In this paper, we propose a novel approach to automatically building Informed Virtual Geographic Environments (IVGE) using data provided by Geographic Information Systems (GIS). The obtained IVGE provides 2D and 3D ge...In this paper, we propose a novel approach to automatically building Informed Virtual Geographic Environments (IVGE) using data provided by Geographic Information Systems (GIS). The obtained IVGE provides 2D and 3D geographic information for visualization and simulation purposes. Conventional VGE approaches are generally built upon a grid-based representation, raising the well-known problems of the lack of accuracy of the localized data and the difficulty to merge data with multiple semantics. On the contrary, our approach uses a topological model and provides an exact representation of GIS data, allowing an accurate geometrical exploitation. Moreover, our model can merge semantic information, even if spatially overlapping. In addition, the proposed IVGE contains spatial information which can be enhanced thanks to a geometric abstraction method. We illustrate this model with an application which automatically extracts the required data from standard GIS files and allows a user to navigate and retrieve information from the computed IVGE.展开更多
Integrating the theory of distributed virtual geographic environment (DVGE) and high level architecture(HLA), the architecture of DVGE based on HLA is designed. The data flow and the object models of the architecture ...Integrating the theory of distributed virtual geographic environment (DVGE) and high level architecture(HLA), the architecture of DVGE based on HLA is designed. The data flow and the object models of the architecture are also discussed. The architecture basically meets the need of DVGE in real-time communication, distribution, collaboration, reusing and interoperation, expansion, and standard.展开更多
On the basis of previous work, this paper designs an intelligent agent based on virtual geographic environment (VGE) system that is characterized by huge data, rapid computation, multi\|user, multi\|thread and intelli...On the basis of previous work, this paper designs an intelligent agent based on virtual geographic environment (VGE) system that is characterized by huge data, rapid computation, multi\|user, multi\|thread and intelligence and issues challenges to traditional GIS models and algorithms. The new advances in software and hardware technology lay a reliable basis for system design, development and application.展开更多
This paper demonstrates an experiment on the generation of 3D virtual geographic environment on the basis of experimental flight laser scanning data by a set of algorithms and methods that were developed to automatica...This paper demonstrates an experiment on the generation of 3D virtual geographic environment on the basis of experimental flight laser scanning data by a set of algorithms and methods that were developed to automatically interpret range images for extracting geo-spatial features and then to reconstruct geo-objects. The algorithms and methods for the interpretation and modeling of laser scanner data include triangulated-irregular-network (TIN)-based range image interpolation; mathematical-morphology (MM)-based range image filtering, feature extraction and range image segmentation, feature generalization and optimization, 3D objects reconstruction and modeling; computer-graphics (CG)-based visualization and animation of geographic virtual reality environment.展开更多
In this article,the progress of marine geographic information system(MGIS) in China during 2006?2010 is reviewed with emphases on generic MGIS,advanced MGIS and MGIS-based applications.Generic MGIS can be divided into...In this article,the progress of marine geographic information system(MGIS) in China during 2006?2010 is reviewed with emphases on generic MGIS,advanced MGIS and MGIS-based applications.Generic MGIS can be divided into two categories:data-oriented MGIS and user-oriented MGIS,recent achievements of which by Chinese researchers are summarized respectively.Advanced MGIS mainly involves the establishment of 3D virtual marine environment and 'Digital Ocean'.An overview of the 3D MGIS based simulations in the context of ocean phenomena,ocean engineering and ocean battlefield is also presented.Several sug-gestions for future development of MGIS in China are proposed,and trends of development are addressed.展开更多
It has been two decades since virtual geographic environments(VGEs)were initially proposed.While relevant theories and technologies are evolving,data organization models have always been the foundation of VGE developm...It has been two decades since virtual geographic environments(VGEs)were initially proposed.While relevant theories and technologies are evolving,data organization models have always been the foundation of VGE development,and they require further exploration.Based on the comprehensive consideration of the characteristics of VGEs,geographic scene is proposed to organize geographic information and data.We empirically find that geographic scene provides a suitable organization schema to support geo-visualization,geo-simulation,and geo-collaboration.To systematically investigate the concept and method of geographic scene,Geographic Scenario is proposed as the theory on developing geographic scene,and corresponding key issues of the Geographic Scenario are illustrated in this article.Prospects of the proposed method are discussed with the hope of informing future studies of VGEs.展开更多
Virtual geographical environments(VGEs)are being used to represent our sense of place through the application of extended-reality or cross-reality(XR)technologies with a focus on technological advancement and immersio...Virtual geographical environments(VGEs)are being used to represent our sense of place through the application of extended-reality or cross-reality(XR)technologies with a focus on technological advancement and immersion.In light of this,we propose that an expanded and interdisciplinary understanding of the concept of immersion is required to facilitate an understanding of spatial data to a broader audience.The potential of focusing on narrative immersion and literary placemaking in VGEs is discussed to evoke a stronger sense of place and a feeling of presence and belonging in users.This paper seeks to highlight the unique affordances and potentialities of XR narrative style GIS digital representations through an interdisciplinary theoretically lead analysis of outputs created by the Building City dashboards project towards the goal of expanding audiences of non-specialist stakeholders in urban planning processes.展开更多
We propose a novel method for the automated generation of virtual geographic environments that allows using geographic information system data to build what we call informed virtual geographic environment(IVGE).The de...We propose a novel method for the automated generation of virtual geographic environments that allows using geographic information system data to build what we call informed virtual geographic environment(IVGE).The description of an IVGE integrates semantic information expressed using conceptual graphs,a standard knowledge representation technique.In addition,we propose an abstraction process that uses geometric,topologic,and semantic characteristics of geographic features to build a hierarchical graph-based structure describing this IVGE.Our IVGE model enables the support of large-scale and complex geographic environment modeling for multiagent geo-simulations in which the agents are situated and with which they interact.展开更多
In this paper,we address two challenging issues underlying spatial simulation using software agents immersed in virtual geographic environments(VGE).First,the way to describe virtual VGE models using accurate spatial ...In this paper,we address two challenging issues underlying spatial simulation using software agents immersed in virtual geographic environments(VGE).First,the way to describe virtual VGE models using accurate spatial decomposition approaches structured using graph theory techniques.Second,the use of graph abstraction techniques to support realistic and advanced navigation and path planning capabilities for software agents considering the VGE’s characteristics.In order to illustrate our contributions to the growing field of spatial simulations,we present and discuss a case study involving an urban VGE model populated with agents who autonomously and differently interact with multiple abstractions of the same physical environment.展开更多
Dynamic flood disaster simulation is an emerging and promising technology significantly useful in urban planning,risk assessment,and integrated decision support systems.It is still an important issue to integrate the ...Dynamic flood disaster simulation is an emerging and promising technology significantly useful in urban planning,risk assessment,and integrated decision support systems.It is still an important issue to integrate the large assets such as dynamic observational data,numerical flood simulation models,geographic information technologies,and computing resources into a unified framework.For the intended end user,it is also a holistic solution to create computer interpretable representations and gain insightful understanding of the dynamic disaster processes,the complex impacts,and interactions of disaster factors.In particular,it is still difficult to access and join harmonized data,processing algorithms,and models that are provided by different environmental information infrastructures.In this paper,we demonstrate a virtual geographic environments-based integrated environmental simulation framework for flood disaster management based on the notion of interlinked resources,which is capable of automated accumulating and manipulating of sensor data,creating dynamic geo-analysis and three-dimensional visualizations of ongoing geo-process,and updating the contents of simulation models representing the real environment.The prototype system is evaluated by applying it as a proof of concept to integrate in situ weather observations,numerical weather and flood disaster simulation models,visualization,and analysis of the real time flood event.Case applications indicate that the developed framework can be adopted for use by decision-makers for short-term planning and control since the resulting simulation and visualization are completely based on the latest status of environment.展开更多
文摘In this paper, we propose a novel approach to automatically building Informed Virtual Geographic Environments (IVGE) using data provided by Geographic Information Systems (GIS). The obtained IVGE provides 2D and 3D geographic information for visualization and simulation purposes. Conventional VGE approaches are generally built upon a grid-based representation, raising the well-known problems of the lack of accuracy of the localized data and the difficulty to merge data with multiple semantics. On the contrary, our approach uses a topological model and provides an exact representation of GIS data, allowing an accurate geometrical exploitation. Moreover, our model can merge semantic information, even if spatially overlapping. In addition, the proposed IVGE contains spatial information which can be enhanced thanks to a geometric abstraction method. We illustrate this model with an application which automatically extracts the required data from standard GIS files and allows a user to navigate and retrieve information from the computed IVGE.
基金Funded by the National Natural Science Foundation of China (No.40341011) and the National 863 Program of China(No.2002AA135230)
文摘Integrating the theory of distributed virtual geographic environment (DVGE) and high level architecture(HLA), the architecture of DVGE based on HLA is designed. The data flow and the object models of the architecture are also discussed. The architecture basically meets the need of DVGE in real-time communication, distribution, collaboration, reusing and interoperation, expansion, and standard.
文摘On the basis of previous work, this paper designs an intelligent agent based on virtual geographic environment (VGE) system that is characterized by huge data, rapid computation, multi\|user, multi\|thread and intelligence and issues challenges to traditional GIS models and algorithms. The new advances in software and hardware technology lay a reliable basis for system design, development and application.
文摘This paper demonstrates an experiment on the generation of 3D virtual geographic environment on the basis of experimental flight laser scanning data by a set of algorithms and methods that were developed to automatically interpret range images for extracting geo-spatial features and then to reconstruct geo-objects. The algorithms and methods for the interpretation and modeling of laser scanner data include triangulated-irregular-network (TIN)-based range image interpolation; mathematical-morphology (MM)-based range image filtering, feature extraction and range image segmentation, feature generalization and optimization, 3D objects reconstruction and modeling; computer-graphics (CG)-based visualization and animation of geographic virtual reality environment.
基金supported by the Natural Science Foundation of China under projects 40730530 and 41076115the National Basic Research Program of China under project 2009CB723903the National High-Tech Research and Development Program of China under project 2008AA121701
文摘In this article,the progress of marine geographic information system(MGIS) in China during 2006?2010 is reviewed with emphases on generic MGIS,advanced MGIS and MGIS-based applications.Generic MGIS can be divided into two categories:data-oriented MGIS and user-oriented MGIS,recent achievements of which by Chinese researchers are summarized respectively.Advanced MGIS mainly involves the establishment of 3D virtual marine environment and 'Digital Ocean'.An overview of the 3D MGIS based simulations in the context of ocean phenomena,ocean engineering and ocean battlefield is also presented.Several sug-gestions for future development of MGIS in China are proposed,and trends of development are addressed.
基金supported by the Key Fund of National Natural Science Foundation of China[grant number 41631175]The National Key Research and Development Program of China[grant number 2017YFB0503500]+1 种基金National Natural Science Foundation of China[grant number 41622108]Priority Academic Program Development of Jiangsu Higher Education Institutions[grant number 164320H116]。
文摘It has been two decades since virtual geographic environments(VGEs)were initially proposed.While relevant theories and technologies are evolving,data organization models have always been the foundation of VGE development,and they require further exploration.Based on the comprehensive consideration of the characteristics of VGEs,geographic scene is proposed to organize geographic information and data.We empirically find that geographic scene provides a suitable organization schema to support geo-visualization,geo-simulation,and geo-collaboration.To systematically investigate the concept and method of geographic scene,Geographic Scenario is proposed as the theory on developing geographic scene,and corresponding key issues of the Geographic Scenario are illustrated in this article.Prospects of the proposed method are discussed with the hope of informing future studies of VGEs.
基金supported by the National Science Centre Poland[grant number 2019/33/B/HS4/00057].
文摘Virtual geographical environments(VGEs)are being used to represent our sense of place through the application of extended-reality or cross-reality(XR)technologies with a focus on technological advancement and immersion.In light of this,we propose that an expanded and interdisciplinary understanding of the concept of immersion is required to facilitate an understanding of spatial data to a broader audience.The potential of focusing on narrative immersion and literary placemaking in VGEs is discussed to evoke a stronger sense of place and a feeling of presence and belonging in users.This paper seeks to highlight the unique affordances and potentialities of XR narrative style GIS digital representations through an interdisciplinary theoretically lead analysis of outputs created by the Building City dashboards project towards the goal of expanding audiences of non-specialist stakeholders in urban planning processes.
基金The author thanks Dr Bernard Moulin,Laval University,Dr Phil Graniero,University of Windsor,and Dr Normand Bergeron,Institute for their advice during this research.Supported by the Canadian Network of Centers of Excellence in Geomatics(GEOIDE)the Natural Sciences and Engineering Research Council(NSERC)of Canadaand the Fonds Québécois de la Recherche sur la Nature et les Technologies(FQRNT).
文摘We propose a novel method for the automated generation of virtual geographic environments that allows using geographic information system data to build what we call informed virtual geographic environment(IVGE).The description of an IVGE integrates semantic information expressed using conceptual graphs,a standard knowledge representation technique.In addition,we propose an abstraction process that uses geometric,topologic,and semantic characteristics of geographic features to build a hierarchical graph-based structure describing this IVGE.Our IVGE model enables the support of large-scale and complex geographic environment modeling for multiagent geo-simulations in which the agents are situated and with which they interact.
文摘In this paper,we address two challenging issues underlying spatial simulation using software agents immersed in virtual geographic environments(VGE).First,the way to describe virtual VGE models using accurate spatial decomposition approaches structured using graph theory techniques.Second,the use of graph abstraction techniques to support realistic and advanced navigation and path planning capabilities for software agents considering the VGE’s characteristics.In order to illustrate our contributions to the growing field of spatial simulations,we present and discuss a case study involving an urban VGE model populated with agents who autonomously and differently interact with multiple abstractions of the same physical environment.
基金This study is supported by the National High Technology Research and Development Program of China(863 Program)(Nos.2012AA121305 and 2013AA120701)the National Natural Science Foundation of China(Nos.41471320 and 41201440).
文摘Dynamic flood disaster simulation is an emerging and promising technology significantly useful in urban planning,risk assessment,and integrated decision support systems.It is still an important issue to integrate the large assets such as dynamic observational data,numerical flood simulation models,geographic information technologies,and computing resources into a unified framework.For the intended end user,it is also a holistic solution to create computer interpretable representations and gain insightful understanding of the dynamic disaster processes,the complex impacts,and interactions of disaster factors.In particular,it is still difficult to access and join harmonized data,processing algorithms,and models that are provided by different environmental information infrastructures.In this paper,we demonstrate a virtual geographic environments-based integrated environmental simulation framework for flood disaster management based on the notion of interlinked resources,which is capable of automated accumulating and manipulating of sensor data,creating dynamic geo-analysis and three-dimensional visualizations of ongoing geo-process,and updating the contents of simulation models representing the real environment.The prototype system is evaluated by applying it as a proof of concept to integrate in situ weather observations,numerical weather and flood disaster simulation models,visualization,and analysis of the real time flood event.Case applications indicate that the developed framework can be adopted for use by decision-makers for short-term planning and control since the resulting simulation and visualization are completely based on the latest status of environment.