In this study,a novel residential virtual power plant(RVPP)scheduling method that leverages a gate recurrent unit(GRU)-integrated deep reinforcement learning(DRL)algorithm is proposed.In the proposed scheme,the GRU-in...In this study,a novel residential virtual power plant(RVPP)scheduling method that leverages a gate recurrent unit(GRU)-integrated deep reinforcement learning(DRL)algorithm is proposed.In the proposed scheme,the GRU-integrated DRL algorithm guides the RVPP to participate effectively in both the day-ahead and real-time markets,lowering the electricity purchase costs and consumption risks for end-users.The Lagrangian relaxation technique is introduced to transform the constrained Markov decision process(CMDP)into an unconstrained optimization problem,which guarantees that the constraints are strictly satisfied without determining the penalty coefficients.Furthermore,to enhance the scalability of the constrained soft actor-critic(CSAC)-based RVPP scheduling approach,a fully distributed scheduling architecture was designed to enable plug-and-play in the residential distributed energy resources(RDER).Case studies performed on the constructed RVPP scenario validated the performance of the proposed methodology in enhancing the responsiveness of the RDER to power tariffs,balancing the supply and demand of the power grid,and ensuring customer comfort.展开更多
With the rapid development of virtual reality technology,it has been widely used in the field of education.It can promote the development of learning transfer,which is an effective method for learners to learn effecti...With the rapid development of virtual reality technology,it has been widely used in the field of education.It can promote the development of learning transfer,which is an effective method for learners to learn effectively.Therefore,this paper describes how to use virtual reality technology to achieve learning transfer in order to achieve teaching goals and improve learning efficiency.展开更多
Introduction: The evaluation of academic stress in medical students and residents is a topic of significant interest, given the considerable challenges they face during their learning process with traditional teaching...Introduction: The evaluation of academic stress in medical students and residents is a topic of significant interest, given the considerable challenges they face during their learning process with traditional teaching methods. The use of technologies like virtual reality presents an opportunity to enhance their skills through simulations and training. The main objective of this study is to qualitatively assess the stress levels experienced by medical students and residents by integrating virtual reality into their current learning methods, aiming to improve their ability to manage stressors in their practice. Material and Methods: A questionnaire was conducted with 12 medical students and 12 Traumatology and orthopedics residents. The purpose of the questionnaire was to evaluate the levels of academic stress using the SISCO inventory. The stress levels were calculated by transforming average values into percentages, and the following criteria were assigned: 0 to 33% for Mild Stress, 34 to 66% for Moderate Stress, and 67 to 100% for Deep Stress. Then, a virtual reality class focused on spine surgery was provided. Both medical students and residents were trained using the Non Nocere SharpSurgeon software platform and Oculus Quest 2 virtual reality glasses. At the end of the session, a second questionnaire related to the practice with virtual reality was conducted with the same evaluation criteria and a comparative analysis was carried out. Results: 12 undergraduate students from Hospital Angeles Mexico, CDMX and 12 traumatology and orthopedics residents at Hospital Santa Fe, Bogota were evaluated. The students in CDMX reported an average qualitative stress of 28.50% during habitual practices, which decreased to an average of 14.67% after virtual reality practice. Residents in Bogotá experienced an average qualitative stress of 30.50% with their current learning methods but this reduced to an average of 13.92% after using virtual reality. These findings indicate that the use of virtual reality has a positive impact on reducing stress levels qualitatively. Conclusions: The use of virtual reality as a learning method for medical students and residents qualitatively improves stress levels. Further studies are required to define the potential uses of Virtual Reality to improve learning methods and emotional state in medical students and residents and for a quantitative assessment to validate the training as certified learning methods.展开更多
Teleoperation control strategies for collaborative welding system which is targeting at giving full play to human’s superiority is designed and the fitness for teleoperation welding task of which are studied. During ...Teleoperation control strategies for collaborative welding system which is targeting at giving full play to human’s superiority is designed and the fitness for teleoperation welding task of which are studied. During the teleoperation welding process, 6-DOF controller’s signal can be converted into welding torch’s position, velocity or acceleration changing which is being controlled. For welding purposes, control strategies of four modes are designed, which are static position and posture mode, dynamic position and posture mode, velocity mode and acceleration mode. A test and analysis system for testing the tracking accuracy and reliability of control strategy based on virtual reality is developed. The tracking accuracies of the four control strategies are studied in the following tests with straight line trajectory, curve trajectory or space curve trajectory. The results show that the control strategy in dynamic position and posture mode has best stability and strong adaptability which is the most suitable for the teleoperation system.展开更多
With the rapid development of network and communication techniques,the teaching forms have become diversified.To enhance the education experience and improve the teaching environment,an increasing number of educationa...With the rapid development of network and communication techniques,the teaching forms have become diversified.To enhance the education experience and improve the teaching environment,an increasing number of educational institutions have adopted virtual simulation technology.A typical teaching mechanism is to exploit Virtual Reality(VR)technology,which affords participants an immersive experience.Unquestionably,such a VRbased mode is highly approved.However,the performance of this technology requires further optimization.On one hand,for VR 360video,the current intraframe decision cannot adapt to rapid response demands.On the other hand,the generated data size is considerably large and fast computation may not be realized,depending on the local VR device.Therefore,this study proposes an improved teaching mechanism empowered by edge computing–driven VR,called VE4T,that involves two parts.First,an intraframe decision algorithm for VR 360videos is devised to realize the rapid responses.Second,an edge computing framework is proposed to offload some tasks to an edge server for computation,where a task scheduling strategy is developed to check whether a task needs to be offloaded.Finally,experiments are performed using a practical teaching scenario with some VR devices.The obtained results demonstrate that VE4T is more efficient than existing mechanisms.展开更多
Cloud computing involves remote server deployments with public net-work infrastructures that allow clients to access computational resources.Virtual Machines(VMs)are supplied on requests and launched without interacti...Cloud computing involves remote server deployments with public net-work infrastructures that allow clients to access computational resources.Virtual Machines(VMs)are supplied on requests and launched without interactions from service providers.Intruders can target these servers and establish malicious con-nections on VMs for carrying out attacks on other clustered VMs.The existing system has issues with execution time and false-positive rates.Hence,the overall system performance is degraded considerably.The proposed approach is designed to eliminate Cross-VM side attacks and VM escape and hide the server’s position so that the opponent cannot track the target server beyond a certain point.Every request is passed from source to destination via one broadcast domain to confuse the opponent and avoid them from tracking the server’s position.Allocation of SECURITY Resources accepts a safety game in a simple format as input andfinds the best coverage vector for the opponent using a Stackelberg Equilibrium(SSE)technique.A Mixed Integer Linear Programming(MILP)framework is used in the algorithm.The VM challenge is reduced by afirewall-based controlling mechanism combining behavior-based detection and signature-based virus detection.The pro-posed method is focused on detecting malware attacks effectively and providing better security for the VMs.Finally,the experimental results indicate that the pro-posed security method is efficient.It consumes minimum execution time,better false positive rate,accuracy,and memory usage than the conventional approach.展开更多
虚拟电厂(virtual power plant,VPP)可以聚合多元异构分布式能源(distributed energy resource,DER)灵活参与电力市场,但受市场多元主体投标行为不确定性的影响,VPP在日前电力市场面临着潜在的投标需求流标风险。为解决多元竞争电力市...虚拟电厂(virtual power plant,VPP)可以聚合多元异构分布式能源(distributed energy resource,DER)灵活参与电力市场,但受市场多元主体投标行为不确定性的影响,VPP在日前电力市场面临着潜在的投标需求流标风险。为解决多元竞争电力市场中电价电量不确定性影响下VPP的优化申报问题,提出一种VPP灵活分段投标策略。首先,基于分布式能源运行特性构建了虚拟电厂聚合可调节能力评估方法,在考虑电力平衡需求的基础上,提出按可调节能力划分区间的VPP灵活分段投标策略。然后,构建了虚拟电厂参与日前电力现货市场投标的主从博弈模型,以实现VPP收益及社会效益的最大化。最后,采用强对偶理论和大M法将该均衡约束规划问题(equilibrium problems with equilibrium constraints,EPEC)转化为混合整数线性规划问题(mixed integer linear program,MILP)求解。算例结果表明,VPP采用灵活分段投标策略参与日前电力市场,可以充分利用其可调节能力,保障其投标需求有效中标,有效提升了VPP收益及社会效益。展开更多
基金supported by the Sichuan Science and Technology Program(grant number 2022YFG0123).
文摘In this study,a novel residential virtual power plant(RVPP)scheduling method that leverages a gate recurrent unit(GRU)-integrated deep reinforcement learning(DRL)algorithm is proposed.In the proposed scheme,the GRU-integrated DRL algorithm guides the RVPP to participate effectively in both the day-ahead and real-time markets,lowering the electricity purchase costs and consumption risks for end-users.The Lagrangian relaxation technique is introduced to transform the constrained Markov decision process(CMDP)into an unconstrained optimization problem,which guarantees that the constraints are strictly satisfied without determining the penalty coefficients.Furthermore,to enhance the scalability of the constrained soft actor-critic(CSAC)-based RVPP scheduling approach,a fully distributed scheduling architecture was designed to enable plug-and-play in the residential distributed energy resources(RDER).Case studies performed on the constructed RVPP scenario validated the performance of the proposed methodology in enhancing the responsiveness of the RDER to power tariffs,balancing the supply and demand of the power grid,and ensuring customer comfort.
文摘With the rapid development of virtual reality technology,it has been widely used in the field of education.It can promote the development of learning transfer,which is an effective method for learners to learn effectively.Therefore,this paper describes how to use virtual reality technology to achieve learning transfer in order to achieve teaching goals and improve learning efficiency.
文摘Introduction: The evaluation of academic stress in medical students and residents is a topic of significant interest, given the considerable challenges they face during their learning process with traditional teaching methods. The use of technologies like virtual reality presents an opportunity to enhance their skills through simulations and training. The main objective of this study is to qualitatively assess the stress levels experienced by medical students and residents by integrating virtual reality into their current learning methods, aiming to improve their ability to manage stressors in their practice. Material and Methods: A questionnaire was conducted with 12 medical students and 12 Traumatology and orthopedics residents. The purpose of the questionnaire was to evaluate the levels of academic stress using the SISCO inventory. The stress levels were calculated by transforming average values into percentages, and the following criteria were assigned: 0 to 33% for Mild Stress, 34 to 66% for Moderate Stress, and 67 to 100% for Deep Stress. Then, a virtual reality class focused on spine surgery was provided. Both medical students and residents were trained using the Non Nocere SharpSurgeon software platform and Oculus Quest 2 virtual reality glasses. At the end of the session, a second questionnaire related to the practice with virtual reality was conducted with the same evaluation criteria and a comparative analysis was carried out. Results: 12 undergraduate students from Hospital Angeles Mexico, CDMX and 12 traumatology and orthopedics residents at Hospital Santa Fe, Bogota were evaluated. The students in CDMX reported an average qualitative stress of 28.50% during habitual practices, which decreased to an average of 14.67% after virtual reality practice. Residents in Bogotá experienced an average qualitative stress of 30.50% with their current learning methods but this reduced to an average of 13.92% after using virtual reality. These findings indicate that the use of virtual reality has a positive impact on reducing stress levels qualitatively. Conclusions: The use of virtual reality as a learning method for medical students and residents qualitatively improves stress levels. Further studies are required to define the potential uses of Virtual Reality to improve learning methods and emotional state in medical students and residents and for a quantitative assessment to validate the training as certified learning methods.
文摘Teleoperation control strategies for collaborative welding system which is targeting at giving full play to human’s superiority is designed and the fitness for teleoperation welding task of which are studied. During the teleoperation welding process, 6-DOF controller’s signal can be converted into welding torch’s position, velocity or acceleration changing which is being controlled. For welding purposes, control strategies of four modes are designed, which are static position and posture mode, dynamic position and posture mode, velocity mode and acceleration mode. A test and analysis system for testing the tracking accuracy and reliability of control strategy based on virtual reality is developed. The tracking accuracies of the four control strategies are studied in the following tests with straight line trajectory, curve trajectory or space curve trajectory. The results show that the control strategy in dynamic position and posture mode has best stability and strong adaptability which is the most suitable for the teleoperation system.
基金supported by the Approved Project of Jilin Undergraduate Higher Education and Teaching Reform 2020(General Project).
文摘With the rapid development of network and communication techniques,the teaching forms have become diversified.To enhance the education experience and improve the teaching environment,an increasing number of educational institutions have adopted virtual simulation technology.A typical teaching mechanism is to exploit Virtual Reality(VR)technology,which affords participants an immersive experience.Unquestionably,such a VRbased mode is highly approved.However,the performance of this technology requires further optimization.On one hand,for VR 360video,the current intraframe decision cannot adapt to rapid response demands.On the other hand,the generated data size is considerably large and fast computation may not be realized,depending on the local VR device.Therefore,this study proposes an improved teaching mechanism empowered by edge computing–driven VR,called VE4T,that involves two parts.First,an intraframe decision algorithm for VR 360videos is devised to realize the rapid responses.Second,an edge computing framework is proposed to offload some tasks to an edge server for computation,where a task scheduling strategy is developed to check whether a task needs to be offloaded.Finally,experiments are performed using a practical teaching scenario with some VR devices.The obtained results demonstrate that VE4T is more efficient than existing mechanisms.
文摘Cloud computing involves remote server deployments with public net-work infrastructures that allow clients to access computational resources.Virtual Machines(VMs)are supplied on requests and launched without interactions from service providers.Intruders can target these servers and establish malicious con-nections on VMs for carrying out attacks on other clustered VMs.The existing system has issues with execution time and false-positive rates.Hence,the overall system performance is degraded considerably.The proposed approach is designed to eliminate Cross-VM side attacks and VM escape and hide the server’s position so that the opponent cannot track the target server beyond a certain point.Every request is passed from source to destination via one broadcast domain to confuse the opponent and avoid them from tracking the server’s position.Allocation of SECURITY Resources accepts a safety game in a simple format as input andfinds the best coverage vector for the opponent using a Stackelberg Equilibrium(SSE)technique.A Mixed Integer Linear Programming(MILP)framework is used in the algorithm.The VM challenge is reduced by afirewall-based controlling mechanism combining behavior-based detection and signature-based virus detection.The pro-posed method is focused on detecting malware attacks effectively and providing better security for the VMs.Finally,the experimental results indicate that the pro-posed security method is efficient.It consumes minimum execution time,better false positive rate,accuracy,and memory usage than the conventional approach.
文摘虚拟电厂(virtual power plant,VPP)可以聚合多元异构分布式能源(distributed energy resource,DER)灵活参与电力市场,但受市场多元主体投标行为不确定性的影响,VPP在日前电力市场面临着潜在的投标需求流标风险。为解决多元竞争电力市场中电价电量不确定性影响下VPP的优化申报问题,提出一种VPP灵活分段投标策略。首先,基于分布式能源运行特性构建了虚拟电厂聚合可调节能力评估方法,在考虑电力平衡需求的基础上,提出按可调节能力划分区间的VPP灵活分段投标策略。然后,构建了虚拟电厂参与日前电力现货市场投标的主从博弈模型,以实现VPP收益及社会效益的最大化。最后,采用强对偶理论和大M法将该均衡约束规划问题(equilibrium problems with equilibrium constraints,EPEC)转化为混合整数线性规划问题(mixed integer linear program,MILP)求解。算例结果表明,VPP采用灵活分段投标策略参与日前电力市场,可以充分利用其可调节能力,保障其投标需求有效中标,有效提升了VPP收益及社会效益。