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Simulating unmanned aerial vehicle flight control and collision detection
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作者 Mengtian Liu Meng Gai Shunnan Lai 《Visual Computing for Industry,Biomedicine,and Art》 2019年第1期38-44,共7页
An unmanned aerial vehicle(UAV)is a small,fast aircraft with many useful features.It is widely used in military reconnaissance,aerial photography,searches,and other fields;it also has very good practical-application a... An unmanned aerial vehicle(UAV)is a small,fast aircraft with many useful features.It is widely used in military reconnaissance,aerial photography,searches,and other fields;it also has very good practical-application and development prospects.Since the UAV’s flight orientation is easily changeable,its orientation and flight path are difficult to control,leading to its high damage rate.Therefore,UAV flight-control technology has become the focus of attention.This study focuses on simulating a UAV’s flight and orientation control,and detecting collisions between a UAV and objects in a complex virtual environment.The proportional-integral-derivative control algorithm is used to control the orientation and position of the UAV in a virtual environment.A version of the bounding-box method that combines a grid with a k-dimensional tree is adopted in this paper,to improve the system performance and accelerate the collision-detection process.This provides a practical method for future studies on UAV flight position and orientation control,collision detection,etc. 展开更多
关键词 Unmanned aerial vehicle Proportional-integral-derivative control algorithm Orientation control Position control GRID k-dimensional tree Collision detection
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Clustering and merging for real-time forest rendering
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作者 Ouyang Taoxu Lai Shunnan Li Sheng 《Computer Aided Drafting,Design and Manufacturing》 2016年第1期1-6,共6页
Rendering of large-scale forest scenes is a challenging task,whose highly geometric complexity will put heavy burden on current graphics hardware.When navigating the scene,the overall visual result is generally consid... Rendering of large-scale forest scenes is a challenging task,whose highly geometric complexity will put heavy burden on current graphics hardware.When navigating the scene,the overall visual result is generally considered as the core concern.A new method is proposed in this paper for large-scale forest rendering using clustering and merging strategies.Our method improves the rendering effect by clustering polygons according to the point information with relation to neighbours.A fast forest rendering system is developed accordingly.The relative techniques in the system can improve the visual quality on demand of different applications. 展开更多
关键词 cluster analysis polygon merging texture merging large-scale rendering
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An efficient spatial anti-aliasing method for deferred shading
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作者 Ye Chengchun Lai Shunnan Li Sheng 《Computer Aided Drafting,Design and Manufacturing》 2017年第2期57-63,共7页
In recent years, image-based anti-aliasing techniques have been widely investigated in real-time computer graphics. Compared to traditional routine of anti-aliasing, image-based methods, which combined with deferred s... In recent years, image-based anti-aliasing techniques have been widely investigated in real-time computer graphics. Compared to traditional routine of anti-aliasing, image-based methods, which combined with deferred shading, can efficiently decouple anti-aliasing step from standard graphics pipeline. However, most of the existing image-based methods consume video memory, bandwidth and computation resources heavily. In this paper, we propose an optimized anti-aliasing method, which can efficiently reduce the multi-sampling rate by a multi-sampling mask. We carefully designed the rendering system to avoid serial execution on branch divergence, by utilizing both modern GPU's features and latest shader model. Experimental results demonstrate that our method can achieve high-quality synthesized image with real-time performance. 展开更多
关键词 ANTI-ALIASING deferred shading compute shader execution divergence
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