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Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students 被引量:1
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作者 Caio Victor Sousa Jungyun Hwang +4 位作者 Romina Cabrera-Perez Austin Fernandez Aika Misawa Kelsey Newhook Amy Shirong Lu 《Journal of Sport and Health Science》 SCIE 2022年第2期164-171,I0002,共9页
Background:Active video games are a new method for increasing physical activity(PA).Fully immersive virtual reality(VR)is a hardware device on which an active video game can run.Active(video games in)VR(AVR),might inc... Background:Active video games are a new method for increasing physical activity(PA).Fully immersive virtual reality(VR)is a hardware device on which an active video game can run.Active(video games in)VR(AVR),might increase immersion,game engagement,and moderate-to-vigorous PA(MVPA),thereby yielding greater exercise-related benefits,e.g.,cognitive performance.Methods:We examined the induction of MVPA via an AVR and a sedentary VR(SVR)as well as the effects of VR play on cognitive performance,which was monitored using 2 different methods.Each of 29 sedentary college students attended three 20-min laboratory sessions(AVR,SVR,or control)in a randomized order;during the control session,they sat quietly doing nothing.A fully immersive headset was used for the 2 video game sessions.We monitored and computed participants’PA using hip-wom accelerometers(wGT3 x-bt;ActiGraph,Pensacola,FL,USA)and a heart rate band(Polar H7;Polar,Kempele,Finland).After each session,the participants completed a mnemonic similarity test(MST)to measure recognition memory.They also filled out a motion sickness questionnaire and an abbreviated game experience questionnaire.Results:The AVR session induced a significantly greater heart rate and more time spent in MVPA than did either of the other 2 sessions regardless of the PA monitoring method.AVR elicited greater game experience questionnaire-assessed sensory and imaginative immersion,challenge,and positive affect than did SVR.The mnemonic similarity test recognition score was marginally higher post-AVR session than it was post-SVR session.Conclusion:AVR elicited MVPA without a significant increase in motion sickness and induced a better game experience and better borderline cognitive performance than did SVR. 展开更多
关键词 Active video game Cognitive performance Mnemonic similarity test MVPA Virtual reality
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Plasma functionalized MoSe2 for efficient nonenzymatic sensing of hydrogen peroxide in ultra-wide pH range 被引量:1
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作者 Yang Luo Donghai Wu +6 位作者 Zehui Li Xiao‐Yan Li Yinghong Wu Shien‐Ping Feng Carlo Menon Houyang Chen Paul K.Chu 《SmartMat》 2022年第3期491-502,共12页
Enzymatic sensors have inherent problems such as the low stability and limited pH range in industrial and biomedical applications and therefore,more efficient nonenzymatic sensors are highly desirable.Herein,plasmafun... Enzymatic sensors have inherent problems such as the low stability and limited pH range in industrial and biomedical applications and therefore,more efficient nonenzymatic sensors are highly desirable.Herein,plasmafunctionalized defective MoSe_(2)is prepared and studied as a highly efficient catalyst for electrochemical sensing of H_(2)O_(2).Experiments and theoretical computations show that the plasma-induced Se multi-vacancies and nitrogen dopants generate new active sites,expose more edge active surfaces,narrow the bandgap,and strengthen binding with the·OH intermediate,which imparts new fundamental knowledge about the roles of defects in catalysis.The defective MoSe_(2)-catalyzed sensor delivers competitive performance in hydrogen peroxide detection such as a low detection limit of 12.6 nmol/L,wide operational pH range of 1−13,good long-term stability,and high selectivity.The portable sensor produced by screen printing confirms the excellent commercial potential and in addition,the results not only reveal a novel concept to design and fabricate high-performance sensors for H_(2)_(O2)but also provide insights into the effectiveness of surface modification of diverse catalytic materials. 展开更多
关键词 MoSe_(2) plasma functionalization electrochemical sensors hydrogen peroxides portable devices
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