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Advancing Fog Effect on VRML and X3D Using Local Fog Density
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作者 Seongah Chin 《潍坊学院学报》 2004年第4期9-11,4,共4页
In this paper an improved fog effect algorithm in VRML and X3 D is presented with respect to expressing density. The fundamental idea in the approach is to adapt local fog density having influence on Iocal regions wit... In this paper an improved fog effect algorithm in VRML and X3 D is presented with respect to expressing density. The fundamental idea in the approach is to adapt local fog density having influence on Iocal regions with various grades of fog density whereas existing VRML and X3 D only make use of global fog effect. Several filters for making different fog density are presented along with experiments showing the correctness of the proposed method. 展开更多
关键词 FOG VRML natural scene distance conefficient
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