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Research on Landscape Design of Waterfront Public Space in Mountainous Cities Based on User Experience-Taking the Waterfront Landscape Design of Art Peninsula in Chongqing as an Example
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作者 Haiyan Tang Miaoqing Zhang 《Journal of World Architecture》 2024年第5期47-53,共7页
Mountainous cities are dominated by mountainous,hilly,and steep terrain,which brings certain complexity and particularity to the planning and construction of waterfront spaces in these cities compared to plain cities.... Mountainous cities are dominated by mountainous,hilly,and steep terrain,which brings certain complexity and particularity to the planning and construction of waterfront spaces in these cities compared to plain cities.Waterfront spaces,often serving as the core areas of city development,possess favorable location advantages and special attributes of water-land intersection,giving them more possibilities for functional transformation[1].However,the ultimate goal of design is to provide users with a vibrant waterfront area.The design of waterfront spaces should focus more on people’s behavioral needs,allowing users to feel a good interaction between the place and their behavioral needs during space usage[2].Therefore,the design incorporates human environmental behavior,increases interactive experiences,and enriches spatial interest. 展开更多
关键词 user experience Interaction Waterfront landscape design
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Interface Design and Functional Optimization of Chinese Learning Apps Based on User Experience
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作者 Qihui Hong Jialing Hu Nianxiu Fang 《教育技术与创新》 2024年第2期59-78,共20页
This research paper investigates the interface design and functional optimization of Chinese learning apps through the lens of user experience.With the increasing popularity of Chinese language learning apps in the er... This research paper investigates the interface design and functional optimization of Chinese learning apps through the lens of user experience.With the increasing popularity of Chinese language learning apps in the era of rapid mobile internet development,users'demands for enhanced interface design and interaction experience have grown significantly.The study aims to explore the influence of user feedback on the design and functionality of Chinese learning apps,proposing optimization strategies to improve user experience and learning outcomes.By conducting a comprehensive literature review,utilizing methods such as surveys and user interviews for data collection,and analyzing user feedback,this research identifies existing issues in the interface design and interaction experience of Chinese learning apps.The results present user opinions,feedback analysis,identified problems,improvement directions,and specific optimization strategies.The study discusses the potential impact of these optimization strategies on enhancing user experience and learning outcomes,compares findings with previous research,addresses limitations,and suggests future research directions.In conclusion,this research contributes to enriching the design theory of Chinese learning apps,offering practical optimization recommendations for developers,and supporting the continuous advancement of Chinese language learning apps. 展开更多
关键词 Chinese Learning Apps user experience Interface design Functional Optimization
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Empathic Design: Understanding User Experience Through Schema Changes and Innovative Design
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作者 Shu-huei Wang Shyh-huei Hwang Ming-chyuan Ho 《Journal of Literature and Art Studies》 2013年第5期278-287,共10页
As administration ofblogs is one of the most popular activities on the Internet currently, topics related to blogs have also become a favorite subject in daily life. Questions like what ways can be used to show end-us... As administration ofblogs is one of the most popular activities on the Internet currently, topics related to blogs have also become a favorite subject in daily life. Questions like what ways can be used to show end-users' or designers' internal knowledge to find out their needs, what methods can be applied to analysis of the process, etc., have not been answered yet. Therefore, how to analyze the tacit knowledge and grasp the true demand of users is one of the major issues to be solved in empathic design. The purpose of this research is to examine the difference of whether the "comparison table of schema changes for users at three points of time" was taken into consideration or not in an empathic design brainstorming meeting. The tests consist of the experimental group and the control group. The former did not refer to the comparison table; however, the latter used it for discussion. The result indicates this comparison table helped the control group significantly in presenting an ultimate blog design of innovative ideas 展开更多
关键词 empathic design design methodology schematic changes user experience innovative design
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Research on Information Architecture Design of Short-Form Video Social Platforms Based on Cognitive Psychology
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作者 Zhengyang Liu Albert Young Choi 《Psychology Research》 2024年第1期1-13,共13页
This study investigates how cognitive psychology principles can be integrated into the information architecture design of short-form video platforms,like TikTok,to enhance user experience,engagement,and sharing.Using ... This study investigates how cognitive psychology principles can be integrated into the information architecture design of short-form video platforms,like TikTok,to enhance user experience,engagement,and sharing.Using a questionnaire,it explores TikTok users’habits and preferences,highlighting how social media fatigue(SMF)impacts their interaction with the platform.The paper offers strategies to optimize TikTok’s design.It suggests refining the organizational system using principles like chunking,schema theory,and working memory capacity.Additionally,it proposes incorporating shopping features within TikTok’s interface to personalize product suggestions and enable monetization for influencers and content creators.Furthermore,the study underlines the need to consider gender differences and user preferences in improving TikTok’s sharing features,recommending streamlined and customizable sharing options,collaborative sharing,and a system to acknowledge sharing milestones.Aiming to strengthen social connections and increase sharing likelihood,this research provides insights into enhancing information architecture for short-form video platforms,contributing to their growth and success. 展开更多
关键词 information architecture design short-form video social cognitive psychology user experience
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Design and Evaluation of a User Interface for an Autonomous Agricultural Sprayer
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作者 Uduak Edet Franklin Ogidi Daniel Delmar Mann 《Agricultural Sciences》 2022年第2期221-243,共23页
This paper describes the design and evaluation of a user interface for a remotely supervised autonomous agricultural sprayer. The interface was designed to help the remote supervisor to instruct the autonomous sprayer... This paper describes the design and evaluation of a user interface for a remotely supervised autonomous agricultural sprayer. The interface was designed to help the remote supervisor to instruct the autonomous sprayer to commence operation, monitor the status of the sprayer and its operation in the field, and intervene when needed (i.e., to stop or shut down). Design principles and guidelines were carefully selected to help develop a human-centered automation interface. Evaluation of the interface using a combination of heuristic, cognitive walkthrough, and user testing techniques revealed several strengths of the design as well as areas that needed further improvement. Overall, this paper provides guidelines that will assist other researchers to develop an ergonomic user interface for a fully autonomous agricultural machine. 展开更多
关键词 user Interface Automation Interface Autonomous Sprayer user-centered design Human-Machine Interaction user Interface design Principles
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Framework of User Participation for the Interface Design in the SaaS Layer
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作者 Zayra Jaramillo Miguel Vargas-Lombardo 《Journal of Software Engineering and Applications》 2013年第5期236-242,共7页
The development of software as a service represents a great advantage for the users of cloud computing, such as users of small, medium or large organizations. All these users possess different characteristics, which m... The development of software as a service represents a great advantage for the users of cloud computing, such as users of small, medium or large organizations. All these users possess different characteristics, which must be taken into account as reference for the interface development of a software product. This paper considers the element of a user experience model, with the purpose of getting to know the different features that must be taken into account during the development of software as a service. This also involves the participation of different types of users of the SaaS layer model together with the users’ interaction skills level. This paper offers a framework of the involvement actors in the design of a software interface as a service, with the objective of identifying their participation outside and within the organization. The purpose is to create an interface centered on the user, involving clients and experts to work collaboratively;and get usable software as a service application. 展开更多
关键词 CLOUD COMPUTING Interaction Interface SAAS user design user experience
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IUID Method-Mix: Towards a Systematic Approach for Intercultural User Interface Design (IUID)
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作者 Rüdiger Heimgartner 《Journal of Computer and Communications》 2019年第7期162-194,共33页
A method-mix for intercultural user interface design (IUID) is explained and exemplified by application examples based on a hybrid approach covering cultural contexts in human-computer interaction (HCI) design using a... A method-mix for intercultural user interface design (IUID) is explained and exemplified by application examples based on a hybrid approach covering cultural contexts in human-computer interaction (HCI) design using a model of culturally influenced HCI. Cultural influence on HCI is described using cultural variables for user interface design. Assumptions and empirical results regarding the influence of culture on HCI, considering the path of the information processing and the interaction style between Chinese and German users are explained based on cultural models. Subsequent indicators represent the relationship between culture and HCI (culturally imprinted by the user). Correlations adopted theoretically between cultural dimensions and variables for HCI design were investigated. These correlations represent relevant constituents of a model for culturally influenced HCI. Considerations applying this model and evidence for the proper application of the IUID method-mix are presented elucidating why and how cultural aspects play a role in HCI design and usability/UX engineering. The IUID method-mix serves to inspire HCI engineers in the requirement analysis phase as well as HCI designers in the design phase. The readers are thereby sensitized to the challenges of intercultural usability/UX engineering and intercultural HCI design and will be equipped with methodological knowledge relevant to the derivation of design recommendations for user interface design for and in their desired cultural contexts. Finally, implications for practitioners are shown, including HCI style scores and practical design recommendations, to prognosticate the effort and the expenditures for considering the cultural context in IUID. 展开更多
关键词 CULTURE Human Factors UX Usability Engineering INTERCULTURAL user Interface design Method MIX HCI Dimensions HCI HMI Cross-Cultural design INTERCULTURAL Culture-Centered Methods Tools Standards State of research Cultural Differences COMMUNICATION Understanding Empathy INTERCULTURAL COMMUNICATION INTERCULTURAL HCI design Process Cycle IUID
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Optimization of Interactive Videos Empowered the Experience of Learning Management System
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作者 Muhammad Akram Muhammad Waseem Iqbal +3 位作者 M.Usman Ashraf Erssa Arif Khalid Alsubhi Hani Moaiteq Aljahdali 《Computer Systems Science & Engineering》 SCIE EI 2023年第7期1021-1038,共18页
The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who ... The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who have to access the content.The students,usually rely on text notes or books and video tutorials while their exams are conducted with formal methods.Formal assessments and examination criteria are ineffective with restricted learning space which makes the student tend only to read the educational contents and videos instead of interactive mode.The aim is to design an interactive LMS and examination video-based interface to cater the issues of educators and students.It is designed according to Human-computer interaction(HCI)principles to make the interactive User interface(UI)through User experience(UX).The interactive lectures in the form of annotated videos increase user engagement and improve the self-study context of users involved in LMS.The interface design defines how the design will interact with users and how the interface exchanges information.The findings show that interactive videos for LMS allow the users to have a more personalized learning experience by engaging in the educational content.The result shows a highly personalized learning experience due to the interactive video and quiz within the video. 展开更多
关键词 user interface user experience learning management system linear nonlinear video interactive video visual design
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Research on Application of Design Psychology in Development of English Learning APP
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作者 刘阳 闻洁 《海外英语》 2017年第14期224-226,共3页
English learning app is taking an increasingly large proportion in education app in recent years, English app is getting increasingly demanding, English learning app with simple function is not good enough for people&... English learning app is taking an increasingly large proportion in education app in recent years, English app is getting increasingly demanding, English learning app with simple function is not good enough for people's spirit pursue. Based on the theory related to design psychology, this paper studied English learning app and discussed how to apply design psychology in English app development to provide better user experience and service. 展开更多
关键词 design psychology English learning mobile software FUNCTION user experience
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Assessing the Applicability of Three Approaches to Design-Oriented Research
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作者 Jing Zhou Christopher Kueh Yi Lin 《Journal of Contemporary Educational Research》 2021年第8期36-40,共5页
The three main approaches in inquisitive research design are qualitative,quantitative,and mixed methods[1].However,recent developments in the research field have resulted in multiple other approaches,borrowing ideas f... The three main approaches in inquisitive research design are qualitative,quantitative,and mixed methods[1].However,recent developments in the research field have resulted in multiple other approaches,borrowing ideas from a broad range of fields.One such approach is the practice-led approach.This approach involves an efficient design process,novel qualitative interviewing methods,together with data mining procedures from quantitative data collection[2].This paper assesses the practice-led approach used in user experience(UX)design,together with three approaches:co-design,service design,and reflective practice. 展开更多
关键词 Practice-led approach design approaches user experience
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Application of Natural Language Processing in Virtual Experience AI Interaction Design
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作者 Ziqian Rong 《Journal of Intelligent Learning Systems and Applications》 2024年第4期403-417,共15页
This paper investigates the application of Natural Language Processing (NLP) in AI interaction design for virtual experiences. It analyzes the impact of various interaction methods on user experience, integrating Virt... This paper investigates the application of Natural Language Processing (NLP) in AI interaction design for virtual experiences. It analyzes the impact of various interaction methods on user experience, integrating Virtual Reality (VR) and Augmented Reality (AR) technologies to achieve more natural and intuitive interaction models through NLP techniques. Through experiments and data analysis across multiple technical models, this study proposes an innovative design solution based on natural language interaction and summarizes its advantages and limitations in immersive experiences. 展开更多
关键词 Natural Language Processing Virtual Reality Augmented Reality Interaction design user experience
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基于Ant Design Pro的物流系统前端开发与用户体验优化研究
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作者 王菊雅 《软件》 2024年第4期8-10,共3页
本文探讨了Ant Design Pro在物流系统开发中的应用,特别是其对用户体验和数据可视化的影响。通过采用案例研究方法,分析Ant Design Pro在构建企业级物流系统中的应用。研究发现,Ant Design Pro的一致性设计和丰富的组件库显著提升了开... 本文探讨了Ant Design Pro在物流系统开发中的应用,特别是其对用户体验和数据可视化的影响。通过采用案例研究方法,分析Ant Design Pro在构建企业级物流系统中的应用。研究发现,Ant Design Pro的一致性设计和丰富的组件库显著提升了开发效率和用户交互体验。此外,其数据可视化组件有效支持了复杂物流数据的呈现和分析。然而,其在性能优化和定制化需求方面面临着挑战。最终,本文提出了一系列基于Ant Design Pro的物流系统开发最佳实践,并对其潜在的改进方向进行了讨论。研究结果为物流行业的信息系统开发提供了实用的指导,并为Ant Design Pro社区贡献了宝贵的实践经验。 展开更多
关键词 Ant design Pro 物流系统 用户体验 前端开发 数据可视化
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Designing interactive glazing through an engineering psychology approach:Six augmented reality scenarios that envision future car human-machine interface
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作者 Wei LIU Yancong ZHU +5 位作者 Ruonan HUANG Takumi OHASHI Jan AUERNHAMMER Xiaonan ZHANG Ce SHI Lu WANG 《Virtual Reality & Intelligent Hardware》 2023年第2期157-170,共14页
Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Severa... Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Several studies have addressed car HMI but were less attentive to designing and implementing interactive glazing for every day(autonomous)driving contexts.Methods Reflecting on the literature,we describe an engineering psychology practice and the design of six novel future user scenarios,which envision the application of a specific set of augmented reality(AR)support user interactions.Additionally,we conduct evaluations on specific scenarios and experiential prototypes,which reveal that these AR scenarios aid the target user groups in experiencing a new type of interaction.The overall evaluation is positive with valuable assessment results and suggestions.Conclusions This study can interest applied psychology educators who aspire to teach how AR can be operationalized in a human-centered design process to students with minimal pre-existing expertise or minimal scientific knowledge in engineering psychology. 展开更多
关键词 Augmented reality Interactive glazing Engineering psychology Car human-machine interface Human-computer interaction Human-centered design user experience Generation Z
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基于用户体验的APP界面设计研究 被引量:8
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作者 原坤 《包装工程》 CAS 北大核心 2024年第4期304-306,344,共4页
目的 探讨符合用户体验的APP界面设计策略,为今后APP界面设计提供参考,更好地满足用户的需求。方法 对用户体验进行简要分析、了解之后,结合案例,并基于用户需求、用户情感体验、用户心理状态、用户使用习惯等对APP界面设计展开探究。结... 目的 探讨符合用户体验的APP界面设计策略,为今后APP界面设计提供参考,更好地满足用户的需求。方法 对用户体验进行简要分析、了解之后,结合案例,并基于用户需求、用户情感体验、用户心理状态、用户使用习惯等对APP界面设计展开探究。结论 要使APP受到用户的青睐,必须要了解用户需求,把握用户心理,根据用户习惯来设计。 展开更多
关键词 用户体验 APP 界面设计
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用户体验视角下的文创产品互动设计研究 被引量:8
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作者 李建 《包装工程》 CAS 北大核心 2024年第2期361-364,共4页
目的 基于用户体验视角探究文创产品的设计,尤其是探索文创产品的互动性设计策略,以优化文创设计,创造能更符合用户需求、更好地满足用户体验的产品。方法 采用文献资料法对当前用户体验视角下的文创产品研究现状展开研究,并采用案例法... 目的 基于用户体验视角探究文创产品的设计,尤其是探索文创产品的互动性设计策略,以优化文创设计,创造能更符合用户需求、更好地满足用户体验的产品。方法 采用文献资料法对当前用户体验视角下的文创产品研究现状展开研究,并采用案例法进一步了解基于用户体验的文创设计成功案例,为设计提供参考。结论 用户体验包括感官体验、行为体验、情感体验、思考体验和关联体验,文创产品设计应该关注用户体验,设计符合用户需求的、具有互动性的文创产品。 展开更多
关键词 用户体验 文创产品设计 互动设计 五感
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Wireless Device Connection Problems and Design Solutions
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作者 SONG Ji-Won NORMAN Donald +1 位作者 NAM Tek-Jin QIN Shengfeng 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2016年第6期1145-1155,共11页
Users, especially the non-expert users, commonly experience problems when connecting multiple devices with interoperability. While studies on multiple device connections are mostly concentrated on spontaneous device a... Users, especially the non-expert users, commonly experience problems when connecting multiple devices with interoperability. While studies on multiple device connections are mostly concentrated on spontaneous device association techniques with a focus on security aspects, the research on user interaction for device connection is still limited. More research into understanding people is needed for designers to devise usable techniques. This research applies the Research-through-Design method and studies the non-expert users' interactions in establishing wireless connections between devices. The "Learning from Examples" concept is adopted to develop a study focus line by learning from the expert users' interaction with devices. This focus line is then used for guiding researchers to explore the non-expert users' difficulties at each stage of the focus line. Finally, the Research-through-Design approach is used to understand the users' difficulties, gain insights to design problems and suggest usable solutions. When connecting a device, the user is required to manage not only the device's functionality but also the interaction between devices. Based on learning from failures, an important insight is found that the existing design approach to improve single-device interaction issues, such as improvements to graphical user interfaces or computer guidance, cannot help users to handle problems between multiple devices. This study finally proposes a desirable user-device interaction in which images of two devices function together with a system image to provide the user with feedback on the status of the connection, which allows them to infer any required actions. 展开更多
关键词 wireless connection device association user-multiple device interaction smart production system research through design learning from examples
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参与式设计影响要素探析 被引量:1
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作者 沙春发 伍贝贝 苏文成 《设计》 2024年第12期94-96,共3页
针对参与式设计概念模糊以及用户参与性较弱现状,明确参与式设计要素,梳理用户参与目的、参与方法和工具。围绕参与式设计协作要素:参与者知识和参与工具,具体阐述参与对象和参与模式。并将参与式设计中的工具、技术和方法从参与形式角... 针对参与式设计概念模糊以及用户参与性较弱现状,明确参与式设计要素,梳理用户参与目的、参与方法和工具。围绕参与式设计协作要素:参与者知识和参与工具,具体阐述参与对象和参与模式。并将参与式设计中的工具、技术和方法从参与形式角度分成制作、讲述和表演3类,探讨具体应用时目的与方式。参与式设计是一种设计理念,在设计过程中应用各种工具和方法获取用户的需求以及创新想法。通过分析参与要素与方法特点,设计实现非专家用户参与设计过程的工具,将对参与式设计在用户研究领域的应用具有重要意义。 展开更多
关键词 参与式设计 隐性知识 协作模型 设计工具 用户研究
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智能产品用户体验设计评价研究现状与进展 被引量:1
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作者 罗仕鉴 郭和睿 +4 位作者 沈诚仪 张德寅 邵文逸 钟素萍 刘义玮 《计算机集成制造系统》 EI CSCD 北大核心 2024年第6期1919-1935,共17页
为了完整、系统地总结与讨论当前针对智能产品的用户体验设计评价相关研究,推动相关理论或实践研究的形成与发展,从指标、流程和方法等方面对现有研究进行总结。构建了包含本体评价层、行为评价层和价值评价层的智能产品用户体验设计评... 为了完整、系统地总结与讨论当前针对智能产品的用户体验设计评价相关研究,推动相关理论或实践研究的形成与发展,从指标、流程和方法等方面对现有研究进行总结。构建了包含本体评价层、行为评价层和价值评价层的智能产品用户体验设计评价层次模型;基于扎根理论和文献计量学方法,提出智能产品用户体验评价指标库;明确了关键技术并提出未来的研究热点和发展趋势。未来的智能产品用户体验设计评价在场景融合、多元化评价方法、信息安全、伦理尺度、参与方式和长期用户体验方面具有发展空间,为相关领域的研究和工作提供参考或帮助。 展开更多
关键词 智能产品 用户体验设计 评价方法 评价指标 评价技术
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情境视角下儿童农耕研学服务体验设计研究--以钱唐农园为例 被引量:1
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作者 梁玲琳 赵欣雨 《设计》 2024年第3期120-122,共3页
针对传统农耕研学体验单一、家庭参与度弱、社会关注度低等问题,从设计视角重构农耕研学创新服务体系,探讨基于情境体验的农耕研学服务体验设计研究。在情境体验理论与用户体验设计相关方法的指导下,研究儿童、家长对农园情境的理性和... 针对传统农耕研学体验单一、家庭参与度弱、社会关注度低等问题,从设计视角重构农耕研学创新服务体系,探讨基于情境体验的农耕研学服务体验设计研究。在情境体验理论与用户体验设计相关方法的指导下,研究儿童、家长对农园情境的理性和感性认知,挖掘其需求痛点与期望,归纳整理出农耕研学服务体验的三大情境需求。从情境体验设计的角度提出满足儿童农耕研学服务体验的设计策略并进行设计实践。乐学乐教、智能情感、可持续性的情境体验符合儿童农耕研学的需求,以设计实践验证了情境体验设计方法的应用价值。 展开更多
关键词 情境体验 农耕研学 用户需求 服务体验 设计策略
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可供性在情感化食品包装设计中的应用路径研究
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作者 王佳春 冯敏萱 陈浩 《包装工程》 CAS 北大核心 2024年第22期242-249,共8页
目的从可供性的视角出发,探讨情感化食品包装设计的新路径,以带给用户良好的情感体验。方法首先通过收集优秀的情感化食品包装设计案例,然后以可供性理论为基础对优秀案例进行深入分析,探索可供性在各个优秀案例中的具象体现形式,在此... 目的从可供性的视角出发,探讨情感化食品包装设计的新路径,以带给用户良好的情感体验。方法首先通过收集优秀的情感化食品包装设计案例,然后以可供性理论为基础对优秀案例进行深入分析,探索可供性在各个优秀案例中的具象体现形式,在此分析的基础上挖掘出可供性与情感化食品包装设计之间的链接点,并归纳提炼出可供性理论指导下的情感化食品包装设计策略,为情感化食品包装设计提供新的思路。结论通过探索分析情感化食品包装中的可供性体现,总结归纳出了商品本源表征的直接映射、用户心智模型的合理迁移,以及剖析使用场景的外延需求三条可操作性的思路,为情感化食品包装在本能层、行为层,以及反思层的设计提供参考,从可供性的视角助力食品包装的情感化设计。同时文中将可供性理论引入情感化食品包装设计中,不仅是对拓宽食品包装的情感化设计思路进行的一次积极探索,也是对拓展可供性理论应用方向的一次尝试。 展开更多
关键词 食品包装设计 情感化 可供性 用户体验
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