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Effective Virtual Reality Based Building Navigation Using Dynamic Loading and Path Optimization 被引量:1
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作者 Qing-Jin Peng Xiu-Mei Kang Ting-Ting Zhao 《International Journal of Automation and computing》 EI 2009年第4期335-343,共9页
Although computer capabilities have been improved significantly, a large-scale virtual reality (VR) system demands much more in terms of memory and computation than the current computer systems can offer. This paper... Although computer capabilities have been improved significantly, a large-scale virtual reality (VR) system demands much more in terms of memory and computation than the current computer systems can offer. This paper discusses two important issues related to VR performance and applications in building navigation. These are dynamic loading of models based on cell segmentation for the optimal VR operation, and the route optimization based on path planning for easy navigation. The VR model of engineering and information technology complex (EITC) building at the University of Manitoba is built as an example to show the feasibility of the proposed methods. The reality, enhanced by three-dimensional (3D) real-time interactivity and visualization, leads navigators into a state of the virtual building immersion. 展开更多
关键词 virtual reality (VR) virtual environments (ves) building navigation dynamic loading cell segmentation path planning
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Integration of Manufacturing Services into Virtual Environments over the Internet
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作者 Huiping Shang Zhengxu Zhao 《International Journal of Automation and computing》 EI 2004年第1期89-106,共18页
Virtual reality (VR) is a rapidly developing technology that has a wide spectrum of industrial and commercial applications. Networked (distributed or shared) virtual environments (VE) are of growing interest to modern... Virtual reality (VR) is a rapidly developing technology that has a wide spectrum of industrial and commercial applications. Networked (distributed or shared) virtual environments (VE) are of growing interest to modern manufacturing industry; a dominating use of networked virtual manufacturing environments (VMEs) is on-line visualisation and collaborative control of 3D information. This has to be supported by real-time data transfer. To meet a broad range of common requirements for Internet-based VE communications, particularly for virtual manufacturing and collaborative design and control, this paper presents a networked virtual environment system that is designed to support networked virtual design and manufacturing. The system is implemented with manufacturing message specification (MMS) standards so as to integrate a range of manufacturing services into networked VEs over the Internet. 展开更多
关键词 Distributed virtual environment networked virtual environment shared virtual environment virtual reality (VR) virtual environment (ve) virtual manufacturing virtual manufacturing device (VMD) manufacturing message specification (MMS) communication protocol
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虚拟制造环境下VE型分配泵的研发 被引量:2
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作者 姜涛 殷晨波 +2 位作者 王东方 程本松 苏小平 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2005年第4期872-878,共7页
介绍了虚拟制造技术及其分类,探讨了以设计为中心的虚拟制造技术在汽车零部件研发中的实践利用该技术,以柴油发动机VE型分配泵为研究对象,重点分析了传动部件易断裂问题,研究内容涉及产品全生命周期的各个阶段,包括虚拟样机设计、虚拟... 介绍了虚拟制造技术及其分类,探讨了以设计为中心的虚拟制造技术在汽车零部件研发中的实践利用该技术,以柴油发动机VE型分配泵为研究对象,重点分析了传动部件易断裂问题,研究内容涉及产品全生命周期的各个阶段,包括虚拟样机设计、虚拟样机运动学动力学仿真、虚拟装配、有限元分析和零件虚拟加工仿真等,并对研究结果进行了实验验证结合企业实际。 展开更多
关键词 虚拟制造技术 ve型分配泵 虚拟样机技术
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基于VE集成平台的虚拟企业组建途径绩效研究
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作者 吴隽 马彬会 沈琨 《物流科技》 2011年第12期18-23,共6页
通过构建时间成本模型对传统组建途径和集成平台组建途径的时间和成本进行量化比较,验证了集成平台途径能更好地支持虚拟企业动态重构,为虚拟企业集成提供更高水平的服务,同时,通过对模型进行仿真,得到两种途径各自的适用范围。
关键词 虚拟企业 ve集成平台 组建途径 绩效研究
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面向VE的零件工艺信息系统研究
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作者 李光荣 胡升平 《现代制造工程》 CSCD 2007年第11期4-7,共4页
首先定义虚拟企业(Virtual Enterprise,VE)零件工艺信息的内容,分析VE零件工艺信息的特点和具体的流程。在此基础上进行面向VE的零件工艺信息系统需求分析,提出一个面向VE的零件工艺信息系统体系结构,并对该体系结构的具体实现进行解析... 首先定义虚拟企业(Virtual Enterprise,VE)零件工艺信息的内容,分析VE零件工艺信息的特点和具体的流程。在此基础上进行面向VE的零件工艺信息系统需求分析,提出一个面向VE的零件工艺信息系统体系结构,并对该体系结构的具体实现进行解析,界定该体系的具体功能。最后,对提出的零件工艺信息系统进行总结。 展开更多
关键词 虚拟企业 工艺信息系统 结构 共享 特征
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虚拟设计在柴油机VE型分配泵中的应用 被引量:1
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作者 吴晓冬 殷晨波 姜涛 《机械设计》 CSCD 北大核心 2008年第4期68-70,共3页
介绍了VE型分配泵的结构特点和性能优势,探讨了虚拟设计在VE型分配泵中的应用。对VE泵传动系统中各关键零部件(传动主轴、十字块、端面凸轮等)进行了应力响应分析和模态分析,并对研究结果进行了验证。介绍了虚拟装配技术的必要性,给出... 介绍了VE型分配泵的结构特点和性能优势,探讨了虚拟设计在VE型分配泵中的应用。对VE泵传动系统中各关键零部件(传动主轴、十字块、端面凸轮等)进行了应力响应分析和模态分析,并对研究结果进行了验证。介绍了虚拟装配技术的必要性,给出了VE型分配泵虚拟装配的爆炸效果图。找出了VE型分配泵各传动件断裂的原因,为结构设计的改进提供了依据,在企业的实际应用中取得了理想的效果。 展开更多
关键词 虚拟设计 ve型分配泵 应力分析 模态分析 柴油机
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Creation and Evaluation of a Multi-sensory Virtual Assembly Environment 被引量:1
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作者 Adrian R L Travis 《International Journal of Automation and computing》 EI 2008年第2期163-173,共11页
The multi-modal information presentation, integrated into the virtual environment (VE), has potential for stimulating different senses, improving the user's impression of immersion, and increasing the amount of inf... The multi-modal information presentation, integrated into the virtual environment (VE), has potential for stimulating different senses, improving the user's impression of immersion, and increasing the amount of information that is accepted and processed by the user's perception system. The increase of the useful feedback information may reduce the user's cognitive load, thus enhancing the user's efficiency and performance while interacting with VEs. This paper presents our creation of a multi-sensory virtual assembly environment (VAE) and the evaluation of the effects of multi-sensory feedback on the usability. The VAE brings together complex technologies such as constraint-based assembly simulation, optical motion tracking technology, and real-time 3D sound generation technology around a virtual reality workbench and a common software platform. The usability evaluation is in terms of its three attributes: efficiency of use, user satisfaction, and reliability. These are addressed by using task completion times (TCTs), questionnaires, and human performance error rates (HPERs), respectively. Two assembly tasks have been used to perform the experiments, using sixteen participants. The outcomes showed that the multi-sensory feedback could improve the usability. They also indicated that the integrated feedback offered better usability than either feedback used in isolation. Most participants preferred the integrated feedback to either feedback (visual or auditory) or no feedback. The participants' comments demonstrated that nonrealistic or inappropriate feedback had negative effects on the usability, and easily made them feel frustrated. The possible reasons behind the outcomes are also analysed by using a unifying human computer interaction framework. The implications, concluded from the outcomes of this work, can serve as useful guidelines for improving VE system design and implementation. 展开更多
关键词 USABILITY virtual environment (ve assembly simulation multi-sensory feedback task performance
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Service-based flexible workflow system for virtual enterprise
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作者 邬少飞 《Journal of Chongqing University》 CAS 2008年第1期69-72,共4页
Using the services provided by virtual enterprises, we presented a solution to implement flexible inter-enterprise workflow management. Services were the responses of events that can be accessed programmatically on th... Using the services provided by virtual enterprises, we presented a solution to implement flexible inter-enterprise workflow management. Services were the responses of events that can be accessed programmatically on the Internet by HTTP protocol. Services were obtained according to some standardized service templates. The workflow engine's flexible control to a request was bound to appropriate services and their providers by using a constraint-based, dynamic binding mechanism. Hence, a flexible and collaborative business was achieved. The workflow management system supports virtual enterprise, and the styles of virtual enterprises can be adjusted readily to adapt various situations. 展开更多
关键词 workflow system virtual enterorise virtual corporation
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Adaptive Rendering Based on Visual Acuity Equations
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作者 纪庆革 Hong Bingrong Wang Dongmu 《High Technology Letters》 EI CAS 2001年第2期14-18,共5页
A new method of adaptable rendering for interaction in Virtual Environment(VE) through different visual acuity equations is proposed. An acuity factor equation of luminance vision is first given. Secondly, five equati... A new method of adaptable rendering for interaction in Virtual Environment(VE) through different visual acuity equations is proposed. An acuity factor equation of luminance vision is first given. Secondly, five equations which calculate the visual acuity through visual acuity factors are presented, and adaptive rendering strategy based on different visual acuity equations is given. The VE system may select one of them on the basis of the host’s load, hereby select LOD for each model which would be rendered. A coarser LOD is selected where the visual acuity is lower, and a better LOD is used where it is higher. This method is tested through experiments and the experimental results show that it is effective. 展开更多
关键词 Visual acuity Visual acuity factor Adaptive rendering Levels of detail (LOD) virtual environments (ves)
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Virtual Reality with Haptic Application
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作者 李益明 吕慧强 孔繁胜 《Journal of Shanghai Jiaotong university(Science)》 EI 2004年第1期78-83,共6页
Virtual reality (VR) is the use of advanced technologies, including computers and various multimedia peripherals (such as haptic), to produce a simulated environment that users perceive as comparable to real world obj... Virtual reality (VR) is the use of advanced technologies, including computers and various multimedia peripherals (such as haptic), to produce a simulated environment that users perceive as comparable to real world objects and events. With the aid of specially designed transducers and sensors, users interact with displayed images, moving and manipulating virtual objects, and performing other actions in a way that engenders a feeling of actual presence (immersion) in the simulated environment. Haptic interfaces provide carefully controlled force feedback to the fingers of the user so that they feel as though they are touching objects in the virtual landscape. This article presented an overview to the concepts of VR focusing on haptics in a variety of interfaces and applications. 展开更多
关键词 HAPTIC virtual reality modeling language(VRML) virtual environment(ve) INTERFACE
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CT VIRTUAL ENDOSCOPY IN ASSESSING OSSICULAR CHAIN DISRUPTION CSUSED BY TEMPORAL BONE FRACTURE AND EAR TRAUMA
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《Journal of Otology》 2013年第2期104-111,共8页
Objective To explore the value of computed tomography virtual endoscopy(VE) in assessing ossicular chain disruption in temporal bone fracture and ear trauma with intact tympanum. Methods High resolution spiral compute... Objective To explore the value of computed tomography virtual endoscopy(VE) in assessing ossicular chain disruption in temporal bone fracture and ear trauma with intact tympanum. Methods High resolution spiral computerized tomography(CT) was completed in 35 cases of temporal bone fracture and 5 cases of tympanum trauma, all with intact or healed tympanum. Three-dimensional reconstruction was completed using a virtual endoscopy software. Audiological tests were conducted in all patients and evaluation of facial nerve injury in patients with facial paralysis. Patients with mild conductive deafness, ossicular chain subluxation on VE, and no facial paralysis were treated conservatively for 4-12 weeks with repeated hearing evaluation; those with facial paralysis underwent surgery if no recovery after 4- 8 weeks of conservative treatment. Patients with moderate to severe conductive hearing loss or mixed hearing loss, incus long process fracture or dislocation on VE and facial paralysis, underwent ossicular chain reconstruction and facial nerve decompression after conservative treatment for 4-8 weeks, or exploratory tympanotomy only if no facial paralysis. VE, audiological tests and facial nerve function tests were repeated in 3-6 months after surgery. Results Of the 6 cases with mild conductive hearing loss, ossicular chain subluxation and no facial paralysis, 3recovered to normal hearing spontaneously and 3 showed no significant improvement, after 4-12 weeks of conservative treatment. After conservative treatment for 4-8 weeks, 3 of the 12 cases with mild conductive deafness, ossicular chain dislocation on VE and facial paralysis recovered to normal hearing and HouseBrackmann(HB) grade I facial function from HB grade II,4 showed facial function recovery to HB grade I(n=2) or II(n=2) from HB grade III but no hearing recovery, and 5 gained no recovery and went on to receive exploratory tympanotomy and facial nerve decompression. The 11 cases with moderate to severe conductive deafness, incus long process fracture or dislocation on VE and facial paralysis all received ossicular chain reconstruction and facial nerve decompression after 4-8 weeks of conservative treatment. The 7 cases with moderate to severe conductive deafness, dislocated or fallen incus on VE but no facial paralysis received ossicular chain reconstruction after conservative treatment. The 4 cases with mixed hearing loss, dislocated or fallen incus on VE and no facial paralysis received ossicular chain repair via the intact canal wall epitympanum approach after conservative treatment. Pharmacological therapies continued postoperatively in these patients to treat sensorineural deafness. Although temporal bone CT scans displayed the fracture line and malleus/incus abnormalities, VE provided additional detailed information on dislocation of incudomalleal and incudostapedial joints, incus dislocation or fracture, separation between crus longum incudis and stapes, and incus shifting. These were all confirmed during surgery. VE results and surgery findings were 100% consistent in patients with ossicular chain disruption. Conclusion VE can provide reliable visual evidence for accurate assessment of traumatic ossicular chain disruption, timing of surgery and individualizing surgical strategies and postoperative follow-up. 展开更多
关键词 temporal bone fracture ear trauma virtual CT endoscopy(ve) computerized tomography(CT) ossicular chain disruption
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Net-VE系统中动态共享状态管理方法的研究
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作者 张亚荣 张惠良 《计算机工程与科学》 CSCD 2003年第4期58-61,共4页
本文介绍了net VE系统中动态共享状态管理的三种方法及其优缺点,分析了如何使用分布式数据库来管理net VE中的共享状态,讨论了与分布式数据库的接口设计、接口要完成的主要功能、数据库中要存储的对象类型、共享状态的更新策略等。
关键词 分布式数据库 Net-ve系统 动态共享状态管理方法 文件仓库
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Analysis of the virtual enterprise partner selection based on multi-agent system
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作者 YANG Zun-qi LIN Hai LIU Cui 《通讯和计算机(中英文版)》 2009年第8期49-53,共5页
关键词 虚拟企业 合作伙伴 多代理系统 企业管理模式 企业动态联盟 多代理技术 制造系统 选择问题
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敏捷虚拟企业利润分配机制研究 被引量:59
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作者 郑文军 张旭梅 +2 位作者 刘飞 陈星明 雷琦 《管理工程学报》 CSSCI 2001年第1期26-28,共3页
随着商务环境不确定性日益增强 ,敏捷虚拟企业这一新型的企业组织模式已经成为企业追求自身发展壮大的重要战略 ,而建立企业间合理的利润分配机制又是保证敏捷虚拟企业高效运转的关键要素之一。本文根据委托 -代理理论对敏捷虚拟企业利... 随着商务环境不确定性日益增强 ,敏捷虚拟企业这一新型的企业组织模式已经成为企业追求自身发展壮大的重要战略 ,而建立企业间合理的利润分配机制又是保证敏捷虚拟企业高效运转的关键要素之一。本文根据委托 -代理理论对敏捷虚拟企业利润分配问题进行了深入的研究 ,建立了敏捷虚拟企业的利润分配模型 ,给出了敏捷虚拟企业利润分配机制设计的基本原则。 展开更多
关键词 虚拟企业 利润分配 委托-代理理论
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基于虚拟现实的数控切割系统场景可视化 被引量:5
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作者 高印寒 李春光 +2 位作者 文世河 马增治 高乐 《吉林大学学报(工学版)》 EI CAS CSCD 北大核心 2002年第3期73-77,共5页
针对研制的数控等离子切割系统复杂的设计、制造、加工过程 ,将虚拟现实技术引入到系统中 ,开发了一种实用的虚拟场景。在此场景中可实现切割系统的全部设计和制造活动 ,并结合面向对象的编程技术 ,实现数控切割系统在虚拟现实场景中的... 针对研制的数控等离子切割系统复杂的设计、制造、加工过程 ,将虚拟现实技术引入到系统中 ,开发了一种实用的虚拟场景。在此场景中可实现切割系统的全部设计和制造活动 ,并结合面向对象的编程技术 ,实现数控切割系统在虚拟现实场景中的动态可视化 ,从而能够预先感知切割系统在设计、制造过程中可能出现的问题 ,并加以解决。实践证明了其可行性。 展开更多
关键词 数控切割系统 虚拟现实 虚拟场景 可视化 数控加工
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虚拟现实及其应用进展 被引量:58
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作者 卞锋 江漫清 桑永英 《计算机仿真》 CSCD 2007年第6期1-4,12,共5页
虚拟现实是一种多通道的新型人机交互接口,它提供了具有沉浸感的智能虚拟环境并允许用户和该环境进行交互。计算机技术、交互技术和人工智能等相关技术的快速发展促进了虚拟现实技术的巨大进步,以此为基础的实际应用也得到了很快的发展... 虚拟现实是一种多通道的新型人机交互接口,它提供了具有沉浸感的智能虚拟环境并允许用户和该环境进行交互。计算机技术、交互技术和人工智能等相关技术的快速发展促进了虚拟现实技术的巨大进步,以此为基础的实际应用也得到了很快的发展和提高。描述了虚拟现实的涵义及其本质特征,归纳了适合使用虚拟现实技术的场合,并介绍了虚拟现实技术在教育、医疗、科学可视化和工程制造等方面的最新应用,最后对虚拟现实未来的应用做出了展望。 展开更多
关键词 虚拟现实 虚拟环境 交互技术
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虚拟企业中的风险管理与控制研究 被引量:98
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作者 冯蔚东 陈剑 赵纯均 《管理科学学报》 CSSCI 2001年第3期1-8,共8页
作为一种能够高质量、低成本、快速导入产品的解决方案 (尤其对于制造业而言 ) ,虚拟企业正越来越多地引起人们的广泛兴趣 .但是 ,虚拟企业在帮助企业获得反应灵活性的同时 ,也不可避免地蕴涵了诸多风险因素 .基于此 ,本文首先探讨利用... 作为一种能够高质量、低成本、快速导入产品的解决方案 (尤其对于制造业而言 ) ,虚拟企业正越来越多地引起人们的广泛兴趣 .但是 ,虚拟企业在帮助企业获得反应灵活性的同时 ,也不可避免地蕴涵了诸多风险因素 .基于此 ,本文首先探讨利用动态合同和增加信任以规避风险 .进一步地 ,提出了一种风险传递算法 ,并以工期风险为例 ,给出了利用该算法实现风险评价、风险瓶颈识别、风险调整和优化的方法和模型 .最后 ,提出了一个基于 Web的风险核对表设计和发布框架 。 展开更多
关键词 虚拟企业 风险管理 动态合同 敏捷信息 风险传递算法 核对表 风险管理
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虚拟内窥镜系统的关键技术分析 被引量:8
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作者 高向军 田联房 +1 位作者 王立非 毛宗源 《计算机应用研究》 CSCD 北大核心 2008年第7期1956-1959,共4页
概述了虚拟内窥镜的基本原理、优点及发展现状;针对目前虚拟内窥镜系统存在的问题,结合各种处理算法,以其实现过程为主线,具体分析了虚拟内窥镜系统的几个关键性技术,重点讨论了路径规划、实时绘制及导航的研究内容;最后对虚拟内窥镜的... 概述了虚拟内窥镜的基本原理、优点及发展现状;针对目前虚拟内窥镜系统存在的问题,结合各种处理算法,以其实现过程为主线,具体分析了虚拟内窥镜系统的几个关键性技术,重点讨论了路径规划、实时绘制及导航的研究内容;最后对虚拟内窥镜的研究特点和趋势作了总结。 展开更多
关键词 虚拟内窥镜 路径规划 实时绘制 导航
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虚拟装配技术概述 被引量:15
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作者 赵鸿宇 钟诗胜 林琳 《计算机仿真》 CSCD 2006年第10期273-276,共4页
基于现代制造业的现状和发展趋势,从市场的需求出发,在总结传统装配技术的基础上,详细地介绍了虚拟装配技术的相关理论和相关技术,如:虚拟现实、虚拟环境等。虚拟现实和虚拟环境为虚拟装配提供了逼真的、具有视、听、触、嗅、味等多种... 基于现代制造业的现状和发展趋势,从市场的需求出发,在总结传统装配技术的基础上,详细地介绍了虚拟装配技术的相关理论和相关技术,如:虚拟现实、虚拟环境等。虚拟现实和虚拟环境为虚拟装配提供了逼真的、具有视、听、触、嗅、味等多种感知的虚拟仿真的场景,同样具有真实环境所有的特征。文章对虚拟装配的步骤、过程、分类及功能进行了系统地介绍,在现有知识的基础上,提出了更新的、更有实际意义的技术思想,总结了一般意义下虚拟装配的实现技术.得出虚拟装配的现实意义。 展开更多
关键词 虚拟现实 虚拟环境 虚拟装配
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一种虚拟室内场景调度策略与碰撞处理方法 被引量:5
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作者 郝爱民 赵沁平 《计算机工程与应用》 CSCD 北大核心 2002年第7期107-109,122,共4页
文章实现了一种以门区为控制域的复杂虚拟室内场景实时三维漫游的调度策略,给出了一种基于二维判别图处理虚拟室内环境中碰撞检测与碰撞响应的新方法。
关键词 虚拟环境 场景调度 碰撞检测 碰撞响应 计算机图形 碰撞处理
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