With the development of virtual test,the computation of the effect of different weather conditions on electromagnetic wave propagation is required in many simulation systems. Firstly,this paper presents a unique point...With the development of virtual test,the computation of the effect of different weather conditions on electromagnetic wave propagation is required in many simulation systems. Firstly,this paper presents a unique point of view for computing the electromagnetic wave attenuation ratio under different weather conditions by means of an independent electromagnetic wave propagation component that can be directly implemented in virtual test, and is easy to configure and easy to reuse. We present an analysis of the principles of electromagnetic wave propagation and the algorithms designed for realization of various propagation models within the electromagnetic wave propagation component. Secondly,this paper presents a use-case analysis and outlines the design of the component,verifies the developed models under various weather conditions,and obtains equivalent values as those obtained theoretically. Finally,we build a virtual test system,verify the system in different weather conditions,and again obtain equivalent values to those obtained theoretically. The algorithms in the electromagnetic wave propagation component are developed in the C language, which substantially improves the computational speed,and meets the real-time requirements of the virtual testing platform.展开更多
Virtual instrument is playing the important role in automatic test system. This paper introduces a composition of a virtual instrument automatic test system and takes the VXIbus based a test software platform which is...Virtual instrument is playing the important role in automatic test system. This paper introduces a composition of a virtual instrument automatic test system and takes the VXIbus based a test software platform which is developed by CAT lab of the UESTC as an example. Then a method to model this system based on Petri net is proposed. Through this method, we can analyze the test task scheduling to prevent the deadlock or resources conflict. At last, this paper analyzes the feasibility of this method.展开更多
The need for efficient and reproducible development processes for sensor and perception systems is growing with their increased use in modern vehicles. Such processes can be achieved by using virtual test environments...The need for efficient and reproducible development processes for sensor and perception systems is growing with their increased use in modern vehicles. Such processes can be achieved by using virtual test environments and virtual sensor models. In the context of this, the present paper documents the development of a sensor model for depth estimation of virtual three-dimensional scenarios. For this purpose, the geometric and algorithmic principles of stereoscopic camera systems are recreated in a virtual form. The model is implemented as a subroutine in the Epic Games Unreal Engine, which is one of the most common Game Engines. Its architecture consists of several independent procedures that enable a local depth estimation, but also a reconstruction of a whole three-dimensional scenery. In addition, a separate programme for calibrating the model is presented. In addition to the basic principles, the architecture and the implementation, this work also documents the evaluation of the model created. It is shown that the model meets specifically defined requirements for real-time capability and the accuracy of the evaluation. Thus, it is suitable for the virtual testing of common algorithms and highly automated driving functions.展开更多
基金Sponsored by the National Natural Science Foundation of China(Grant No.61201305)
文摘With the development of virtual test,the computation of the effect of different weather conditions on electromagnetic wave propagation is required in many simulation systems. Firstly,this paper presents a unique point of view for computing the electromagnetic wave attenuation ratio under different weather conditions by means of an independent electromagnetic wave propagation component that can be directly implemented in virtual test, and is easy to configure and easy to reuse. We present an analysis of the principles of electromagnetic wave propagation and the algorithms designed for realization of various propagation models within the electromagnetic wave propagation component. Secondly,this paper presents a use-case analysis and outlines the design of the component,verifies the developed models under various weather conditions,and obtains equivalent values as those obtained theoretically. Finally,we build a virtual test system,verify the system in different weather conditions,and again obtain equivalent values to those obtained theoretically. The algorithms in the electromagnetic wave propagation component are developed in the C language, which substantially improves the computational speed,and meets the real-time requirements of the virtual testing platform.
基金Supported by the Ministry of Education for Ph. D (20030614006)
文摘Virtual instrument is playing the important role in automatic test system. This paper introduces a composition of a virtual instrument automatic test system and takes the VXIbus based a test software platform which is developed by CAT lab of the UESTC as an example. Then a method to model this system based on Petri net is proposed. Through this method, we can analyze the test task scheduling to prevent the deadlock or resources conflict. At last, this paper analyzes the feasibility of this method.
文摘The need for efficient and reproducible development processes for sensor and perception systems is growing with their increased use in modern vehicles. Such processes can be achieved by using virtual test environments and virtual sensor models. In the context of this, the present paper documents the development of a sensor model for depth estimation of virtual three-dimensional scenarios. For this purpose, the geometric and algorithmic principles of stereoscopic camera systems are recreated in a virtual form. The model is implemented as a subroutine in the Epic Games Unreal Engine, which is one of the most common Game Engines. Its architecture consists of several independent procedures that enable a local depth estimation, but also a reconstruction of a whole three-dimensional scenery. In addition, a separate programme for calibrating the model is presented. In addition to the basic principles, the architecture and the implementation, this work also documents the evaluation of the model created. It is shown that the model meets specifically defined requirements for real-time capability and the accuracy of the evaluation. Thus, it is suitable for the virtual testing of common algorithms and highly automated driving functions.