In this paper, we begin with the swift changes in the knowledge economy time,analyze the implication of the agility, and consider the agile virtual enterprise as the mainorganizational form for the manufacturing enter...In this paper, we begin with the swift changes in the knowledge economy time,analyze the implication of the agility, and consider the agile virtual enterprise as the mainorganizational form for the manufacturing enterprises to realize agility. We classify the agilevirtual enterprises into products alliance style and knowledge alliance style, and compares theirmain features and profit distribution models. As a result, we give four basic structures for thebuilding and running of the agile virtual enterprises.展开更多
This paper presents a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint dependent localized deformation, skeleton driven deformatio...This paper presents a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint dependent localized deformation, skeleton driven deformation, cross contour deformation, and free-form deformation (FFD). These deformations are computed and demonstrated with examples and the algorithm is applied to overcome the difficulties in mechanically simulating the motion of the human body by club-shape models. The techniques described in this article enables the reconstruction of dynamic human models that can be used in defining and representing the geometrical and kinematical characteristics of human motion.展开更多
文摘In this paper, we begin with the swift changes in the knowledge economy time,analyze the implication of the agility, and consider the agile virtual enterprise as the mainorganizational form for the manufacturing enterprises to realize agility. We classify the agilevirtual enterprises into products alliance style and knowledge alliance style, and compares theirmain features and profit distribution models. As a result, we give four basic structures for thebuilding and running of the agile virtual enterprises.
基金supported by Shanghai Science and Technology Committee (No. 08515810200)Jiangsu Province Development Foundation (No. BS2007048)
文摘This paper presents a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint dependent localized deformation, skeleton driven deformation, cross contour deformation, and free-form deformation (FFD). These deformations are computed and demonstrated with examples and the algorithm is applied to overcome the difficulties in mechanically simulating the motion of the human body by club-shape models. The techniques described in this article enables the reconstruction of dynamic human models that can be used in defining and representing the geometrical and kinematical characteristics of human motion.