Creating realistic 3D tree models in a convenient way is a challenge in game design and movie making due to diversification and occlusion of tree structures. Current sketch-based and imagebased approaches for fast tre...Creating realistic 3D tree models in a convenient way is a challenge in game design and movie making due to diversification and occlusion of tree structures. Current sketch-based and imagebased approaches for fast tree modeling have limitations in effect and speed, and they generally include complex parameter adjustment, which brings difficulties to novices. In this paper, we present a simple method for quickly generating various 3D tree models from freehand sketches without parameter adjustment. On two input images, the user draws strokes representing the main branches and crown silhouettes of a tree. The system automatically produces a 3D tree at high speed. First, two 2D skeletons are built from strokes, and a 3D tree structure resembling the input sketches is built by branch retrieval from the 2D skeletons. Small branches are generated within the sketched 2D crown silhouettes based on self-similarity and angle restriction. This system is demonstrated on a variety of examples. It maintains the main features of a tree: the main branch structure and crown shape, and can be used as a convenient tool for tree simulation and design.展开更多
Point distributions with different characteristics have a crucial influence on graphics applications. Various analysis tools have been developed in recent years, mainly for blue noise sampling in Euclidean domains. In...Point distributions with different characteristics have a crucial influence on graphics applications. Various analysis tools have been developed in recent years, mainly for blue noise sampling in Euclidean domains. In this paper, we present a new method to analyze the properties of general sampling patterns that are distributed on mesh surfaces. The core idea is to generalize to surfaces the pair correlation function(PCF) which has successfully been employed in sampling pattern analysis and synthesis in 2D and 3D. Experimental results demonstrate that the proposed approach can reveal correlations of point sets generated by a wide range of sampling algorithms. An acceleration technique is also suggested to improve the performance of the PCF.展开更多
基金Acknowledgements This work was supported in part by the National Natural Science Foundation of China (Grant Nos. 60970093, 60902078, 6117210, and 61072151) by Natural Science Foundation of Beijing (4112061), and by the Scientific Research Foundation for the Returned Overseas Chinese Scholars of State Education Ministry of China.
文摘Creating realistic 3D tree models in a convenient way is a challenge in game design and movie making due to diversification and occlusion of tree structures. Current sketch-based and imagebased approaches for fast tree modeling have limitations in effect and speed, and they generally include complex parameter adjustment, which brings difficulties to novices. In this paper, we present a simple method for quickly generating various 3D tree models from freehand sketches without parameter adjustment. On two input images, the user draws strokes representing the main branches and crown silhouettes of a tree. The system automatically produces a 3D tree at high speed. First, two 2D skeletons are built from strokes, and a 3D tree structure resembling the input sketches is built by branch retrieval from the 2D skeletons. Small branches are generated within the sketched 2D crown silhouettes based on self-similarity and angle restriction. This system is demonstrated on a variety of examples. It maintains the main features of a tree: the main branch structure and crown shape, and can be used as a convenient tool for tree simulation and design.
基金partially funded by the National Natural Science Foundation of China (Nos. 61372168, 61571439, 61572502, and 61271431)the National High-tech R&D Program of China (863 Program) (No. 2015AA016402)
文摘Point distributions with different characteristics have a crucial influence on graphics applications. Various analysis tools have been developed in recent years, mainly for blue noise sampling in Euclidean domains. In this paper, we present a new method to analyze the properties of general sampling patterns that are distributed on mesh surfaces. The core idea is to generalize to surfaces the pair correlation function(PCF) which has successfully been employed in sampling pattern analysis and synthesis in 2D and 3D. Experimental results demonstrate that the proposed approach can reveal correlations of point sets generated by a wide range of sampling algorithms. An acceleration technique is also suggested to improve the performance of the PCF.