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Mental health in the virtual world:Challenges and opportunities in the metaverse era 被引量:2
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作者 Yolanda López del Hoyo Matilde Elices Javier Garcia-Campayo 《World Journal of Clinical Cases》 SCIE 2024年第17期2939-2945,共7页
Current rates of mental illness are worrisome.Mental illness mainly affects females and younger age groups.The use of the internet to deliver mental health care has been growing since 2020 and includes the implementat... Current rates of mental illness are worrisome.Mental illness mainly affects females and younger age groups.The use of the internet to deliver mental health care has been growing since 2020 and includes the implementation of novel mental health treatments using virtual reality,augmented reality,and artificial intelligence.A new three dimensional digital environment,known as the metaverse,has emerged as the next version of the Internet.Artificial intelligence,augmented reality,and virtual reality will create fully immersive,experiential,and interactive online environments in the metaverse.People will use a unique avatar to do anything they do in their“real”lives,including seeking and receiving mental health care.In this opinion review,we reflect on how the metaverse could reshape how we deliver mental health treatment,its opportunities,and its challenges. 展开更多
关键词 Metaverse virtual world Artificial intelligence Mental health virtual reality Augmented reality TECHNOLOGY
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Revolutionizing Healthcare—The Integration of Virtual Worlds, AR, and Metaverse Technology
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作者 Fatma Kilic 《Open Journal of Applied Sciences》 2024年第1期27-37,共11页
This paper explores the transformative impact of virtual worlds, augmented reality (AR), and the metaverse in the healthcare sector. It delves into the ways these technologies are reshaping patient care, medical educa... This paper explores the transformative impact of virtual worlds, augmented reality (AR), and the metaverse in the healthcare sector. It delves into the ways these technologies are reshaping patient care, medical education, and research, while also addressing the challenges and opportunities they present. The paper highlights the potential benefits of these technologies and emphasizes the need for comprehensive regulatory frameworks and ethical guidelines to ensure responsible integration. Finally it outlines their transformative impact and discusses the challenges and opportunities they present for the future of healthcare provision. 展开更多
关键词 virtual worlds Augmented Reality Metaverse Healthcare Patient Care Medical Education Research Transformative Technologies Regulatory Frameworks Ethical Guidelines
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The Confidentiality of Coding Video Games with Cheat Code and Bots for Cheating in a Virtual World
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作者 Samantha Gorton Olatunde Abiona 《International Journal of Communications, Network and System Sciences》 2023年第6期105-114,共10页
Video games have been around for several decades and have had many advancements from the original start of video games. Video games started as virtual games that were advertised towards children, and these virtual gam... Video games have been around for several decades and have had many advancements from the original start of video games. Video games started as virtual games that were advertised towards children, and these virtual games created a virtual reality of a variety of genres. These genres included sports games, such as tennis, football, baseball, war games, fantasy, puzzles, etc. The start of these games was derived from a sports genre and now has a popularity in multiplayer-online-shooting games. The purpose of this paper is to investigate different types of tools available for cheating in virtual world making players have undue advantage over other players in a competition. With the advancement in technology, these video games have become more expanded in the development aspects of gaming. Video game developers have created long lines of codes to create a new look of video games. As video games have progressed, the coding, bugs, bots, and errors of video games have changed throughout the years. The coding of video games has branched out from the original video games, which have given many benefits to this virtual world, while simultaneously creating more problems such as bots. Analysis of tools available for cheating in a game has disadvantaged normal gamer in a fair contest. 展开更多
关键词 Video Games CONFIDENTIALITY virtual world Cheat Code Bots PROGRAMMING
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Impact of Remote Learning on Student Performance and Grade: A Virtual World of Education in the COVID-19 Era
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作者 Rafia Islam Olatunde Abiona 《International Journal of Communications, Network and System Sciences》 2023年第6期115-129,共15页
The COVID-19 pandemic has had a profound influence on education around the world, with schools and institutions shifting to remote learning to safeguard the safety of students and faculty. Concerns have been expressed... The COVID-19 pandemic has had a profound influence on education around the world, with schools and institutions shifting to remote learning to safeguard the safety of students and faculty. Concerns have been expressed about the impact of virtual learning on student performance and grades. The purpose of this study is to investigate the impact of remote learning on student performance and grades, as well as to investigate the obstacles and benefits of this new educational paradigm. The study will examine current literature on the subject, analyze data from surveys and interviews with students and educators, and investigate potential solutions to improve student performance and participation in virtual classrooms. The study’s findings will provide insights into the effectiveness of remote learning and inform ideas to improve student learning and achievement in an educational virtual world. The purpose of this article is to investigate the influence of remote learning on both students and educational institutions. The project will examine existing literature on the subject and collect data from students, instructors, and administrators through questionnaires and interviews. The paper will look at the challenges and opportunities that remote learning presents, such as the effect on student involvement, motivation, and academic achievement, as well as changes in teaching styles and technology. The outcomes of this study will provide insights into the effectiveness of remote learning and will affect future decisions about the usage of virtual learning environments in education. The research will also investigate potential solutions to improve the quality of remote education and handle any issues that occur. 展开更多
关键词 Remote Learning Student Performance virtual world Covid-19 GRADE Student Learning
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Precise conversion between virtual world and real world in stereoscopic imaging
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作者 姚晓永 吴平东 黄漫玲 《Journal of Beijing Institute of Technology》 EI CAS 2013年第2期191-196,共6页
A method for precise conversion between virtual world and real world is put forward in this paper. The method aims to precisely establish the connection between the virtual coordinates and the real coordinates with Op... A method for precise conversion between virtual world and real world is put forward in this paper. The method aims to precisely establish the connection between the virtual coordinates and the real coordinates with OpenGL. In the virtual world, two virtual cameras are set to capture the left and right perspective planar images, and coordinates of the planar images can be calculated by the perspective projection model. With coordinates of planar images, coordinates of the stereo- scopic image synthesized in the real world can be calculated by the binocular observation model. Therefore, the corresponding connection between the two systems is established. Experimental re- suits match data from this method well. Therefore, this method can precisely realize the conversion and the interactivity, laying a solid foundation for further study. 展开更多
关键词 virtual world spatial coordinates OpenGL model 2D-to-3D conversion
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A Survey of Virtual Worlds Exploring the Various Types and Theories behind Them
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作者 Christopher Bartolo Alexiei Dingli 《通讯和计算机(中英文版)》 2013年第11期1410-1421,共12页
关键词 虚拟世界 类型 发展中国家 计算机 模拟环境 三维环境 角色扮演 电子政务
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Analyzing Virtual World Region Fidelity on Scalability and Simulation Performance
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作者 Sean C. Mondesire Jonathan Stevens +1 位作者 Rebecca Leis Douglas B. Maxwell 《Open Journal of Modelling and Simulation》 2015年第3期126-135,共10页
Virtual world simulation offers tremendous potential opportunities to improve, and optimize, individual and collective echelon training for the military. The US Army Research Laboratory (ARL) Military Open Simulator E... Virtual world simulation offers tremendous potential opportunities to improve, and optimize, individual and collective echelon training for the military. The US Army Research Laboratory (ARL) Military Open Simulator Enterprise Strategy (MOSES) project’s charter is to investigate simulation-based training technology for use in military specific training domains. Of particular interest are attributes of virtual worlds such as geographically distributed large-scale trainee support. We have initiated a series of experiments to determine appropriate benchmarks for simulator performance and to determine appropriate independent variables in order to create a robust predictive model that will enable virtual world training scenario designers to calculate, a priori, the number of trainees that may synchronously operate in a virtual world. The present paper’s purposes were to determine the effect that virtual world region fidelity had on server performance and determine whether this independent variable would be appropriate for inclusion into our predictive model. We found that region fidelity had a statistically significant effect on the simulator’s processor memory usage but had no significant effect on the simulator’s vertical scalability, CPU usage nor network performance. In this paper, we discourse on the purpose of this research, our experimental methodology and results, and discuss the significance of our findings. 展开更多
关键词 REGION FIDELITY Vertical SCALING virtual world SIMULATION PERFORMANCE Analysis Distributed SIMULATION
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Virtual World:虚拟世界风暴
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作者 卜居 《中国数字电视》 2007年第10期64-68,共5页
不是网页,不是在线视频,不是网络游戏,不是网络社区,不是数字地图,不是网上商务,不是网上银行,不是虚拟货币,不是数字地球……而是这一切的总和,还要多!这就是虚拟世界(Virtual World),一个与现实世界并行不悖的赛博(Cyber)空间,复制、... 不是网页,不是在线视频,不是网络游戏,不是网络社区,不是数字地图,不是网上商务,不是网上银行,不是虚拟货币,不是数字地球……而是这一切的总和,还要多!这就是虚拟世界(Virtual World),一个与现实世界并行不悖的赛博(Cyber)空间,复制、映射、创新着现实世界中的一切角色、关系和财富,并不断试图与真实的世界融为一体。娱乐、媒体、互联网和IT企业的巨头们争先恐后涌进虚拟世界的地盘,他们认为这是可触摸的人类未来…… 展开更多
关键词 虚拟世界 微软 virtual world 第二人生 world
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Real Imagination for Virtual World Expo
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《中国会展》 2005年第15期59-59,共1页
关键词 world virtual Real Imagination for virtual world Expo
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The World Ophthalmology Congress 2020 is going virtual
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作者 Peter Wiedemann Ivo Kocur 《International Journal of Ophthalmology(English edition)》 SCIE CAS 2020年第6期F0004-F0004,共1页
Dear Colleagues,The International Council of Ophthalmology (ICO) is deeply committed to the health and safety of our communities during the COVID-19 pandemic.Unfortunately,due to escalating risks,a physical meeting of... Dear Colleagues,The International Council of Ophthalmology (ICO) is deeply committed to the health and safety of our communities during the COVID-19 pandemic.Unfortunately,due to escalating risks,a physical meeting of our international colleagues and partners at the World Ophthalmology Congress (WOC2020) in Cape Town 26-29 June,is no longer possible.While we are all disappointed that our face-to-face meeting is cancelled,the ICO remains devoted to bringing together the world’s ophthalmologists to learn the latest from one another,and to advance eye care during these extraordinarily challenging times. 展开更多
关键词 ICO The world Ophthalmology Congress 2020 is going virtual
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DTN中基于虚拟货币交易的高效率路由算法
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作者 崔建群 刘珊 +2 位作者 常亚楠 刘强强 吴清铖 《计算机科学》 CSCD 北大核心 2024年第3期300-308,共9页
由于容迟网络的间歇性连接等特点,以及节点自身缓存、能量等资源受限,DTN中的节点往往会表现出一定的自私性。自私节点的存在可能会提高网络的开销,降低消息的成功投递率。为了促进自私节点参与合作,提出了一种基于虚拟货币交易的高效... 由于容迟网络的间歇性连接等特点,以及节点自身缓存、能量等资源受限,DTN中的节点往往会表现出一定的自私性。自私节点的存在可能会提高网络的开销,降低消息的成功投递率。为了促进自私节点参与合作,提出了一种基于虚拟货币交易的高效率路由算法PVCT(Efficient Routing Algorithm Based on Virtual Currency Transaction in DTN),并结合容迟网络的小世界特性,提高了路由算法的效率。该算法利用虚拟货币交易的方式,并根据节点的基本属性、位置属性、社会属性等进行定价,节点根据设计的价格函数给出对应的报价,并利用价格函数合理地分配消息副本数。在PVCT策略中,节点根据判断情况分为正常节点和自私节点,当消息的跳数小于或等于两跳时,按照概率路由的策略进行转发;反之,当消息的跳数大于两跳时,若遇到的为自私节点,则执行虚拟货币交易的路由算法。携带消息节点的出价若高于转发节点的价格,则进行交易,更新各自的收益状态;否则,进入二次价格调整阶段以协调节点双方之前的虚拟报价。仿真实验表明,PVCT路由算法在DTN中能更好地促进消息的转发,从而提升网络的整体性能。 展开更多
关键词 DTN 虚拟货币 小世界 价格函数 自私节点
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元宇宙金融的跨界融合治理——以多元货币融合为重点 被引量:2
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作者 柯达 《财经法学》 CSSCI 2024年第2期162-177,共16页
自元宇宙行业兴起以来,金融机构开始在虚拟世界提供新型金融服务,而私人加密货币和去中心化金融市场也在虚实世界的融合中得以优化发展。元宇宙金融的本质是用户享有高度自主性的虚实跨界融合,包括现实虚构、虚为实用、虚替实用,其重点... 自元宇宙行业兴起以来,金融机构开始在虚拟世界提供新型金融服务,而私人加密货币和去中心化金融市场也在虚实世界的融合中得以优化发展。元宇宙金融的本质是用户享有高度自主性的虚实跨界融合,包括现实虚构、虚为实用、虚替实用,其重点在于多元货币的融合。我国将正规金融机构既有业务的“元宇宙化”与私人加密货币进行区分式治理的策略,难以应对元宇宙金融在金融工具、主体、行为等方面存在的风险挑战。对此,应在智慧规制理论的基础上、结合不同跨界融合场景对现实世界的影响程度而采用“跨界融合治理”模式。具体而言,应通过货币持有、货币流通、债务清偿三行为实现私人加密货币与法定数字货币的法律地位协调,按照前端、中端、后端三阶段构建“双重金融消费者”的适当性制度,并在市场准入、行为标准、风险防控方面确立跨界货币运营机构的准公共职能。 展开更多
关键词 元宇宙 元宇宙金融 跨界融合 数字货币 虚拟世界
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电子游戏中图书馆虚拟形象分析
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作者 张蕴兮 李晓辉 《大学图书情报学刊》 2024年第1期90-96,共7页
近半个世纪以来,电子游戏已经成为社会文化环境的重要组成部分,研究电子游戏中图书馆的虚拟形象,有助于全面了解公众对图书馆的整体印象,对图书馆的生存发展态势做出合理预测。同时,游戏被认为是最接近元宇宙的领域,通过探析游戏中图书... 近半个世纪以来,电子游戏已经成为社会文化环境的重要组成部分,研究电子游戏中图书馆的虚拟形象,有助于全面了解公众对图书馆的整体印象,对图书馆的生存发展态势做出合理预测。同时,游戏被认为是最接近元宇宙的领域,通过探析游戏中图书馆的形态与功能,有助于了解图书馆在元宇宙中可能扮演的角色。文章重点分析了游戏中图书馆的虚拟建筑形象、虚拟资源形象、虚拟服务形象和虚拟馆员形象,发现图书馆是游戏中常见的社会机构,已成为虚拟世界里的一种文化象征。信息资源存储与传承、场景化的虚拟服务是游戏中图书馆的主要功能,同时,在游戏中,图书馆开启了实体空间虚拟化的序幕,部分已呈现出元宇宙图书馆的初始形态。 展开更多
关键词 电子游戏 图书馆形象 虚拟形象 元宇宙 虚拟图书馆 虚拟世界 游戏世界
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元宇宙诉讼的认知、障碍和建构逻辑
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作者 郑返 穆昌亮 《南海法学》 2024年第3期102-116,共15页
我国现阶段诉讼数智化发展面临着诉讼平台破碎化和数据壁垒化的双重困境,元宇宙技术的体系化和虚拟化特征高度迎合我国打造全系统一体化、全时空泛在化的人民法院信息化4.0版的司法改革需求,通过整合现有数字化技术群,元宇宙诉讼能对现... 我国现阶段诉讼数智化发展面临着诉讼平台破碎化和数据壁垒化的双重困境,元宇宙技术的体系化和虚拟化特征高度迎合我国打造全系统一体化、全时空泛在化的人民法院信息化4.0版的司法改革需求,通过整合现有数字化技术群,元宇宙诉讼能对现有的数字化司法资源进行再分配,是突破现阶段民事智能司法发展瓶颈和内卷现状的重要契机。在看到元宇宙巨大的潜在诉讼利用价值的同时也需警惕技术至上主义,未来元宇宙诉讼的构建在技术开发上应以司法人员为主导,在设计理念上秉承以人为本的指导思想,应划清人机协同的分工界限,并明确智能司法决策的责任主体以强化对技术的法律约束。 展开更多
关键词 元宇宙诉讼 人工智能 泛在化 虚拟世界
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Learning layout generation for virtual worlds
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作者 Weihao Cheng Ying Shan 《Computational Visual Media》 SCIE EI CSCD 2024年第3期577-592,共16页
The emergence of the metaverse has ledto the rapidly increasing demand for the generation ofextensive 3D worlds. We consider that an engagingworld is built upon a rational layout of multiple landuse areas (e.g., fores... The emergence of the metaverse has ledto the rapidly increasing demand for the generation ofextensive 3D worlds. We consider that an engagingworld is built upon a rational layout of multiple landuse areas (e.g., forest, meadow, and farmland). Tothis end, we propose a generative model of landuse distribution that learns from geographic data.The model is based on a transformer architecturethat generates a 2D map of the land-use layout,which can be conditioned on spatial and semanticcontrols, depending on whether either one or bothare provided. This model enables diverse layoutgeneration with user control and layout expansion byextending borders with partial inputs. To generatehigh-quality and satisfactory layouts, we devise ageometric objective function that supervises the modelto perceive layout shapes and regularize generationsusing geometric priors. Additionally, we devise aplanning objective function that supervises the modelto perceive progressive composition demands andsuppress generations deviating from controls. Toevaluate the spatial distribution of the generations, wetrain an autoencoder to embed land-use layouts intovectors to enable comparison between the real andgenerated data using the Wasserstein metric, which isinspired by the Fr´echet inception distance. 展开更多
关键词 layout generation virtual worlds TRANSFORMER land-use
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虚拟空间的自我建构:卡夫卡的“变形”美学
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作者 张红雪 《北京第二外国语学院学报》 北大核心 2024年第2期66-77,共12页
随着现代信息技术的发展,网络平台应用得到普及,深刻影响了个体主观性的操作和调控,从而造就了一批新时代的“变形人”。本文运用文本细读法和归纳总结法,重读弗兰茨·卡夫卡的经典小说《变形记》,探讨卡夫卡的“变形人”在现实人... 随着现代信息技术的发展,网络平台应用得到普及,深刻影响了个体主观性的操作和调控,从而造就了一批新时代的“变形人”。本文运用文本细读法和归纳总结法,重读弗兰茨·卡夫卡的经典小说《变形记》,探讨卡夫卡的“变形人”在现实人生和虚拟世界交互关系中的生存策略,阐释卡夫卡的变形美学对当代网络空间自我虚拟人格建构的重要思想启示。卡夫卡把现实世界中人类反抗异化的行动融入有限生命的无穷精神诉求中,虚拟世界中个体的自我建构在一定程度上缓解了现代人的生存困境与精神危机。如今的人们面临更为复杂多元的生活形态,加上自我建构中诸多社会性和个体性因素的影响,“变形”已然成为普遍的生存状态和抗争模式。人类在现实与虚拟、自由与枷锁之间找寻着在世界中的和谐状态。 展开更多
关键词 弗兰茨·卡夫卡 生存困境 变形 自我建构 虚拟世界
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虚拟世界“涌现”下数字财产交易的双层法律关系解构
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作者 王风瑞 《山东科技大学学报(社会科学版)》 2024年第2期25-33,44,共10页
数字财产属于物权客体、债权客体、知识产权客体、新型权利客体的争论均局限于数字财产“去中心化”的特征,忽略了数字财产“去人化”的本质。虚拟世界系一独立的世界,而并非现实世界的附属空间,数字财产为虚拟世界的“物”;数字财产的... 数字财产属于物权客体、债权客体、知识产权客体、新型权利客体的争论均局限于数字财产“去中心化”的特征,忽略了数字财产“去人化”的本质。虚拟世界系一独立的世界,而并非现实世界的附属空间,数字财产为虚拟世界的“物”;数字财产的财产所有人并非账号持有人,而是账号系统本身。数字财产交易是跨越“虚拟世界”和“现实世界”的交易,这一交易存在四方交易主体。在数字财产交易过程中,如果不可替代的标的属于现实的财产或服务,则其本质属于现实世界的交易,应当根据现实标的计算交易价值;如果不可替代的标的属于数字财产,则其本质属于虚拟世界的交易,应根据数字财产计算交易价值。 展开更多
关键词 数字财产 虚拟世界 涌现 双层交易结构
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数字孪生驱动的心胸外科重症监护室智能管理系统设计与探索
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作者 姚尧 袁骏毅 侯旭敏 《中国医疗设备》 2024年第10期98-103,共6页
目的探索数字孪生技术驱动的心胸外科重症监护室(Cardiothoracic Intensive Care Unit,CTICU)智能管理系统的设计与应用成效。方法提取CTICU的系统因素,设计业务逻辑模型;搭建CTICU现实世界物理空间和虚拟世界数字空间的双向数据传输通... 目的探索数字孪生技术驱动的心胸外科重症监护室(Cardiothoracic Intensive Care Unit,CTICU)智能管理系统的设计与应用成效。方法提取CTICU的系统因素,设计业务逻辑模型;搭建CTICU现实世界物理空间和虚拟世界数字空间的双向数据传输通道,完成系统架构设计,并实现管理中台、远程监护和远程探视等功能。系统构建期间,设计数据库集成测试评价系统的性能。对本院部分CTICU病区的医护人员及患者以模拟演示或试运行的方式展示数字孪生系统的各个功能,将该类对象作为观察组,其余医护人员及患者作为对照组,通过自制问卷的方式调研CTICU服务质量并进行差异分析。结果集成测试表明,系统在不同吞吐量下的性能均满足使用要求。问卷结果显示,在5个测量指标上观察组的平均得分均显著高于对照组,且差异有统计学意义(P<0.01)。结论数字孪生技术驱动的CTICU智能管理系统具有可行性,能够提升护理服务质量。 展开更多
关键词 数字孪生 重症监护室 智能管理系统 心胸外科 现实世界物理空间 虚拟世界数字空间
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关于Active Worlds在教育领域中的应用
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作者 原娟娟 马红亮 《中国医学教育技术》 2012年第3期306-310,共5页
虚拟世界能够充分挖掘计算机和通讯技术的技术潜能,将用户获取信息的空间由二维拓展到三维,能够提供高沉浸性、高交互性的虚拟学习环境。文章对国外发展成熟的虚拟世界Active Worlds的特点、功能及技术等方面进行了介绍,并分析了国外运... 虚拟世界能够充分挖掘计算机和通讯技术的技术潜能,将用户获取信息的空间由二维拓展到三维,能够提供高沉浸性、高交互性的虚拟学习环境。文章对国外发展成熟的虚拟世界Active Worlds的特点、功能及技术等方面进行了介绍,并分析了国外运用Active Worlds进行教学的案例,总结出利用Active Worlds开展教学的四种形式:游戏型、建模型、场景型、混合型,得出ActiveWorlds应用于教学的启示,以期为我国在教育中使用虚拟世界提供可操作化的教学步骤。 展开更多
关键词 虚拟世界 教育 ACTIVE worldS
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虚拟现实现象学批判纲要
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作者 袁文洁 《四川大学学报(哲学社会科学版)》 CSSCI 北大核心 2024年第3期197-203,220,共8页
英美哲学和现象学对虚拟现实的哲学分析大多集中于具身性概念上。文章从世界现象学、图像现象学、身体现象学和现象学的主体性概念四个基本层面,全面分析虚拟现实技术的逼真的“现实性”、数字化图像生成的“虚拟性”、虚拟身体的具身... 英美哲学和现象学对虚拟现实的哲学分析大多集中于具身性概念上。文章从世界现象学、图像现象学、身体现象学和现象学的主体性概念四个基本层面,全面分析虚拟现实技术的逼真的“现实性”、数字化图像生成的“虚拟性”、虚拟身体的具身性与去具身化以及体验者的主体性自由等四个基本问题,从现象学哲学的视角对虚拟现实技术进行深入分析并提出相应的批判观点,深化学界对虚拟现实的哲学理解。 展开更多
关键词 虚拟现实 世界现象学 图像现象学 身体现象学 主体性
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