验数据采集系统。通过初步的案例研究表明,此系统能够在一定程度上获取用户体验研究人员感兴趣的情境,并根据这些感兴趣的情境获取用户体验数据。 展开更多
关键词 用户体验 认知科学 情境感知 情境 情境信息 传感器
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基于HP-UX的批量增删用户的实现
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作者 叶恒舟 牛秦洲 《桂林工学院学报》 2003年第4期382-385,共4页
系统管理员有时需要新增大量用户帐号,HP-UX只提供了逐个生成用户帐号的命令,而没有提供批量增删用户的命令.使用传统创建帐号的方法,既费时,又易出错.通过分析HP-UX管理用户的方式,根据具体情况,利用perl脚本对相关文件进行读写或利用s... 系统管理员有时需要新增大量用户帐号,HP-UX只提供了逐个生成用户帐号的命令,而没有提供批量增删用户的命令.使用传统创建帐号的方法,既费时,又易出错.通过分析HP-UX管理用户的方式,根据具体情况,利用perl脚本对相关文件进行读写或利用shell脚本循环调用相关命令,给出了批量增删用户的实现方法. 展开更多
关键词 HP—ux PERL SHELL 批量增删用户
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滚筒洗衣机硬界面视觉用户体验VUX系统设计研究 被引量:9
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作者 黄升 张凌浩 《包装工程》 CAS CSCD 北大核心 2015年第20期79-83,共5页
目的通过对视觉用户体验理论的研究,探究现有滚筒洗衣机硬界面设计的规范及原则与用户行为逻辑之间的关系。方法通过对用户行为、情感、逻辑与认知的深入研究以及视觉用户体验理论的探讨,结合类比、整合的方法以及对用户行为逻辑与使用... 目的通过对视觉用户体验理论的研究,探究现有滚筒洗衣机硬界面设计的规范及原则与用户行为逻辑之间的关系。方法通过对用户行为、情感、逻辑与认知的深入研究以及视觉用户体验理论的探讨,结合类比、整合的方法以及对用户行为逻辑与使用习惯的剖析来研究滚筒洗衣机硬界面设计的规范与原则。结论在视觉用户体验的大潮流下,滚筒洗衣机硬界面设计需充分考虑用户的行为特征与使用逻辑,以用户的行为习惯以及信息的视觉逻辑来提出滚筒洗衣机硬界面定制的规范和原则,并以此来提出规范化和具有品牌延续性的交互设计和用户体验方法,从而提升用户对滚筒洗衣机硬界面操作的熟悉度以及对品牌的忠实度。 展开更多
关键词 视觉用户体验 滚筒洗衣机 硬界面 信息视觉符号 行为逻辑
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基于UX(用户体验)评价模型的图书馆移动信息服务评价研究 被引量:2
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作者 覃燕梅 王长熠 《广东技术师范大学学报》 2021年第6期90-95,共6页
当前国内图书馆陆续开展了以智能手机APP客户端应用服务、微博、微信公众号服务等形式的移动信息服务,深刻地影响了图书馆的信息服务模式和服务方式.为探寻图书馆移动信息服务评价的有效方法,通过梳理国内外移动信息服务的相关研究,构... 当前国内图书馆陆续开展了以智能手机APP客户端应用服务、微博、微信公众号服务等形式的移动信息服务,深刻地影响了图书馆的信息服务模式和服务方式.为探寻图书馆移动信息服务评价的有效方法,通过梳理国内外移动信息服务的相关研究,构建基于UX(用户体验)的图书馆移动信息服务评价模型,并开展基于该模型的图书馆移动信息服务评价调查工作,得出相关工作启示,以期为图书馆移动信息服务评价及改进提升移动信息服务工作提供参考和借鉴. 展开更多
关键词 用户体验 评价模型 图书馆 移动信息服务
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Optimization of Interactive Videos Empowered the Experience of Learning Management System
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作者 Muhammad Akram Muhammad Waseem Iqbal +3 位作者 M.Usman Ashraf Erssa Arif Khalid Alsubhi Hani Moaiteq Aljahdali 《Computer Systems Science & Engineering》 SCIE EI 2023年第7期1021-1038,共18页
The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who ... The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who have to access the content.The students,usually rely on text notes or books and video tutorials while their exams are conducted with formal methods.Formal assessments and examination criteria are ineffective with restricted learning space which makes the student tend only to read the educational contents and videos instead of interactive mode.The aim is to design an interactive LMS and examination video-based interface to cater the issues of educators and students.It is designed according to Human-computer interaction(HCI)principles to make the interactive User interface(UI)through User experience(UX).The interactive lectures in the form of annotated videos increase user engagement and improve the self-study context of users involved in LMS.The interface design defines how the design will interact with users and how the interface exchanges information.The findings show that interactive videos for LMS allow the users to have a more personalized learning experience by engaging in the educational content.The result shows a highly personalized learning experience due to the interactive video and quiz within the video. 展开更多
关键词 user interface user experience learning management system linear nonlinear video interactive video visual design
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Framework of User Participation for the Interface Design in the SaaS Layer
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作者 Zayra Jaramillo Miguel Vargas-Lombardo 《Journal of Software Engineering and Applications》 2013年第5期236-242,共7页
The development of software as a service represents a great advantage for the users of cloud computing, such as users of small, medium or large organizations. All these users possess different characteristics, which m... The development of software as a service represents a great advantage for the users of cloud computing, such as users of small, medium or large organizations. All these users possess different characteristics, which must be taken into account as reference for the interface development of a software product. This paper considers the element of a user experience model, with the purpose of getting to know the different features that must be taken into account during the development of software as a service. This also involves the participation of different types of users of the SaaS layer model together with the users’ interaction skills level. This paper offers a framework of the involvement actors in the design of a software interface as a service, with the objective of identifying their participation outside and within the organization. The purpose is to create an interface centered on the user, involving clients and experts to work collaboratively;and get usable software as a service application. 展开更多
关键词 CLOUD COMPUTING Interaction Interface SAAS user Design user experience
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Study on Accessible Long-Term Care Mobile Application for Visually Impaired Users
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作者 Kan C. W. Russ 《Computer Technology and Application》 2016年第5期261-268,共8页
A result revealed by the Department of Statistics, 29,000 elderly people have registered for Visually Impaired Card in 2014, which was 51.2% of all visually impaired people. With annual growth rate of 1.56%, this numb... A result revealed by the Department of Statistics, 29,000 elderly people have registered for Visually Impaired Card in 2014, which was 51.2% of all visually impaired people. With annual growth rate of 1.56%, this number increased yearly by 1,100 people. According to WHO, 285 million people worldwide were estimated to be visually impaired, which is 4.24% of overall population in 2012. From age distribution point of view, most visually impaired people, accounted for 2.76% of overall population, were above age 50. In average, there are 7 visually impaired people in every 100 people above 50 years old. In Taiwan, 549,000 people over age 50 are estimated to be visually impaired. Therefore we expect there is a large amount of visually impaired people. The main purpose of this research is to collect adaptability information on the cognitive model of senior visually impaired people on their work status, social participation status, and leisure activities via questionnaire survey. Furthermore, descriptive video service is used to as an accessible long-term care application for visually impaired senior users. To solve disability circumstances and improve home care quality through visually impaired APP POe (proof-of-concept). The result of this research will serve as an important basis for other researches in related study field, a reference for practice application. As a result in encouraging profit-seeking enterprises design a user oriented products. And even be an opening for mobile accessibility services benchmark on technology social care for disability and senior users. 展开更多
关键词 Mobile computing mobile accessibility ux design CareTech visually impaired users
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采用CAUX工具的用户日常频繁行为方法研究
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作者 程建萍 刘正捷 金小桐 《软件导刊》 2020年第10期190-195,共6页
随着智能手机的不断普及,移动用户体验变得越来越重要,而移动用户体验与移动用户行为密切相关。为有效地对移动用户行为进行研究,采用基于运动状态感知的CAUX工具方法,首先在CAUX工具基础上实时获取用户运动状态,然后对数据进行可视化提... 随着智能手机的不断普及,移动用户体验变得越来越重要,而移动用户体验与移动用户行为密切相关。为有效地对移动用户行为进行研究,采用基于运动状态感知的CAUX工具方法,首先在CAUX工具基础上实时获取用户运动状态,然后对数据进行可视化提取,最后对原始数据进行标注分析,得到用户日常频繁行为模式。实验表明各运动状态感知准确率达90%以上。该方法解决了传统用户研究方法数据与情境信息耦合度低、主观性强、真实性弱等问题。 展开更多
关键词 移动用户行为 运动状态感知 用户体验 可视化
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高校图书馆未来学习中心用户体验关键影响因素识别研究 被引量:4
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作者 叶凤云 马小昱 樊亚芳 《大学图书馆学报》 CSSCI 北大核心 2024年第2期23-31,37,共10页
研究用户体验关键影响因素有助于提升高校图书馆未来学习中心的服务水平,为未来学习中心的建设提供思路。本研究首先从预约体验、环境体验、技术体验、服务体验、学习体验5个维度提炼影响用户体验的14个因素,然后根据因素之间的关系构... 研究用户体验关键影响因素有助于提升高校图书馆未来学习中心的服务水平,为未来学习中心的建设提供思路。本研究首先从预约体验、环境体验、技术体验、服务体验、学习体验5个维度提炼影响用户体验的14个因素,然后根据因素之间的关系构建未来学习中心用户体验模型,最后利用DEMATEL方法识别出影响用户体验的关键因素。研究发现,群体环境、技术交互性、学习愉悦度、学习满意度、学习成长感、服务可得性、技术新颖性、场景布局是影响未来学习中心用户体验的关键因素,并结合关键影响因素从环境体验、技术体验、服务体验和学习体验视角提出未来学习中心的建设和发展建议。 展开更多
关键词 高校图书馆 未来学习中心 用户体验 DEMATEL方法
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