In the latest years,researchers from the industry and academia extensively applied machine learning algorithms in a broad range of domains.The goal of this special issue is to illustrate the most recent applications o...In the latest years,researchers from the industry and academia extensively applied machine learning algorithms in a broad range of domains.The goal of this special issue is to illustrate the most recent applications of deep learning methods in a range of real-life domains and to show the practical utility of these techniques.A particular attention goes towards methods to process network data that is capable of modelling complex artificial and natural systems as the interactions of a multitude of simpler entities.展开更多
With the eruption of big data,practical recommendation schemes are now very important in various fields,including e-commerce,social networks,and a number of web-based services.Nowadays,there exist many personalized mo...With the eruption of big data,practical recommendation schemes are now very important in various fields,including e-commerce,social networks,and a number of web-based services.Nowadays,there exist many personalized movie recommendation schemes utilizing publicly available movie datasets(e.g.,MovieLens and Netflix),and returning improved performance metrics(e.g.,Root-Mean-Square Error(RMSE)).However,two fundamental issues faced by movie recommendation systems are still neglected:first,scalability,and second,practical usage feedback and verification based on real implementation.In particular,Collaborative Filtering(CF)is one of the major prevailing techniques for implementing recommendation systems.However,traditional CF schemes suffer from a time complexity problem,which makes them bad candidates for real-world recommendation systems.In this paper,we address these two issues.Firstly,a simple but high-efficient recommendation algorithm is proposed,which exploits users1 profile attributes to partition them into several clusters.For each cluster,a virtual opinion leader is conceived to represent the whole cluster,such that the dimension of the original useritem matrix can be significantly reduced,then a Weighted Slope One-VU method is designed and applied to the virtual opinion leader-item matrix to obtain the recommendation results.Compared to traditional clusteringbased CF recommendation schemes,our method can significantly reduce the time complexity,while achieving comparable recommendation performance.Furthermore,we have constructed a real personalized web-based movie recommendation system,MovieWatch,opened it to the public,collected user feedback on recommendations,and evaluated the feasibility and accuracy of our system based on this real-world data.展开更多
Online advertising click-through rate(CTR) prediction is aimed at predicting the probability of a user clicking an ad,and it has undergone considerable development in recent years.One of the hot topics in this area is...Online advertising click-through rate(CTR) prediction is aimed at predicting the probability of a user clicking an ad,and it has undergone considerable development in recent years.One of the hot topics in this area is the construction of feature interactions to facilitate accurate prediction.Factorization machine provides second-order feature interactions by linearly multiplying hidden feature factors.However,real-world data present a complex and nonlinear structure.Hence,second-order feature interactions are unable to represent cross information adequately.This drawback has been addressed using deep neural networks(DNNs),which enable high-order nonlinear feature interactions.However,DNN-based feature interactions cannot easily optimize deep structures because of the absence of cross information in the original features.In this study,we propose an effective CTR prediction algorithm called CAN,which explicitly exploits the benefits of attention mechanisms and DNN models.The attention mechanism is used to provide rich and expressive low-order feature interactions and facilitate the optimization of DNN-based predictors that implicitly incorporate high-order nonlinear feature interactions.The experiments using two real datasets demonstrate that our proposed CAN model performs better than other cross feature-and DNN-based predictors.展开更多
Interactive Recommendation(IR)formulates the recommendation as a multi-step decision-making process which can actively utilize the individuals’feedback in multiple steps and optimize the long-term user benefit of rec...Interactive Recommendation(IR)formulates the recommendation as a multi-step decision-making process which can actively utilize the individuals’feedback in multiple steps and optimize the long-term user benefit of recommendation.Deep Reinforcement Learning(DRL)has witnessed great application in IR for ecommerce.However,user cold-start problem impairs the learning process of the DRL-based recommendation scheme.Moreover,most existing DRL-based recommendations ignore user relationships or only consider the single-hop social relationships,which cannot fully utilize the social network.The fact that those schemes can not capture the multiple-hop social relationships among users in IR will result in a sub-optimal recommendation.To address the above issues,this paper proposes a Social Graph Neural network-based interactive Recommendation scheme(SGNR),which is a multiple-hop social relationships enhanced DRL framework.Within this framework,the multiple-hop social relationships among users are extracted from the social network via the graph neural network which can sufficiently take advantage of the social network to provide more personalized recommendations and effectively alleviate the user cold-start problem.The experimental results on two real-world datasets demonstrate that the proposed SGNR outperforms other state-of-the-art DRL-based methods that fail to consider social relationships or only consider single-hop social relationships.展开更多
Currently, mobile devices (e.g., smartphones) are equipped with multiple wireless interfaces and rich builtin functional sensors that possess powerful computation and communication capabilities, and enable numerous ...Currently, mobile devices (e.g., smartphones) are equipped with multiple wireless interfaces and rich builtin functional sensors that possess powerful computation and communication capabilities, and enable numerous Mobile Crowdsourced Sensing (MCS) applications. Generally, an MCS system is composed of three components: a publisher of sensing tasks, crowd participants who complete the crowdsourced tasks for some kinds of rewards, and the crowdsourcing platform that facilitates the interaction between publishers and crowd participants. Incentives are a fundamental issue in MCS. This paper proposes an integrated incentive framework for MCS, which appropriately utilizes three widely used incentive methods: reverse auction, gamification, and reputation updating. Firstly, a reverse-auction-based two-round participant selection mechanism is proposed to incentivize crowds to actively participate and provide high-quality sensing data. Secondly, in order to avoid untruthful publisher feedback about sensing-data quality, a gamification-based verification mechanism is designed to evaluate the truthfulness of the publisher's feedback. Finally, the platform updates the reputation of both participants and publishers based on their corresponding behaviors. This integrated incentive mechanism can motivate participants to provide high-quality sensed contents, stimulate publishers to give truthful feedback, and make the platform profitable.展开更多
文摘In the latest years,researchers from the industry and academia extensively applied machine learning algorithms in a broad range of domains.The goal of this special issue is to illustrate the most recent applications of deep learning methods in a range of real-life domains and to show the practical utility of these techniques.A particular attention goes towards methods to process network data that is capable of modelling complex artificial and natural systems as the interactions of a multitude of simpler entities.
文摘With the eruption of big data,practical recommendation schemes are now very important in various fields,including e-commerce,social networks,and a number of web-based services.Nowadays,there exist many personalized movie recommendation schemes utilizing publicly available movie datasets(e.g.,MovieLens and Netflix),and returning improved performance metrics(e.g.,Root-Mean-Square Error(RMSE)).However,two fundamental issues faced by movie recommendation systems are still neglected:first,scalability,and second,practical usage feedback and verification based on real implementation.In particular,Collaborative Filtering(CF)is one of the major prevailing techniques for implementing recommendation systems.However,traditional CF schemes suffer from a time complexity problem,which makes them bad candidates for real-world recommendation systems.In this paper,we address these two issues.Firstly,a simple but high-efficient recommendation algorithm is proposed,which exploits users1 profile attributes to partition them into several clusters.For each cluster,a virtual opinion leader is conceived to represent the whole cluster,such that the dimension of the original useritem matrix can be significantly reduced,then a Weighted Slope One-VU method is designed and applied to the virtual opinion leader-item matrix to obtain the recommendation results.Compared to traditional clusteringbased CF recommendation schemes,our method can significantly reduce the time complexity,while achieving comparable recommendation performance.Furthermore,we have constructed a real personalized web-based movie recommendation system,MovieWatch,opened it to the public,collected user feedback on recommendations,and evaluated the feasibility and accuracy of our system based on this real-world data.
文摘Online advertising click-through rate(CTR) prediction is aimed at predicting the probability of a user clicking an ad,and it has undergone considerable development in recent years.One of the hot topics in this area is the construction of feature interactions to facilitate accurate prediction.Factorization machine provides second-order feature interactions by linearly multiplying hidden feature factors.However,real-world data present a complex and nonlinear structure.Hence,second-order feature interactions are unable to represent cross information adequately.This drawback has been addressed using deep neural networks(DNNs),which enable high-order nonlinear feature interactions.However,DNN-based feature interactions cannot easily optimize deep structures because of the absence of cross information in the original features.In this study,we propose an effective CTR prediction algorithm called CAN,which explicitly exploits the benefits of attention mechanisms and DNN models.The attention mechanism is used to provide rich and expressive low-order feature interactions and facilitate the optimization of DNN-based predictors that implicitly incorporate high-order nonlinear feature interactions.The experiments using two real datasets demonstrate that our proposed CAN model performs better than other cross feature-and DNN-based predictors.
文摘Interactive Recommendation(IR)formulates the recommendation as a multi-step decision-making process which can actively utilize the individuals’feedback in multiple steps and optimize the long-term user benefit of recommendation.Deep Reinforcement Learning(DRL)has witnessed great application in IR for ecommerce.However,user cold-start problem impairs the learning process of the DRL-based recommendation scheme.Moreover,most existing DRL-based recommendations ignore user relationships or only consider the single-hop social relationships,which cannot fully utilize the social network.The fact that those schemes can not capture the multiple-hop social relationships among users in IR will result in a sub-optimal recommendation.To address the above issues,this paper proposes a Social Graph Neural network-based interactive Recommendation scheme(SGNR),which is a multiple-hop social relationships enhanced DRL framework.Within this framework,the multiple-hop social relationships among users are extracted from the social network via the graph neural network which can sufficiently take advantage of the social network to provide more personalized recommendations and effectively alleviate the user cold-start problem.The experimental results on two real-world datasets demonstrate that the proposed SGNR outperforms other state-of-the-art DRL-based methods that fail to consider social relationships or only consider single-hop social relationships.
基金supported in part by the National Natural Science Foundation of China(No.61171092)in part by the Jiangsu Educational Bureau Project(No.14KJA510004)
文摘Currently, mobile devices (e.g., smartphones) are equipped with multiple wireless interfaces and rich builtin functional sensors that possess powerful computation and communication capabilities, and enable numerous Mobile Crowdsourced Sensing (MCS) applications. Generally, an MCS system is composed of three components: a publisher of sensing tasks, crowd participants who complete the crowdsourced tasks for some kinds of rewards, and the crowdsourcing platform that facilitates the interaction between publishers and crowd participants. Incentives are a fundamental issue in MCS. This paper proposes an integrated incentive framework for MCS, which appropriately utilizes three widely used incentive methods: reverse auction, gamification, and reputation updating. Firstly, a reverse-auction-based two-round participant selection mechanism is proposed to incentivize crowds to actively participate and provide high-quality sensing data. Secondly, in order to avoid untruthful publisher feedback about sensing-data quality, a gamification-based verification mechanism is designed to evaluate the truthfulness of the publisher's feedback. Finally, the platform updates the reputation of both participants and publishers based on their corresponding behaviors. This integrated incentive mechanism can motivate participants to provide high-quality sensed contents, stimulate publishers to give truthful feedback, and make the platform profitable.