Background With an increasing number of products becoming digital,mobile,and networked,paying attention to the quality of interactions with such products is also becoming more relevant.Although the quality of such int...Background With an increasing number of products becoming digital,mobile,and networked,paying attention to the quality of interactions with such products is also becoming more relevant.Although the quality of such interactions has been addressed in several scientific studies,little attention has been paid to their implementation in real life and everyday contexts.Methods This paper describes the development of a novel office phone prototype,called YPhone,which demonstrates the application of a specific set of Generation Y interaction qualities(instantaneous,playful,collaborative,expressive,responsive,and flexible)in the context of office work.The working prototype supports office workers in experiencing new types of interactions.It was set out in practice through a series of evaluations.Results We found that the playful,expressive,responsive,and flexible qualities incur greater trust than the instantaneous and collaborative qualities.Such qualities can be grouped,although this may differ for different evaluated products,and researchers must be cautious about generalizations.Conclusions The overall evaluation was deemed positive,with some valuable suggestions provided regarding its user interactions and features.展开更多
Tourism-led economic growth and tourism-driven urbanization have attracted increasing attention by provinces and regions in China with abundant tourism resources.Due to low data availability,the current tourism litera...Tourism-led economic growth and tourism-driven urbanization have attracted increasing attention by provinces and regions in China with abundant tourism resources.Due to low data availability,the current tourism literature lacks empirical evidence of the tourism network in lessdeveloped mountainous regions where the development of transport infrastructure is more variable.This paper aims to provide such evidence using Guangxi Zhuang Autonomous Region in China as a case study.Using User Generated Content(UGC)data,this study constructs a tourism network in Guangxi.By integrating social network analysis with spatial interaction modelling,we compared the impact of two different transport infrastructures,highway and high-speed railway,on tourist flows,particularly in less-developed mountainous regions.It was found that the product of node centrality and flow could best describe the significant pushing and pulling forces on the flow of tourists.The tourism by high-speed railway was sensitive to the position of trip destination on the whole tourism network but self-drive tourism was more sensitive to travelling time.The increase of high-speed railway density is crucial to promote local tourism-led economic development,however,large-scale karst landforms in the study area present a significant obstacle to the construction of high-speed railways.展开更多
Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Severa...Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Several studies have addressed car HMI but were less attentive to designing and implementing interactive glazing for every day(autonomous)driving contexts.Methods Reflecting on the literature,we describe an engineering psychology practice and the design of six novel future user scenarios,which envision the application of a specific set of augmented reality(AR)support user interactions.Additionally,we conduct evaluations on specific scenarios and experiential prototypes,which reveal that these AR scenarios aid the target user groups in experiencing a new type of interaction.The overall evaluation is positive with valuable assessment results and suggestions.Conclusions This study can interest applied psychology educators who aspire to teach how AR can be operationalized in a human-centered design process to students with minimal pre-existing expertise or minimal scientific knowledge in engineering psychology.展开更多
文摘Background With an increasing number of products becoming digital,mobile,and networked,paying attention to the quality of interactions with such products is also becoming more relevant.Although the quality of such interactions has been addressed in several scientific studies,little attention has been paid to their implementation in real life and everyday contexts.Methods This paper describes the development of a novel office phone prototype,called YPhone,which demonstrates the application of a specific set of Generation Y interaction qualities(instantaneous,playful,collaborative,expressive,responsive,and flexible)in the context of office work.The working prototype supports office workers in experiencing new types of interactions.It was set out in practice through a series of evaluations.Results We found that the playful,expressive,responsive,and flexible qualities incur greater trust than the instantaneous and collaborative qualities.Such qualities can be grouped,although this may differ for different evaluated products,and researchers must be cautious about generalizations.Conclusions The overall evaluation was deemed positive,with some valuable suggestions provided regarding its user interactions and features.
基金funded by the Guangxi Natural Science Foundation(Grant No.2020GXNSFAA159065)the Opening Fund of Key Laboratory of Environment Change and Resources Use in Beibu Gulf under Ministry of Education(Nanning Normal University)+1 种基金Guangxi Key Laboratory of Earth Surface Processes and Intelligent Simulation(Nanning Normal University)(Grant No.GTEU-KLOP-K1701)the seventh batch of distinguished experts in Guangxi and National Natural Science Foundation of China(Grant No.41867071)。
文摘Tourism-led economic growth and tourism-driven urbanization have attracted increasing attention by provinces and regions in China with abundant tourism resources.Due to low data availability,the current tourism literature lacks empirical evidence of the tourism network in lessdeveloped mountainous regions where the development of transport infrastructure is more variable.This paper aims to provide such evidence using Guangxi Zhuang Autonomous Region in China as a case study.Using User Generated Content(UGC)data,this study constructs a tourism network in Guangxi.By integrating social network analysis with spatial interaction modelling,we compared the impact of two different transport infrastructures,highway and high-speed railway,on tourist flows,particularly in less-developed mountainous regions.It was found that the product of node centrality and flow could best describe the significant pushing and pulling forces on the flow of tourists.The tourism by high-speed railway was sensitive to the position of trip destination on the whole tourism network but self-drive tourism was more sensitive to travelling time.The increase of high-speed railway density is crucial to promote local tourism-led economic development,however,large-scale karst landforms in the study area present a significant obstacle to the construction of high-speed railways.
基金Supported by the‘Automotive Glazing Application in Intelligent Cockpit Human-Machine Interface’project(SKHX2021049)a collaboration between the Saint-Go Bain Research and the Beijing Normal University。
文摘Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Several studies have addressed car HMI but were less attentive to designing and implementing interactive glazing for every day(autonomous)driving contexts.Methods Reflecting on the literature,we describe an engineering psychology practice and the design of six novel future user scenarios,which envision the application of a specific set of augmented reality(AR)support user interactions.Additionally,we conduct evaluations on specific scenarios and experiential prototypes,which reveal that these AR scenarios aid the target user groups in experiencing a new type of interaction.The overall evaluation is positive with valuable assessment results and suggestions.Conclusions This study can interest applied psychology educators who aspire to teach how AR can be operationalized in a human-centered design process to students with minimal pre-existing expertise or minimal scientific knowledge in engineering psychology.