This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entert...This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entertainment measure to evaluate the playing experience. We utilized a self-organizing map (SOM) to cluster the player's style with the data obtained while playing the game. We further argued that style-based adaptation contributes to higher enjoyment, and this is reflected in our experiment using a supervised multilayered perceptron (MLP) network.展开更多
Recently the improved robot working in very various fields, many researchers are trying to develop the robot to help people in the service field. However people who meet a robot in the first time gen- erally get heter...Recently the improved robot working in very various fields, many researchers are trying to develop the robot to help people in the service field. However people who meet a robot in the first time gen- erally get heterogeneous feeling. To resolve this, we suggest an inter- active game with robots to increase the friendliness. The game, called "Divi-Divi-Dip" with 3 different body poses, is first introduced in a Korean TV prgrmn. The robot is using the visionary technology to recognize the pose with camera for the interactive game.展开更多
Previously we have designed and implemented new image browsing facilities to support effective offiine image contents on mobile devices with limited capabilities: low bandwidth, small display, and slow processing. In...Previously we have designed and implemented new image browsing facilities to support effective offiine image contents on mobile devices with limited capabilities: low bandwidth, small display, and slow processing. In this letter, we fulfill the automatic production of cartoon contents fitting small-screen display, and introduce a clustering method useful for various types of cartoon images as a prerequisite stage for preserving semantic meaning. The usage of neural networks is to properly cut the various forms of pages. Texture information that is useful for grayscale image segmentation gives us a good clue for page layout analysis using the multilayer perceptron (MLP) based x-y recursive algorithm. We also automatically frame the segment MLP using agglomerative segmentation. Our experimental results show that the combined approaches yield good results of segmentation for several cartoons.展开更多
基金supported by the Soongsil University Research Fundthe Information Technology Research Center (ITRC) Support Program of the Ministry of Knowledge Economy (MKE), Korea
文摘This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entertainment measure to evaluate the playing experience. We utilized a self-organizing map (SOM) to cluster the player's style with the data obtained while playing the game. We further argued that style-based adaptation contributes to higher enjoyment, and this is reflected in our experiment using a supervised multilayered perceptron (MLP) network.
基金supported by the The Ministry of Knowledge Economy,Koreaunder the ITRC(Information Technology Research Center)support program supervised by the NIPA(National IT Industry Promotion Agency)(NIPA-2009-(C1090-0902-0007))the Ministry of Culture,Sports,and Tourism,Korea,under the CTRC(CTRC)support program supervised by the KOCCA
文摘Recently the improved robot working in very various fields, many researchers are trying to develop the robot to help people in the service field. However people who meet a robot in the first time gen- erally get heterogeneous feeling. To resolve this, we suggest an inter- active game with robots to increase the friendliness. The game, called "Divi-Divi-Dip" with 3 different body poses, is first introduced in a Korean TV prgrmn. The robot is using the visionary technology to recognize the pose with camera for the interactive game.
基金Project partially supported by the Ministry of Knowledge Economy (MKE) of Korea under the Information Technology Research Center (ITRC) Support Programthe Basic Research Program of the Korea Science (No. R01-2006-000-11214-0)
文摘Previously we have designed and implemented new image browsing facilities to support effective offiine image contents on mobile devices with limited capabilities: low bandwidth, small display, and slow processing. In this letter, we fulfill the automatic production of cartoon contents fitting small-screen display, and introduce a clustering method useful for various types of cartoon images as a prerequisite stage for preserving semantic meaning. The usage of neural networks is to properly cut the various forms of pages. Texture information that is useful for grayscale image segmentation gives us a good clue for page layout analysis using the multilayer perceptron (MLP) based x-y recursive algorithm. We also automatically frame the segment MLP using agglomerative segmentation. Our experimental results show that the combined approaches yield good results of segmentation for several cartoons.