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An Indoor Localization Approach Based on Fingerprint and Time-Difference of Arrival Fusion
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作者 Haoyu Yang Yuanshuo Wang +1 位作者 Dongchen Li Tiancheng Li 《Journal of Beijing Institute of Technology》 EI CAS 2022年第6期570-583,共14页
In this paper,an effective target locating approach based on the fingerprint fusion posi-tioning(FFP)method is proposed which integrates the time-difference of arrival(TDOA)and the received signal strength according t... In this paper,an effective target locating approach based on the fingerprint fusion posi-tioning(FFP)method is proposed which integrates the time-difference of arrival(TDOA)and the received signal strength according to the statistical variance of target position in the stationary 3D scenarios.The FFP method fuses the pedestrian dead reckoning(PDR)estimation to solve the moving target localization problem.We also introduce auxiliary parameters to estimate the target motion state.Subsequently,we can locate the static pedestrians and track the the moving target.For the case study,eight access stationary points are placed on a bookshelf and hypermarket;one target node is moving inside hypermarkets in 2D and 3D scenarios or stationary on the bookshelf.We compare the performance of our proposed method with existing localization algorithms such as k-nearest neighbor,weighted k-nearest neighbor,pure TDOA and fingerprinting combining Bayesian frameworks including the extended Kalman filter,unscented Kalman filter and particle fil-ter(PF).The proposed approach outperforms obviously the counterpart methodologies in terms of the root mean square error and the cumulative distribution function of localization errors,espe-cially in the 3D scenarios.Simulation results corroborate the effectiveness of our proposed approach. 展开更多
关键词 3D indoor localization fingerprint fusion positioning time-difference of arrival pedestrian dead reckoning received signal strength
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Architecture and Implementation of 3D Engine Based on WebGL
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作者 Xinliang Wei Wei Sun Xiaolong Wan 《Applied Mathematics》 2016年第7期701-708,共8页
As the progress of 3D rendering technology and the changes of market demand, the 3D application has been widely used and reached as far as education, entertainment, medical treatment, city planning, military training ... As the progress of 3D rendering technology and the changes of market demand, the 3D application has been widely used and reached as far as education, entertainment, medical treatment, city planning, military training and so on. Its trend is gradually changed from client to web, and so many people start to research the 3D graphics engine technology on the web. WebGL and HTML5 rise in recent years and WebGL solves two problems of interactive 3D application on the web perfectly. Firstly, it implements the interactive 3D web application by JavaScript without any browser plug-in components. Secondly, it makes graphics rendering using the underlying graphics hardware, which is united, standard and cross-platform OpenGL interface. However, it is very difficult for 3D application web programmer to understand multifarious details. Therefore, a 3D engine based on WebGL comes into being. The paper consults the existing 3D engine design idea, architecture and implementation experience, and designs a 3D graphics engine based on WebGL and Typescript. 展开更多
关键词 WEBGL Design Idea Architecture of 3D Engine
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