期刊文献+
共找到2篇文章
< 1 >
每页显示 20 50 100
Acquiring non-parametric scattering phase function from a single image 被引量:1
1
作者 Yuki Minetomo Hiroyuki Kubo +2 位作者 Takuya Funatomi Mikio Shinya Yasuhiro Mukaigawa 《Computational Visual Media》 CSCD 2018年第4期323-331,共9页
Acquiring accurate scattering properties is important for rendering translucent materials. In particular, the phase function, which determines the distribution of scattering directions, plays a significant role in the... Acquiring accurate scattering properties is important for rendering translucent materials. In particular, the phase function, which determines the distribution of scattering directions, plays a significant role in the appearance of a material. We propose a distinctive scattering theory that approximates the effect of single scattering to acquire the non-parametric phase function from a single image. Furthermore, in various experiments, we measured the phase functions from several real diluted media and rendered images of these materials to evaluate the effectiveness of our theory. 展开更多
关键词 SCATTERING PHASE FUNCTION MEASUREMENT RENDERING
原文传递
A method for estimating the errors in many-light rendering with supersampling
2
作者 Hirokazu Sakai Kosuke Nabata +1 位作者 Shinya Yasuaki Kei Iwasaki 《Computational Visual Media》 CSCD 2019年第2期151-160,共10页
In many-light rendering, a variety of visual and illumination effects, including anti-aliasing,depth of field, volumetric scattering, and subsurface scattering, are combined to create a number of virtual point lights(... In many-light rendering, a variety of visual and illumination effects, including anti-aliasing,depth of field, volumetric scattering, and subsurface scattering, are combined to create a number of virtual point lights(VPLs). This is done in order to simplify computation of the resulting illumination. Naive approaches that sum the direct illumination from many VPLs are computationally expensive;scalable methods can be computed more efficiently by clustering VPLs, and then estimating their sum by sampling a small number of VPLs. Although significant speed-up has been achieved using scalable methods, clustering leads to uncontrollable errors, resulting in noise in the rendered images. In this paper, we propose a method to improve the estimation accuracy of manylight rendering involving such visual and illumination effects. We demonstrate that our method can improve the estimation accuracy by a factor of 2.3 over the previous method. 展开更多
关键词 ANTI-ALIASING DEPTH of field many-light RENDERING participating media
原文传递
上一页 1 下一页 到第
使用帮助 返回顶部