Objective: To compare the learning of visually impaired individuals after the use of the educational game “Drugs: playing it clean”. Method: Quasi-experimental, comparative, before-after study. Results: The particip...Objective: To compare the learning of visually impaired individuals after the use of the educational game “Drugs: playing it clean”. Method: Quasi-experimental, comparative, before-after study. Results: The participants’ mean age in Brazil was lower than in Portugal;a significant difference in information acquisition was found between the pre and post-test for the low-complexity (Brazil p = 0.018 and Portugal p = 0.002), without a difference in the number of correct answers for the medium/high-complexity questions between the two countries (p = 0.655 and p = 0.0792);when comparing the number of correct answers before and after the game intervention, an increase was found in Brazil and Portugal, respectively (21.8% - 61.1%;11.2% - 38.9%);a significant difference was found in the number of correct answers between the low and medium/high-complexity questions (p = 0.030). Conclusion: The educational game permits information access and can be used as a teaching-learning strategy.展开更多
The purpose of this research is the design and implementation of a support system for learning programming. To archive this purpose, in this article, we propose a Puzzle Programming System that uses jigsaw puzzles as ...The purpose of this research is the design and implementation of a support system for learning programming. To archive this purpose, in this article, we propose a Puzzle Programming System that uses jigsaw puzzles as an example of the application of physical visualization, which visualizes logical constraints to physical ones. This Puzzle Programming System aims to teach basic programming concepts by presenting the invisible constraints of programming language syntax using the visual constraints of jigsaw puzzle pieces. This system runs on an Apple iPad and was developed using the Unity game engine. We used YAML as a data format for serializing structured data for data management. By inviting high school students to try out a prototype, we could confirm the usefulness of the Puzzle Programming System. The experimental evaluation results also shed light on aspects of the game that need to be redesigned and parts where the visual programming model needs to be modified and expanded.展开更多
近些年来,计算机行业发展十分迅速,随着计算机软件和硬件的发展,电子游戏行业也迅速发展起来。电子游戏行业慢慢变成了国家产业的重要组成部分之一。以Visual Studio 2019为开发环境设计并开发一款酷跑小游戏。主要完成以下几项基本工...近些年来,计算机行业发展十分迅速,随着计算机软件和硬件的发展,电子游戏行业也迅速发展起来。电子游戏行业慢慢变成了国家产业的重要组成部分之一。以Visual Studio 2019为开发环境设计并开发一款酷跑小游戏。主要完成以下几项基本工作。一是对项目的需求等重要技术进行了简单的分析以及介绍;二是基于C语言对系统进行了总体设计以及流程设计;三是通过VS2019实现编程;四是对该游戏的性能和功能进行了综合的测试评估,并且给了测试用例表格。展开更多
文摘Objective: To compare the learning of visually impaired individuals after the use of the educational game “Drugs: playing it clean”. Method: Quasi-experimental, comparative, before-after study. Results: The participants’ mean age in Brazil was lower than in Portugal;a significant difference in information acquisition was found between the pre and post-test for the low-complexity (Brazil p = 0.018 and Portugal p = 0.002), without a difference in the number of correct answers for the medium/high-complexity questions between the two countries (p = 0.655 and p = 0.0792);when comparing the number of correct answers before and after the game intervention, an increase was found in Brazil and Portugal, respectively (21.8% - 61.1%;11.2% - 38.9%);a significant difference was found in the number of correct answers between the low and medium/high-complexity questions (p = 0.030). Conclusion: The educational game permits information access and can be used as a teaching-learning strategy.
文摘The purpose of this research is the design and implementation of a support system for learning programming. To archive this purpose, in this article, we propose a Puzzle Programming System that uses jigsaw puzzles as an example of the application of physical visualization, which visualizes logical constraints to physical ones. This Puzzle Programming System aims to teach basic programming concepts by presenting the invisible constraints of programming language syntax using the visual constraints of jigsaw puzzle pieces. This system runs on an Apple iPad and was developed using the Unity game engine. We used YAML as a data format for serializing structured data for data management. By inviting high school students to try out a prototype, we could confirm the usefulness of the Puzzle Programming System. The experimental evaluation results also shed light on aspects of the game that need to be redesigned and parts where the visual programming model needs to be modified and expanded.
文摘近些年来,计算机行业发展十分迅速,随着计算机软件和硬件的发展,电子游戏行业也迅速发展起来。电子游戏行业慢慢变成了国家产业的重要组成部分之一。以Visual Studio 2019为开发环境设计并开发一款酷跑小游戏。主要完成以下几项基本工作。一是对项目的需求等重要技术进行了简单的分析以及介绍;二是基于C语言对系统进行了总体设计以及流程设计;三是通过VS2019实现编程;四是对该游戏的性能和功能进行了综合的测试评估,并且给了测试用例表格。