Background:Active video games are a new method for increasing physical activity(PA).Fully immersive virtual reality(VR)is a hardware device on which an active video game can run.Active(video games in)VR(AVR),might inc...Background:Active video games are a new method for increasing physical activity(PA).Fully immersive virtual reality(VR)is a hardware device on which an active video game can run.Active(video games in)VR(AVR),might increase immersion,game engagement,and moderate-to-vigorous PA(MVPA),thereby yielding greater exercise-related benefits,e.g.,cognitive performance.Methods:We examined the induction of MVPA via an AVR and a sedentary VR(SVR)as well as the effects of VR play on cognitive performance,which was monitored using 2 different methods.Each of 29 sedentary college students attended three 20-min laboratory sessions(AVR,SVR,or control)in a randomized order;during the control session,they sat quietly doing nothing.A fully immersive headset was used for the 2 video game sessions.We monitored and computed participants’PA using hip-wom accelerometers(wGT3 x-bt;ActiGraph,Pensacola,FL,USA)and a heart rate band(Polar H7;Polar,Kempele,Finland).After each session,the participants completed a mnemonic similarity test(MST)to measure recognition memory.They also filled out a motion sickness questionnaire and an abbreviated game experience questionnaire.Results:The AVR session induced a significantly greater heart rate and more time spent in MVPA than did either of the other 2 sessions regardless of the PA monitoring method.AVR elicited greater game experience questionnaire-assessed sensory and imaginative immersion,challenge,and positive affect than did SVR.The mnemonic similarity test recognition score was marginally higher post-AVR session than it was post-SVR session.Conclusion:AVR elicited MVPA without a significant increase in motion sickness and induced a better game experience and better borderline cognitive performance than did SVR.展开更多
Enzymatic sensors have inherent problems such as the low stability and limited pH range in industrial and biomedical applications and therefore,more efficient nonenzymatic sensors are highly desirable.Herein,plasmafun...Enzymatic sensors have inherent problems such as the low stability and limited pH range in industrial and biomedical applications and therefore,more efficient nonenzymatic sensors are highly desirable.Herein,plasmafunctionalized defective MoSe_(2)is prepared and studied as a highly efficient catalyst for electrochemical sensing of H_(2)O_(2).Experiments and theoretical computations show that the plasma-induced Se multi-vacancies and nitrogen dopants generate new active sites,expose more edge active surfaces,narrow the bandgap,and strengthen binding with the·OH intermediate,which imparts new fundamental knowledge about the roles of defects in catalysis.The defective MoSe_(2)-catalyzed sensor delivers competitive performance in hydrogen peroxide detection such as a low detection limit of 12.6 nmol/L,wide operational pH range of 1−13,good long-term stability,and high selectivity.The portable sensor produced by screen printing confirms the excellent commercial potential and in addition,the results not only reveal a novel concept to design and fabricate high-performance sensors for H_(2)_(O2)but also provide insights into the effectiveness of surface modification of diverse catalytic materials.展开更多
基金supported in part by a grant from the National Institute of Diabetes and Digestive and Kidney Diseases(R01DK109316,principle investigator:ASL)by the College of Arts,Media,and Design,Bouve College of Health Sciences at Northeastern University,Boston,MA,USA。
文摘Background:Active video games are a new method for increasing physical activity(PA).Fully immersive virtual reality(VR)is a hardware device on which an active video game can run.Active(video games in)VR(AVR),might increase immersion,game engagement,and moderate-to-vigorous PA(MVPA),thereby yielding greater exercise-related benefits,e.g.,cognitive performance.Methods:We examined the induction of MVPA via an AVR and a sedentary VR(SVR)as well as the effects of VR play on cognitive performance,which was monitored using 2 different methods.Each of 29 sedentary college students attended three 20-min laboratory sessions(AVR,SVR,or control)in a randomized order;during the control session,they sat quietly doing nothing.A fully immersive headset was used for the 2 video game sessions.We monitored and computed participants’PA using hip-wom accelerometers(wGT3 x-bt;ActiGraph,Pensacola,FL,USA)and a heart rate band(Polar H7;Polar,Kempele,Finland).After each session,the participants completed a mnemonic similarity test(MST)to measure recognition memory.They also filled out a motion sickness questionnaire and an abbreviated game experience questionnaire.Results:The AVR session induced a significantly greater heart rate and more time spent in MVPA than did either of the other 2 sessions regardless of the PA monitoring method.AVR elicited greater game experience questionnaire-assessed sensory and imaginative immersion,challenge,and positive affect than did SVR.The mnemonic similarity test recognition score was marginally higher post-AVR session than it was post-SVR session.Conclusion:AVR elicited MVPA without a significant increase in motion sickness and induced a better game experience and better borderline cognitive performance than did SVR.
基金Hong Kong Research Grants Council(RGC),Grant/Award Numbers:17210219,T21‐711/16‐RChina Postdoctoral Science Foundation,Grant/Award Number:2020M680178City University of Hong Kong,Grant/Award Number:7005505。
文摘Enzymatic sensors have inherent problems such as the low stability and limited pH range in industrial and biomedical applications and therefore,more efficient nonenzymatic sensors are highly desirable.Herein,plasmafunctionalized defective MoSe_(2)is prepared and studied as a highly efficient catalyst for electrochemical sensing of H_(2)O_(2).Experiments and theoretical computations show that the plasma-induced Se multi-vacancies and nitrogen dopants generate new active sites,expose more edge active surfaces,narrow the bandgap,and strengthen binding with the·OH intermediate,which imparts new fundamental knowledge about the roles of defects in catalysis.The defective MoSe_(2)-catalyzed sensor delivers competitive performance in hydrogen peroxide detection such as a low detection limit of 12.6 nmol/L,wide operational pH range of 1−13,good long-term stability,and high selectivity.The portable sensor produced by screen printing confirms the excellent commercial potential and in addition,the results not only reveal a novel concept to design and fabricate high-performance sensors for H_(2)_(O2)but also provide insights into the effectiveness of surface modification of diverse catalytic materials.