Voronoi diagram is founded by using computational geometry based on originaldistribution of the waypoints, and then the elements from Voronoi diagram are metamorphosed by usingthe rule for airsppce partition, and the ...Voronoi diagram is founded by using computational geometry based on originaldistribution of the waypoints, and then the elements from Voronoi diagram are metamorphosed by usingthe rule for airsppce partition, and the controller's workload is accounted in each element that ismade up of Metamorphic Voronoi polygon. Then in accordance with the rule about balance ofcontroller's workload, Simulated Annealing algorithm (SA) is used to achieve the optimization ofcombination of those elements , and the new resolution has satisfied the restriction of two rulesfor airspace partition. Therefore, the boundaries of the aggregates of these elements are theoptimal borderlines of sectors. The result of actual airspace design example validates therationality of the sector optimization method presented in this paper.展开更多
With the development of computer graphics, the three-dimensional (3D) visualization brings new technological revolution to the traditional cartography. Therefore, the topographic 3D-map emerges to adapt to this techno...With the development of computer graphics, the three-dimensional (3D) visualization brings new technological revolution to the traditional cartography. Therefore, the topographic 3D-map emerges to adapt to this technological revolution, and the applications of topographic 3D-map are spread rapidly to other relevant fields due to its incomparable advantage. The researches on digital map and the construction of map database offer strong technical support and abundant data source for this new technology, so the research and development of topographic 3D-map will receive greater concern. The basic data of the topographic 3D-map are rooted mainly in digital map and its basic model is derived from digital elevation model (DEM) and 3D-models of other DEM-based geographic features. In view of the potential enormous data and the complexity of geographic features, the dynamic representation of geographic information becomes the focus of the research of topographic 3D-map and also the prerequisite condition of 3D query and analysis. In addition to the equipment of hardware that are restraining, to a certain extent, the 3D representation, the data organization structure of geographic information will be the core problem of research on 3D-map. Level of detail (LOD), space partitioning, dynamic object loading (DOL) and object culling are core technologies of the dynamic 3D representation. The object- selection, attribute-query and model-editing are important functions and interaction tools for users with 3D-maps provided by topographic 3D-map system, all of which are based on the data structure of the 3D-model. This paper discusses the basic theories, concepts and cardinal principles of topographic 3D-map, expounds the basic way to organize the scene hierarchy of topographic 3D-map based on the node mechanism and studies the dynamic representation technologies of topographic 3D-map based on LOD, space partitioning, DOL and object culling. Moreover, such interactive operation functions are explored, in this paper, as spatial query, scene editing and management of topographic 3D-map. Finally, this paper describes briefly the applications of topographic 3D-map in its related fields.展开更多
A new method for sector optimum partition of airspace is proposed by dividing the fright altitude into several layers according to the distribution characteristics of the controller's workloads in an airspace. On the...A new method for sector optimum partition of airspace is proposed by dividing the fright altitude into several layers according to the distribution characteristics of the controller's workloads in an airspace. On the basis of the original distribution of the waypoints at each level of altitude, the sweel5 line algorithm of Voronoi diagram is used to divide them into certain polygons ( elements), and the controller's workloads are calculated in each Voronoi polygon. Then by the rule about balance of controller's workload and by adding conditions of control handover or coordination for the sector, a mathematical model for the controller's workload based sector optimization is built. By the model, the Voronoi polygons are optimally partitioned. As a result, a 3D sector optimum partition of the whole airspace is formed by combining the sector optimum partitions at every layer. The actual airspace partition for Xiamen Airport has proved the reasonability and effectiveness of the 3D sector optimum partition of airspace proposed.展开更多
文摘Voronoi diagram is founded by using computational geometry based on originaldistribution of the waypoints, and then the elements from Voronoi diagram are metamorphosed by usingthe rule for airsppce partition, and the controller's workload is accounted in each element that ismade up of Metamorphic Voronoi polygon. Then in accordance with the rule about balance ofcontroller's workload, Simulated Annealing algorithm (SA) is used to achieve the optimization ofcombination of those elements , and the new resolution has satisfied the restriction of two rulesfor airspace partition. Therefore, the boundaries of the aggregates of these elements are theoptimal borderlines of sectors. The result of actual airspace design example validates therationality of the sector optimization method presented in this paper.
文摘With the development of computer graphics, the three-dimensional (3D) visualization brings new technological revolution to the traditional cartography. Therefore, the topographic 3D-map emerges to adapt to this technological revolution, and the applications of topographic 3D-map are spread rapidly to other relevant fields due to its incomparable advantage. The researches on digital map and the construction of map database offer strong technical support and abundant data source for this new technology, so the research and development of topographic 3D-map will receive greater concern. The basic data of the topographic 3D-map are rooted mainly in digital map and its basic model is derived from digital elevation model (DEM) and 3D-models of other DEM-based geographic features. In view of the potential enormous data and the complexity of geographic features, the dynamic representation of geographic information becomes the focus of the research of topographic 3D-map and also the prerequisite condition of 3D query and analysis. In addition to the equipment of hardware that are restraining, to a certain extent, the 3D representation, the data organization structure of geographic information will be the core problem of research on 3D-map. Level of detail (LOD), space partitioning, dynamic object loading (DOL) and object culling are core technologies of the dynamic 3D representation. The object- selection, attribute-query and model-editing are important functions and interaction tools for users with 3D-maps provided by topographic 3D-map system, all of which are based on the data structure of the 3D-model. This paper discusses the basic theories, concepts and cardinal principles of topographic 3D-map, expounds the basic way to organize the scene hierarchy of topographic 3D-map based on the node mechanism and studies the dynamic representation technologies of topographic 3D-map based on LOD, space partitioning, DOL and object culling. Moreover, such interactive operation functions are explored, in this paper, as spatial query, scene editing and management of topographic 3D-map. Finally, this paper describes briefly the applications of topographic 3D-map in its related fields.
基金The National Natural Science Foundation of China (No.60472117)
文摘A new method for sector optimum partition of airspace is proposed by dividing the fright altitude into several layers according to the distribution characteristics of the controller's workloads in an airspace. On the basis of the original distribution of the waypoints at each level of altitude, the sweel5 line algorithm of Voronoi diagram is used to divide them into certain polygons ( elements), and the controller's workloads are calculated in each Voronoi polygon. Then by the rule about balance of controller's workload and by adding conditions of control handover or coordination for the sector, a mathematical model for the controller's workload based sector optimization is built. By the model, the Voronoi polygons are optimally partitioned. As a result, a 3D sector optimum partition of the whole airspace is formed by combining the sector optimum partitions at every layer. The actual airspace partition for Xiamen Airport has proved the reasonability and effectiveness of the 3D sector optimum partition of airspace proposed.