The need for efficient and reproducible development processes for sensor and perception systems is growing with their increased use in modern vehicles. Such processes can be achieved by using virtual test environments...The need for efficient and reproducible development processes for sensor and perception systems is growing with their increased use in modern vehicles. Such processes can be achieved by using virtual test environments and virtual sensor models. In the context of this, the present paper documents the development of a sensor model for depth estimation of virtual three-dimensional scenarios. For this purpose, the geometric and algorithmic principles of stereoscopic camera systems are recreated in a virtual form. The model is implemented as a subroutine in the Epic Games Unreal Engine, which is one of the most common Game Engines. Its architecture consists of several independent procedures that enable a local depth estimation, but also a reconstruction of a whole three-dimensional scenery. In addition, a separate programme for calibrating the model is presented. In addition to the basic principles, the architecture and the implementation, this work also documents the evaluation of the model created. It is shown that the model meets specifically defined requirements for real-time capability and the accuracy of the evaluation. Thus, it is suitable for the virtual testing of common algorithms and highly automated driving functions.展开更多
Remote data monitoring system which adopts virtual instrument usually applies data sharing, acquisition and remote transmission technology via internet. It is able to finish concurrent data acquisition and processing ...Remote data monitoring system which adopts virtual instrument usually applies data sharing, acquisition and remote transmission technology via internet. It is able to finish concurrent data acquisition and processing for multi-user and multi-task and also build a personalized virtual testing environment for more people but with fewer instruments. In this paper, we' 11 elaborate on the design and implementation of information sharing platform through a typical example of how to build multi-user concurrent virtual testing environment based on the virtnal software LabVIEW.展开更多
文摘The need for efficient and reproducible development processes for sensor and perception systems is growing with their increased use in modern vehicles. Such processes can be achieved by using virtual test environments and virtual sensor models. In the context of this, the present paper documents the development of a sensor model for depth estimation of virtual three-dimensional scenarios. For this purpose, the geometric and algorithmic principles of stereoscopic camera systems are recreated in a virtual form. The model is implemented as a subroutine in the Epic Games Unreal Engine, which is one of the most common Game Engines. Its architecture consists of several independent procedures that enable a local depth estimation, but also a reconstruction of a whole three-dimensional scenery. In addition, a separate programme for calibrating the model is presented. In addition to the basic principles, the architecture and the implementation, this work also documents the evaluation of the model created. It is shown that the model meets specifically defined requirements for real-time capability and the accuracy of the evaluation. Thus, it is suitable for the virtual testing of common algorithms and highly automated driving functions.
文摘Remote data monitoring system which adopts virtual instrument usually applies data sharing, acquisition and remote transmission technology via internet. It is able to finish concurrent data acquisition and processing for multi-user and multi-task and also build a personalized virtual testing environment for more people but with fewer instruments. In this paper, we' 11 elaborate on the design and implementation of information sharing platform through a typical example of how to build multi-user concurrent virtual testing environment based on the virtnal software LabVIEW.