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Chemical simulation teaching system based on virtual reality and gesture interaction
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作者 Dengzhen LU Hengyi LI +2 位作者 Boyu QIU Siyuan LIU Shuhan QI 《虚拟现实与智能硬件(中英文)》 EI 2024年第2期148-168,共21页
Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based ... Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based on virtual reality and gesture interaction.Methods The parameters of the models were obtained through actual investigation,whereby Blender and 3DS MAX were used to model and import these parameters into a physics engine.By establishing an interface for the physics engine,gesture interaction hardware,and virtual reality(VR)helmet,a highly realistic chemical experiment environment was created.Using code script logic,particle systems,as well as other systems,chemical phenomena were simulated.Furthermore,we created an online teaching platform using streaming media and databases to address the problems of distance teaching.Results The proposed system was evaluated against two mainstream products in the market.In the experiments,the proposed system outperformed the other products in terms of fidelity and practicality.Conclusions The proposed system which offers realistic simulations and practicability,can help improve the high school chemistry experimental education. 展开更多
关键词 Chemical experiment simulation Gesture interaction virtual reality Model establishment Process control Streaming media DATABASE
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Integrating Virtual Reality and Energy Analysis with BIM to Optimize Window-to-Wall Ratio and Building’s Orientation for Age-in-Place Design at the Conceptual Stage
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作者 Vafa Rostamiasl Ahmad Jrade 《Open Journal of Civil Engineering》 2024年第3期305-333,共29页
This study unfolds an innovative approach aiming to address the critical role of building design in global energy consumption, focusing on optimizing the Window-to-Wall Ratio (WWR), since buildings account for approxi... This study unfolds an innovative approach aiming to address the critical role of building design in global energy consumption, focusing on optimizing the Window-to-Wall Ratio (WWR), since buildings account for approximately 30% of total energy consumed worldwide. The greatest contributors to energy expenditure in buildings are internal artificial lighting and heating and cooling systems. The WWR, determined by the proportion of the building’s glazed area to its wall area, is a significant factor influencing energy efficiency and minimizing energy load. This study introduces the development of a semi-automated computer model designed to offer a real-time, interactive simulation environment, fostering improving communication and engagement between designers and owners. The said model serves to optimize both the WWR and building orientation to align with occupants’ needs and expectations, subsequently reducing annual energy consumption and enhancing the overall building energy performance. The integrated model incorporates Building Information Modeling (BIM), Virtual Reality (VR), and Energy Analysis tools deployed at the conceptual design stage, allowing for the amalgamation of owners’ inputs in the design process and facilitating the creation of more realistic and effective design strategies. 展开更多
关键词 Building Information Modeling (BIM) virtual reality (vr) Game Engine Energy Analysis Window-to-Wall Ratio Building Orientation Computer Integration and Automation
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Virtual reality tools for training in gastrointestinal endoscopy:A systematic review
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作者 Tuấn Quang Dương Jonathan Soldera 《Artificial Intelligence in Gastrointestinal Endoscopy》 2024年第2期41-54,共14页
BACKGROUND Virtual reality(VR)has emerged as an innovative technology in endoscopy training,providing a simulated environment that closely resembles real-life scenarios and offering trainees a valuable platform to acq... BACKGROUND Virtual reality(VR)has emerged as an innovative technology in endoscopy training,providing a simulated environment that closely resembles real-life scenarios and offering trainees a valuable platform to acquire and enhance their endoscopic skills.This systematic review will critically evaluate the effectiveness and feasibility of VR-based training compared to traditional methods.AIM To evaluate the effectiveness and feasibility of VR-based training compared to traditional methods.By examining the current state of the field,this review seeks to identify gaps,challenges,and opportunities for further research and implementation of VR in endoscopic training.METHODS The study is a systematic review,following the guidelines for reporting systematic reviews set out by the PRISMA statement.A comprehensive search command was designed and implemented and run in September 2023 to identify relevant studies available,from electronic databases such as PubMed,Scopus,Cochrane,and Google Scholar.The results were systematically reviewed.RESULTS Sixteen articles were included in the final analysis.The total number of participants was 523.Five studies focused on both upper endoscopy and colonoscopy training,two on upper endoscopy training only,eight on colonoscopy training only,and one on sigmoidoscopy training only.Gastrointestinal Mentor virtual endoscopy simulator was commonly used.Fifteen reported positive results,indicating that VR-based training was feasible and acceptable for endoscopy learners.VR technology helped the trainees enhance their skills in manipulating the endoscope,reducing the procedure time or increasing the technical accuracy,in VR scenarios and real patients.Some studies show that the patient discomfort level decreased significantly.However,some studies show there were no significant differences in patient discomfort and pain scores between VR group and other groups.CONCLUSION VR training is effective for endoscopy training.There are several well-designed randomized controlled trials with large sample sizes,proving the potential of this innovative tool.Thus,VR should be more widely adopted in endoscopy training.Furthermore,combining VR training with conventional methods could be a promising approach that should be implemented in training. 展开更多
关键词 virtual reality Gastrointestinal endoscopy Systematic review virtual reality training simulation
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融合VR-眼动的施工现场隐患识别视觉注意与搜索特征研究 被引量:1
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作者 郑霞忠 石博元 +1 位作者 陈云 胡其林 《安全与环境学报》 CAS CSCD 北大核心 2024年第3期1087-1095,共9页
为探究施工现场隐患识别视觉注意与搜索特征,提升识别绩效水平,融合虚拟现实(Virtual Reality,VR)和眼动追踪技术,开展VR施工场景内的隐患识别试验,收集不同隐患识别经验群体的眼动数据;运用统计学方法,对比分析累计注视时间、注视百分... 为探究施工现场隐患识别视觉注意与搜索特征,提升识别绩效水平,融合虚拟现实(Virtual Reality,VR)和眼动追踪技术,开展VR施工场景内的隐患识别试验,收集不同隐患识别经验群体的眼动数据;运用统计学方法,对比分析累计注视时间、注视百分比等眼动指标的差异性,揭示隐患识别经验与注意力资源分配方式的内在联系;基于眼动轨迹匹配法,聚类首次视觉搜索轨迹,结合施工现场空间布局,探究隐患识别经验影响下搜索习惯的差异。结果表明:经验知识水平对隐患识别绩效具备驱动作用,但隐患专业度过低则会弱化经验知识的效果;被试的注意资源大多集中于具有视觉显著性特征的无关要素,仅有小部分分配于隐患,然而,具有较高经验知识水平的被试对隐患信息更加敏感,分配于隐患的注意资源占比更高;相较于新手组同一区域多次重复的搜索习惯,专家组大多采用某一区域的详细搜索再切换到下一区域的方式。 展开更多
关键词 安全社会工程 隐患识别 虚拟现实(vr) 眼动试验 识别特征
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VR技术在船舶分段装配实训教学中的应用 被引量:1
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作者 黄晓雪 齐蕴思 《船舶职业教育》 2024年第1期53-55,共3页
VR技术与传统教学的融合是现阶段教育教学的一个发展趋势。基于当前VR技术在实训教学中的现状,探讨VR技术在船舶分段装配仿真实训教学中的作用和意义,并具体分析了VR技术在船舶分段装配实训教学中的应用。通过调查分析证明了VR技术在船... VR技术与传统教学的融合是现阶段教育教学的一个发展趋势。基于当前VR技术在实训教学中的现状,探讨VR技术在船舶分段装配仿真实训教学中的作用和意义,并具体分析了VR技术在船舶分段装配实训教学中的应用。通过调查分析证明了VR技术在船舶分段装配仿真实训教学中的应用效果,最后提出推进VR技术在船舶分段装配仿真实训教学中的具体操作建议。 展开更多
关键词 vr技术 船舶分段装配 虚拟仿真实训
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VR技术在计算机虚拟仿真系统设计中的应用
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作者 余丹 张武洪 袁慧 《移动信息》 2024年第3期247-249,共3页
计算机虚拟仿真系统是当代多个专业教育教学工作中的重点,若能将VR技术应用其中,则可构建起更加真实的虚拟仿真实验环境,以提升教学效果,发挥VR技术的应用价值。文中分析了VR技术在计算机虚拟仿真系统设计中的应用,旨在优化计算机虚拟... 计算机虚拟仿真系统是当代多个专业教育教学工作中的重点,若能将VR技术应用其中,则可构建起更加真实的虚拟仿真实验环境,以提升教学效果,发挥VR技术的应用价值。文中分析了VR技术在计算机虚拟仿真系统设计中的应用,旨在优化计算机虚拟仿真系统的设计工作,提升相关专业的教学效果,以供参考。 展开更多
关键词 vr技术 计算机虚拟仿真系统 设计
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基于VR技术的危化品物流虚拟仿真实验体系设计与实践研究——以N学院为例
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作者 许忠达 《物流科技》 2024年第6期172-175,共4页
危化品物流对安全措施有着高等级的要求,其一线场地和设施无法面向师生开放。应用型高校将虚拟现实技术应用于危化品物流实践教学中,可解决安全壁垒问题、提高实验设施的投资效益、激发学生的学习兴趣、鼓励学生参与创新实践并拓宽社会... 危化品物流对安全措施有着高等级的要求,其一线场地和设施无法面向师生开放。应用型高校将虚拟现实技术应用于危化品物流实践教学中,可解决安全壁垒问题、提高实验设施的投资效益、激发学生的学习兴趣、鼓励学生参与创新实践并拓宽社会培训路径。文章立足于宁波舟山港和石化园区对危化品物流的现实需求,系统地分析了应用型高校建设危化品物流虚拟仿真实验教学体系的设计思路与实践内容,在功能上满足了专业实验、创新研究、学科竞赛、社会培训等多元化需求,既满足了高素质应用型人才的培养要求,也为类似高校实验体系的构建提供了参考。 展开更多
关键词 vr技术 危化品物流 虚拟仿真 实验教学体系
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基于VR技术的冰雪旅游区沉浸式民宿体验设计探析
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作者 马薇 《鞋类工艺与设计》 2024年第18期124-126,共3页
随着科技的发展,虚拟现实(VR)技术逐渐成为人们体验和参与冰雪旅游的重要手段。本文旨在探讨基于VR技术的冰雪旅游区沉浸式民宿体验设计,通过分析现有技术和实际案例,提出一种创新的设计方案。首先,梳理了VR技术在冰雪旅游中的应用现状... 随着科技的发展,虚拟现实(VR)技术逐渐成为人们体验和参与冰雪旅游的重要手段。本文旨在探讨基于VR技术的冰雪旅游区沉浸式民宿体验设计,通过分析现有技术和实际案例,提出一种创新的设计方案。首先,梳理了VR技术在冰雪旅游中的应用现状,分析了其优势和局限性;其次,从民宿设计、用户体验和科技融合3个方面,详细阐述了基于VR技术的冰雪旅游区沉浸式民宿体验设计方法;最后,结合实际案例,对所提出的设计方案进行了验证,结果表明该方案有助于提升冰雪旅游区的吸引力和用户满意度。本研究为冰雪旅游区的民宿设计提供了有益的参考,为VR技术在冰雪旅游领域的应用提供了新的方向。 展开更多
关键词 虚拟现实(vr)技术 冰雪旅游 民宿设计 用户体验
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The Simulation of Grinding Wheels and Ground Surface Roughness Based on Virtual Reality Technology 被引量:26
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作者 GONG Ya-dong, WANG Bin, WANG Wan-Shan (School of Mechanical Engineering & Automation, Northeastern University, Shenyang 110004, China) 《厦门大学学报(自然科学版)》 CAS CSCD 北大核心 2002年第S1期29-,共1页
The paper describes the feasibility and method of the application of virtual reality technology to grinding process, and introduces the modeling method of object entity in the environment of virtual reality. The simul... The paper describes the feasibility and method of the application of virtual reality technology to grinding process, and introduces the modeling method of object entity in the environment of virtual reality. The simulation process of grinding wheels and ground surface roughness is discussed, and the computation program system of numerical simulation is compiled with Visual C++ programming language. At the same time, the three-dimensional simulation models of grinding wheels and ground surface roughness are made with OpenGL tool. The choice of grinding wheels, the forecast of ground surface quality and some simulation results can be realized by interactively inputting grinding parameters. The paper applies virtual reality technology to grinding process,makes the model of virtual grinding wheel and simulates the grinding process. The roughness of ground surface is showed in three-dimensional images, and therefore the grinding technology is studied. Computer simulation can not only be used as a shortcut to analyze and research the grinding process, but also increase the research scope and content. The virtual reality technology used in the paper is an advanced visualized simulation with interaction. The surface roughness Ra on simulated ground workpiece can be calculated by the arithmetic average of contour warp absolute value in sampling length of simulated ground workpiece. The parameters of virtual wheel and simulated grinding process can be changed by interaction input, so the simulated results in the desired grinding condition are gained. The effect of each parameter to ground surface can be analyzed by comparing the grinding results in different condition. 展开更多
关键词 virtual reality simulation ground surface roughness
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Exploring the use of virtual reality in surgical education 被引量:1
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作者 Georgios Ntakakis Christina Plomariti +3 位作者 Christos Frantzidis Panagiotis E Antoniou Panagiotis D Bamidis Georgios Tsoulfas 《World Journal of Transplantation》 2023年第2期36-43,共8页
Virtual reality(VR)technologies have rapidly developed in the past few years.The most common application of the technology,apart from gaming,is for educational purposes.In the field of healthcare,VR technologies have ... Virtual reality(VR)technologies have rapidly developed in the past few years.The most common application of the technology,apart from gaming,is for educational purposes.In the field of healthcare,VR technologies have been applied in several areas.Among them is surgical education.With the use of VR,surgical pathways along with the training of surgical skills can be explored safely,in a cost-effective manner.The aim of this mini-review was to explore the use of VR in surgical education and in the 3D reconstruction of internal organs and viable surgical pathways.Finally,based on the outcomes of the included studies,an ecosystem for the implementation of surgical training was proposed. 展开更多
关键词 Surgical education virtual reality Abdominal surgery simulation
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Three-dimensional visualization and virtual reality simulation role in hepatic surgery:Further research warranted 被引量:3
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作者 Faiza Ahmed Vinay Jahagirdar +1 位作者 Sravya Gudapati Mohamad Mouchli 《World Journal of Gastrointestinal Surgery》 SCIE 2022年第7期723-726,共4页
Artificial intelligence(AI)is the study of algorithms that enable machines to analyze and execute cognitive activities including problem solving,object and word recognition,reduce the inevitable errors to improve the ... Artificial intelligence(AI)is the study of algorithms that enable machines to analyze and execute cognitive activities including problem solving,object and word recognition,reduce the inevitable errors to improve the diagnostic accuracy,and decision-making.Hepatobiliary procedures are technically complex and the use of AI in perioperative management can improve patient outcomes as discussed below.Three-dimensional(3D)reconstruction of images obtained via ultrasound,computed tomography scan or magnetic resonance imaging,can help surgeons better visualize the surgical sites with added depth perception.Preoperative 3D planning is associated with lesser operative time and intraoperative complications.Also,a more accurate assessment is noted,which leads to fewer operative complications.Images can be converted into physical models with 3D printing technology,which can be of educational value to students and trainees.3D images can be combined to provide 3D visualization,which is used for preoperative navigation,allowing for more precise localization of tumors and vessels.Nevertheless,AI enables surgeons to provide better,personalized care for each patient. 展开更多
关键词 Artificial intelligence Three-dimensional printing Liver surgery virtual reality Preoperative planning simulation
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Digital earth, Virtual Reality and urban seismic disaster simulation 被引量:2
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作者 HE Jian-bang, HU Zhi-yong, YE Ze-tian, LI Hui-guo, WANG Jin-feng (State Key Laboratory of Resources & Environment Information Systems, Chinese Academy of Sciences, Beijing 100101, China) 《Journal of Geographical Sciences》 SCIE CSCD 2000年第2期119-128,共10页
US Vice President Al Gore's vision of Digital Earth applies us with prospects for brand-new ways of solving problems the earth is facing such as seismic disaster. ms paper first briefly introduces the concept of ... US Vice President Al Gore's vision of Digital Earth applies us with prospects for brand-new ways of solving problems the earth is facing such as seismic disaster. ms paper first briefly introduces the concept of Digital Earth. Then in the context of Digital Earth. the Origin, concept and application of Virtual Reality technology are reviewed. After that we present in detail our preliminary case study--CVR-USD (Computer Virtual Reality for Urban Seismic Disaster Simulation) System which aims to simulate and manage seismic disaster through integrating RS, GIS and VR technologies. For this system, we've built USD subsystem, developed SMVR software to implement CVR. and also developed a Spatial Dare Analysis Package to handle spatial data related to earthquake disaster. 展开更多
关键词 Digital Earth virtual reality seismic disaster simulation remote sensing GIS
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Virtual reality simulation in training endoscopic skills: A systematic review 被引量:2
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作者 Wenlan Zhang Xin Liu Bin Zheng 《Laparoscopic, Endoscopic and Robotic Surgery》 2021年第4期97-104,共8页
Objective:Training young physicians in gastrointestinal endoscopy through virtual reality(VR)simulators has become popular.It is important to evaluate the benefits and usefulness of this technology for teaching endosc... Objective:Training young physicians in gastrointestinal endoscopy through virtual reality(VR)simulators has become popular.It is important to evaluate the benefits and usefulness of this technology for teaching endoscopic skills.The objective of this literature review is to understand the benefits of VR technology through quantitative and qualitative examination of learning outcomes.Methods:A literature search of 7 databases was conducted.Studies which compared the effects of learning through VR simulation and another method of learning were included.In addition,studies were included if they evaluated learning outcomes on clinical patients.Participants could be medical residents,fellows,physicians,or nurses.Common outcomes measured across studies included subjective overall performance scores,total procedure times,rate of successful procedure completion,error rates,patient pain or discomfort,and measures of independence.Results:A total of 22 studies were included.Overall,VR simulation training was seen to be comparable or significantly better than clinical training,no training,other types of simulation,and another form of VR training.Many authors reported increasing patient safety,reducing stress and time constraints,and shortening the learning curve as advantages of VR simulation training.However,this form of training is also expensive and may result in the learning of bad habits.Conclusion:VR simulation technology can be a valuable form of educating endoscopy novices if properly supervised during training,and if there is also integration of clinical training. 展开更多
关键词 Gastrointestinal endoscopy virtual reality simulation PHYSICIAN TRAINING Endoscopic skill
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Virtual Reality Driving Simulation for Measuring Driver Behavior and Characteristics 被引量:1
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作者 Seyyed Meisam Taheri Kojiro Matsushita Minoru Sasaki 《Journal of Transportation Technologies》 2017年第2期123-132,共10页
This article provides new insights regarding driver behavior, techniques and adaptability. This study has been done because: 1) driving a vehicle is critical and one of the most common daily tasks;2) simulators are us... This article provides new insights regarding driver behavior, techniques and adaptability. This study has been done because: 1) driving a vehicle is critical and one of the most common daily tasks;2) simulators are used for the purpose of training and researching driver behavior and characteristics;3) the article addresses driver experience by involving new virtual reality technologies. A simulator has been used to assist novice drivers to learn how to drive in a very safe environment, and researching and collecting data for researchers has become easier due to this secure and user-friendly environment. The theoretical framework of this driving simulation has been designed by using the Unity3D game engine (5.4.f3 version) and was programmed with the C# programming language. To make the driving environment more realistic we, in addition, utilized the HTC Vive Virtual reality headset which is powered by Steamvr. We used Unity Game Engine to design our scenarios and maps because by doing this we are able to be more flexible with designing. In this study, we asked 10 people ranging from ages 19 - 37 to participate in this experiment. Four Japanese divers and six non-Japanese drivers engaged in this study, some of which do not have a driver’s license in Japan. A few Japanese drivers have a license and car, while others have a license but no car. In order to analyze the results of this experiment we are used MatlabR2016b to analyze the gathered data. The result of this research indicates that individual’s behavior and characteristics such as controlling the speed, remaining calm and relaxed when driving, driving at appropriate speeds depending on changes in road structures and etc. can affect their driving performance. 展开更多
关键词 DRIVER Behavior GAME Driving UNITY3D virtual reality simulation HTC
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Virtual Reality and Visual Simulation Technology in Platform Construction with Four Bucket Foundations Based on Secondary Development of Vega 被引量:2
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作者 张浦阳 丁红岩 +1 位作者 白智华 朱奇 《Transactions of Tianjin University》 EI CAS 2013年第6期398-403,共6页
The platform with bucket foundations can penetrate and migrate by underpressure/positive pressure technique caused by pumping water out/in the bucket. However, the construction process of bucket foundations cannot be ... The platform with bucket foundations can penetrate and migrate by underpressure/positive pressure technique caused by pumping water out/in the bucket. However, the construction process of bucket foundations cannot be clearly observed and effectively controlled due to the special nature of sea environment. By using an advanced simulation development tool of Multigen Creator, the visual construction simulation program for the platform with bucket foundations was developed to set up the virtual reality system with interaction control and observation in every view angle based on the secondary development technology of Vega platform. The application results show that the method is feasible and effective by simulating the whole construction process for the platform with four bucket foundations. 展开更多
关键词 bucket foundation virtual reality secondary development simulation Vega
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VR虚拟现实技术发展下的家具设计教学实践 被引量:1
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作者 范丽丽 《家具》 2024年第2期109-113,共5页
家具设计课程是理论与实践并重的课程,传统家具设计授课存在实践知识讲授不深入,家具设计陈设展示效果图制作方法陈旧,机械实践安全隐患大危险系数高,实训机械和家具材料投资过大且不能及时更新等问题。提出运用VR虚拟现实技术进行家具... 家具设计课程是理论与实践并重的课程,传统家具设计授课存在实践知识讲授不深入,家具设计陈设展示效果图制作方法陈旧,机械实践安全隐患大危险系数高,实训机械和家具材料投资过大且不能及时更新等问题。提出运用VR虚拟现实技术进行家具设计实践教学,虚拟现实技术可激发学习兴趣增强学习体验,实现情境学习促进知识吸收。虚拟现实技术支持学习环境创设,可实现技能实训。通过创建VR虚拟现实技术家具设计实践授课系统,以虚拟仿真技术的可视动态画面、虚拟仿真操作、反复虚拟操作、信息及时更新等,构建高度仿真的、可操作、生动的家具设计实践课程虚拟学习环境。 展开更多
关键词 vr虚拟现实技术 家具设计 实践教学
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5G与VR技术融合的机舱火灾应变平台开发
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作者 魏旻 王永坚 《集美大学学报(自然科学版)》 CAS 2024年第2期162-170,共9页
为开展船舶大型CO_(2)灭火系统、机舱灭火操作的训练,以集美大学教学实习船“育德”轮(载重吨6.4万t)为仿真对象,采用B/S架构,融合5G与虚拟现实(VR)技术优势,运用3DMax建模软件仿真“育德”轮大型CO_(2)灭火系统及机舱火灾场景,开发了... 为开展船舶大型CO_(2)灭火系统、机舱灭火操作的训练,以集美大学教学实习船“育德”轮(载重吨6.4万t)为仿真对象,采用B/S架构,融合5G与虚拟现实(VR)技术优势,运用3DMax建模软件仿真“育德”轮大型CO_(2)灭火系统及机舱火灾场景,开发了船舶机舱火灾应急应变虚拟仿真平台。经2年多的教学实践情况,证实了该平台的适用性和成效性。 展开更多
关键词 大型CO_(2)灭火系统 船舶机舱 机舱火灾应急应变 虚拟仿真 5G技术 vr技术
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基于VR技术的工业机器人操作技能训练虚拟仿真教学系统设计
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作者 周如胜 吴琛宗 《模具制造》 2024年第9期62-64,共3页
利用虚拟现实技术可以提高技术工人的工业机器人系统操作的职业技能培训效率,利用虚拟现实技术能够对机器人操作的运动轨迹进行模拟。对基于VR技术的工业机器人操作系统虚拟仿真训练系统设计进行了探讨,首先利用3D软件进行建模、并在Uni... 利用虚拟现实技术可以提高技术工人的工业机器人系统操作的职业技能培训效率,利用虚拟现实技术能够对机器人操作的运动轨迹进行模拟。对基于VR技术的工业机器人操作系统虚拟仿真训练系统设计进行了探讨,首先利用3D软件进行建模、并在Unity 3D软件中进行技能训练虚拟场景的搭建,模拟真实的机器人配置。充分利用VR技术特点,为学习者提供多感官沉浸式体验的训练系统,可以提升技能训练的学习效率,显著地降低现有培训的时间和经济成本。 展开更多
关键词 工业机器人 vr技术 虚拟仿真训练系统 Unity 3D
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The Effectiveness of Virtual Reality-Based Simulation in Health Professions Education Relating to Mental Illness: A Literature Review
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作者 Wai Hin Wan Angie Ho Yan Lam 《Health》 2019年第6期646-660,共15页
The proliferation of Virtual Reality-based tools has led to its increased usage in the field of education over the last decades owing to its increasingly realistic simulation and greater control over the 3D simulated ... The proliferation of Virtual Reality-based tools has led to its increased usage in the field of education over the last decades owing to its increasingly realistic simulation and greater control over the 3D simulated environment. The unique features of Virtual Reality (VR) simulation can provide learners with a hazard-free simulated environment allowing limitless failure attempts. Yet, good quality research to verify the effectiveness of VR simulation in training students of the health profession is still lacking. This literature review focuses on the effectiveness of virtual reality-based simulation in enhancing health profession students’ empathetic attitude relating to mental illness. Four databases were searched from January 1, 2007 to December 31, 2018. Of 1034 articles identified eligible in the databases, a total of 6 articles have met the criteria for inclusion in this review. Findings suggested that there is a clear relationship between VR simulation and an improvement on users’ empathy, attitudes, and knowledge relating to mental Illness. With the unique characteristic of experiential learning of VR simulation, there is a potential development of the VR simulation on empathy and attitude in healthcare education. Also, VR stimulation is found having a larger impact on the users’ empathy of users with a healthcare background compared to those without. Future studies should include more in-depth examination on the effect on the specificity of empathy and attitude of people with healthcare background, and in teaching a wider range of mental illnesses such as depression and general anxiety disorder. 展开更多
关键词 vr simulation Health Professions Education MENTAL Illness virtual reality EXPOSURE
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基于VR和AR技术的核应急医学救援仿真平台设计与实现
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作者 李珂娴 王海军 何颖 《医疗卫生装备》 CAS 2024年第9期50-56,共7页
目的:针对现实中核事故情景难模拟、现场医学救治训练逼真度不高、训练组织难等问题,设计一种核应急医学救援仿真平台。方法:该平台基于虚拟现实(virtual reality,VR)、增强现实(augmented reality,AR)、空间定位、全身动作捕捉、手势... 目的:针对现实中核事故情景难模拟、现场医学救治训练逼真度不高、训练组织难等问题,设计一种核应急医学救援仿真平台。方法:该平台基于虚拟现实(virtual reality,VR)、增强现实(augmented reality,AR)、空间定位、全身动作捕捉、手势模拟和三维建模等技术构建,通过Unity3D平台、3D Studio Max软件开发,采用Visual Studio编程,主要由硬件系统和软件系统组成。硬件系统主要包括AR训练设备和VR训练设备,其中,AR训练设备包括表面污染检测仪模拟器、单兵洗消器模拟器、AR眼镜等,VR训练设备包括VR眼镜、大空间定位设备、背负式计算机、数据手套、全身动作捕捉设备等。软件系统主要包括理论知识教学、理论知识考核、VR/AR实践教学训练、VR/AR考核评估等模块。结果:采用该系统可实现核事故医学应急仿真协同训练,并可以有效开展考核和评估。结论:该平台解决了核应急医学救援教学及训练组织和实施困难的现实问题,有效提高了教学及训练质量。 展开更多
关键词 vr AR 核应急医学救援 仿真平台 虚拟仿真
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