Virtual hand is an important medium for implementation of human-computer interaction in the process of virtual assembly. And the comparability between the action of virtual hand and real man-hand has always been regar...Virtual hand is an important medium for implementation of human-computer interaction in the process of virtual assembly. And the comparability between the action of virtual hand and real man-hand has always been regarded as one of the important criteria to judge whether the virtual environment has the property of immersion. On the basis of analyzing the relative position,posture,and motion behavior relationship between virtual hand and the object to be operated during virtual assembly,this paper proposed an implementation method of combining grasp index with collision detecting technology for identifying grasp action of virtual hand. The method is to identify grasp/quit using grasp index and to implement joint angle adjustment through simulation cyclic iteration and joint angle interpolation calculation. Although some traditional method identifying the grasp action on the basis of the shape of the object is operated,the simulation result getting from virtual environment created by EON STUDIO shows that it has good features of serviceability and fidelity to realize operation control of virtual hand.展开更多
目的:根据手外伤后手功能障碍的特点,基于虚拟现实技术研制出一种增强手部肌力和协调性的手功能康复训练系统。方法:通过贴片式压力传感器实时采集患手的力学信息,将其输入到虚拟现实环境中驱动虚拟环境的运行,该系统能够智能设置虚拟...目的:根据手外伤后手功能障碍的特点,基于虚拟现实技术研制出一种增强手部肌力和协调性的手功能康复训练系统。方法:通过贴片式压力传感器实时采集患手的力学信息,将其输入到虚拟现实环境中驱动虚拟环境的运行,该系统能够智能设置虚拟环境中执行任务的难度,根据采集到的力学信息作出相应的康复评价。本文从总体构思,系统的组成和功能设计,系统实现所采用的力传感器模块、采集模块、虚拟现实模块和评估模块开发等方面进行介绍,并进行了初步的临床对照试验。结果:研制出基于虚拟现实技术的手功能康复系统;通过2周的临床试验,试验组在侧捏力(0.64±0.75N vs 0.09±0.21N)、握力(2.14±1.57N vs 0.81±1.00N)、ADL评分(3.44±2.45 vs 0.67±2.82)方面改善均优于对照组(P<0.05)。结论:该系统具有成本低、结构简单、易于维护、安全性高等特点,有助于推动虚拟现实技术在手功能康复治疗领域中的应用。展开更多
基金Sponsored by the Heilongjiang Science and Technology Program ( Grant No GC02A125)
文摘Virtual hand is an important medium for implementation of human-computer interaction in the process of virtual assembly. And the comparability between the action of virtual hand and real man-hand has always been regarded as one of the important criteria to judge whether the virtual environment has the property of immersion. On the basis of analyzing the relative position,posture,and motion behavior relationship between virtual hand and the object to be operated during virtual assembly,this paper proposed an implementation method of combining grasp index with collision detecting technology for identifying grasp action of virtual hand. The method is to identify grasp/quit using grasp index and to implement joint angle adjustment through simulation cyclic iteration and joint angle interpolation calculation. Although some traditional method identifying the grasp action on the basis of the shape of the object is operated,the simulation result getting from virtual environment created by EON STUDIO shows that it has good features of serviceability and fidelity to realize operation control of virtual hand.
文摘目的:根据手外伤后手功能障碍的特点,基于虚拟现实技术研制出一种增强手部肌力和协调性的手功能康复训练系统。方法:通过贴片式压力传感器实时采集患手的力学信息,将其输入到虚拟现实环境中驱动虚拟环境的运行,该系统能够智能设置虚拟环境中执行任务的难度,根据采集到的力学信息作出相应的康复评价。本文从总体构思,系统的组成和功能设计,系统实现所采用的力传感器模块、采集模块、虚拟现实模块和评估模块开发等方面进行介绍,并进行了初步的临床对照试验。结果:研制出基于虚拟现实技术的手功能康复系统;通过2周的临床试验,试验组在侧捏力(0.64±0.75N vs 0.09±0.21N)、握力(2.14±1.57N vs 0.81±1.00N)、ADL评分(3.44±2.45 vs 0.67±2.82)方面改善均优于对照组(P<0.05)。结论:该系统具有成本低、结构简单、易于维护、安全性高等特点,有助于推动虚拟现实技术在手功能康复治疗领域中的应用。