The dynamic characteristic parameters of Up-time of Flight Counter (U-ToFC) are important for research of structure optimization and reliability. However, the current simulation is performed based on homogenous mate...The dynamic characteristic parameters of Up-time of Flight Counter (U-ToFC) are important for research of structure optimization and reliability. However, the current simulation is performed based on homogenous material and simplified constraint model, the correct and reliability of results are difficult to be guaranteed. The finite element method based on identification of material parameters is proposed for this investigation on dynamic analysis, simulation and vibration experiment of the U-ToFC. The structure of the U-ToFC is complicated. Its' outside is made of aluminum alloy and inside contains electronic components such as capacitors, resistors, inductors, and integrated circuits. The accurate material parameters of model are identified difficultly. Hence, the parameters identification tests are performed to obtain the material parameters of this structure. On the basis of the above parameters, the experiment and FEA are conducted to the U-ToFC. In terms of the flight acceptance test level, and two kinds of joints condition between the U-ToFC and fixture are considered. The natural frequencies, vibration shapes and the response of the power spectral density of the U-ToFC are obtained. The results show simulation which is based on parameters identification is similar with vibration experiment in natural frequencies and responses. The errors are less than 10%. The vibration modes of simulation and experiment are consistent. The paper provides a more reliable computing method for the dynamic characteristic analysis of large complicated structure.展开更多
Cervical spondylosis is a common disease that is often caused by long-term abnormal cervical curvature due to activities such as reading books and using computers or smartphones.This paper explores building an untethe...Cervical spondylosis is a common disease that is often caused by long-term abnormal cervical curvature due to activities such as reading books and using computers or smartphones.This paper explores building an untethered and skin-integrated device in an e-skin form factor to monitor and haptically correct neck posture.The proposed design features a multilayered structure that integrates all flexible electronic circuits and components into a compact skin space while being untethered and skin conformal.An accelerometer in the e-skin attaches to the neck for posture sensing,while four vibration actuators closely touch the neck skin to provide localized vibrotactile stimuli that encode four-direction correction cues of neck flexion±αand lateral bending±β.To ensure the reliability of posture sensing and vibrotactile rendering during neck movement,it is necessary to prevent the e-skin device from shifting position.Thus,a hollow structure-based method is implemented for stably attaching the e-skin to the neck skin.Experiments validated the e-skin device's sensing precision,skin-conformal compliance,stickiness,stability and effectiveness during the motion of neck postures,including its discrimination of localized four-direction vibrotactile cues.A user study verified the device's performance for sensing and correcting different abnormal neck postures during activities such as using smartphones,reading books,and processing computer files.The proposed e-skin device may create opportunities for more convenient cervical spondylosis prevention and rehabilitation.展开更多
Learning and inferring underlying motion patterns of captured 2D scenes and then re-creating dynamic evolution consistent with the real-world natural phenomena have high appeal for graphics and animation.To bridge the...Learning and inferring underlying motion patterns of captured 2D scenes and then re-creating dynamic evolution consistent with the real-world natural phenomena have high appeal for graphics and animation.To bridge the technical gap between virtual and real environments,we focus on the inverse modeling and reconstruction of visually consistent and property-verifiable oceans,taking advantage of deep learning and differentiable physics to learn geometry and constitute waves in a self-supervised manner.First,we infer hierarchical geometry using two networks,which are optimized via the differentiable renderer.We extract wave components from the sequence of inferred geometry through a network equipped with a differentiable ocean model.Then,ocean dynamics can be evolved using the reconstructed wave components.Through extensive experiments,we verify that our new method yields satisfactory results for both geometry reconstruction and wave estimation.Moreover,the new framework has the inverse modeling potential to facilitate a host of graphics applications,such as the rapid production of physically accurate scene animation and editing guided by real ocean scenes.展开更多
This paper presents a new solution to haptic based teleoperation to control a large-sized slave robot for space exploration, which includes two specially designed haptic joysticks, a hybrid master-slave motion mapping...This paper presents a new solution to haptic based teleoperation to control a large-sized slave robot for space exploration, which includes two specially designed haptic joysticks, a hybrid master-slave motion mapping method, and a haptic feedback model rendering the operating resistance and the interactive feedback on the slave side. Two devices using the 3 R and DELTA mechanisms respectively are developed to be manipulated to control the position and orientation of a large-sized slave robot by using both of a user's two hands respectively. The hybrid motion mapping method combines rate control and variable scaled position mapping to realize accurate and efficient master-slave control. Haptic feedback for these two mapping modes is designed with emphasis on ergonomics to improve the immersion of haptic based teleoperation. A stiffness estimation method is used to calculate the contact stiffness on the slave side and play the contact force rendered by using a traditional spring-damping model to a user on the master side stably. Experiments by using virtual environments to simulate the slave side are conducted to validate the effectiveness and efficiency of the proposed solution.展开更多
Curve and surface blending is an important operation in CAD systems, in which a non-uniform rational B-spline (NURBS) has been used as the de facto standard. In local corner blending, two curves intersecting at that c...Curve and surface blending is an important operation in CAD systems, in which a non-uniform rational B-spline (NURBS) has been used as the de facto standard. In local corner blending, two curves intersecting at that corner are first made disjoint, and then the third blending curve is added-in to smoothly join the two curves with G1- or G2-continuity. In this paper we present a study to solve the joint problem based on curve extension. The following nice properties of this extension algorithm are exploited in depth: (1) The parameterization of the original shapes does not change; (2) No additional fragments are created. Various examples are presented to demonstrate that our solution is simple and efficient.展开更多
Owing to its generality and efficiency, Cascaded Shadow Maps (CSMs) has an important role in real-time shadow rendering in large scale and complex virtual environments. However, CSMs suffers from redundant rendering...Owing to its generality and efficiency, Cascaded Shadow Maps (CSMs) has an important role in real-time shadow rendering in large scale and complex virtual environments. However, CSMs suffers from redundant rendering problem -- objects are rendered undesirably to different shadow map textures when view direction and light direction are not perpendicular. In this paper, we present a light space cascaded shadow maps algorithm. The algorithm splits a scene into non-intersecting layers in light space, and generates one shadow map for each layer through irregular frustum clipping and scene organization, ensuring that any shadow sample point never appears in multiple shadow maps. A succinct shadow determination method is given to choose the optimal shadow map when rendering scenes. We also combine the algorithm with stable cascaded shadow maps and soft shadow algorithm to avoid shadow flicking and produce soft shadows. The results show that the algorithm effectively improves the efficiency and shadow quality of CSMs by avoiding redundant rendering, and can produce high-quality shadow rendering in large scale dynamic environments with real-time performance.展开更多
Component-based software reuse and development is considered to be the best way to improve the efficiency and quality of development.To meet the demands of aircraft instrument exhibition in an aviation virtual library...Component-based software reuse and development is considered to be the best way to improve the efficiency and quality of development.To meet the demands of aircraft instrument exhibition in an aviation virtual library,we present a modeling and simulation tool for cockpit instruments on component methods,achieving display functionality and providing a visual interaction platform in the aviation virtual library.For the rapid model construction and reuse of virtual library resources,we classify entities in the cockpit into several categories by their behavior,and design a template for each category to describe its attributes.This efficiently reduces the modeling cycle,and thus largely helps users to take advantage of the library resource.展开更多
基金supported by National Natural Science Foundation of China (Grant No. 51105025)Open Funding Project of State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, China (Grant No. BUAA-VR-12KF-10)
文摘The dynamic characteristic parameters of Up-time of Flight Counter (U-ToFC) are important for research of structure optimization and reliability. However, the current simulation is performed based on homogenous material and simplified constraint model, the correct and reliability of results are difficult to be guaranteed. The finite element method based on identification of material parameters is proposed for this investigation on dynamic analysis, simulation and vibration experiment of the U-ToFC. The structure of the U-ToFC is complicated. Its' outside is made of aluminum alloy and inside contains electronic components such as capacitors, resistors, inductors, and integrated circuits. The accurate material parameters of model are identified difficultly. Hence, the parameters identification tests are performed to obtain the material parameters of this structure. On the basis of the above parameters, the experiment and FEA are conducted to the U-ToFC. In terms of the flight acceptance test level, and two kinds of joints condition between the U-ToFC and fixture are considered. The natural frequencies, vibration shapes and the response of the power spectral density of the U-ToFC are obtained. The results show simulation which is based on parameters identification is similar with vibration experiment in natural frequencies and responses. The errors are less than 10%. The vibration modes of simulation and experiment are consistent. The paper provides a more reliable computing method for the dynamic characteristic analysis of large complicated structure.
基金supported by the National Natural Science Foundation of China underGrant61973016.
文摘Cervical spondylosis is a common disease that is often caused by long-term abnormal cervical curvature due to activities such as reading books and using computers or smartphones.This paper explores building an untethered and skin-integrated device in an e-skin form factor to monitor and haptically correct neck posture.The proposed design features a multilayered structure that integrates all flexible electronic circuits and components into a compact skin space while being untethered and skin conformal.An accelerometer in the e-skin attaches to the neck for posture sensing,while four vibration actuators closely touch the neck skin to provide localized vibrotactile stimuli that encode four-direction correction cues of neck flexion±αand lateral bending±β.To ensure the reliability of posture sensing and vibrotactile rendering during neck movement,it is necessary to prevent the e-skin device from shifting position.Thus,a hollow structure-based method is implemented for stably attaching the e-skin to the neck skin.Experiments validated the e-skin device's sensing precision,skin-conformal compliance,stickiness,stability and effectiveness during the motion of neck postures,including its discrimination of localized four-direction vibrotactile cues.A user study verified the device's performance for sensing and correcting different abnormal neck postures during activities such as using smartphones,reading books,and processing computer files.The proposed e-skin device may create opportunities for more convenient cervical spondylosis prevention and rehabilitation.
基金sponsored by grants from the National Natural Science Foundation of China(62002010,61872347)the CAMS Innovation Fund for Medical Sciences(2019-I2M5-016)the Special Plan for the Development of Distinguished Young Scientists of ISCAS(Y8RC535018).
文摘Learning and inferring underlying motion patterns of captured 2D scenes and then re-creating dynamic evolution consistent with the real-world natural phenomena have high appeal for graphics and animation.To bridge the technical gap between virtual and real environments,we focus on the inverse modeling and reconstruction of visually consistent and property-verifiable oceans,taking advantage of deep learning and differentiable physics to learn geometry and constitute waves in a self-supervised manner.First,we infer hierarchical geometry using two networks,which are optimized via the differentiable renderer.We extract wave components from the sequence of inferred geometry through a network equipped with a differentiable ocean model.Then,ocean dynamics can be evolved using the reconstructed wave components.Through extensive experiments,we verify that our new method yields satisfactory results for both geometry reconstruction and wave estimation.Moreover,the new framework has the inverse modeling potential to facilitate a host of graphics applications,such as the rapid production of physically accurate scene animation and editing guided by real ocean scenes.
基金supported by the Open Research Fund of Key Laboratory of Space Utilization,Chinese Academy of Sciences(No.LSU-YKZX-2017-02)
文摘This paper presents a new solution to haptic based teleoperation to control a large-sized slave robot for space exploration, which includes two specially designed haptic joysticks, a hybrid master-slave motion mapping method, and a haptic feedback model rendering the operating resistance and the interactive feedback on the slave side. Two devices using the 3 R and DELTA mechanisms respectively are developed to be manipulated to control the position and orientation of a large-sized slave robot by using both of a user's two hands respectively. The hybrid motion mapping method combines rate control and variable scaled position mapping to realize accurate and efficient master-slave control. Haptic feedback for these two mapping modes is designed with emphasis on ergonomics to improve the immersion of haptic based teleoperation. A stiffness estimation method is used to calculate the contact stiffness on the slave side and play the contact force rendered by using a traditional spring-damping model to a user on the master side stably. Experiments by using virtual environments to simulate the slave side are conducted to validate the effectiveness and efficiency of the proposed solution.
基金supported by the National Natural Science Foundation of China (Nos. 60603085 and 60736019)the Hi-Tech Research and Development (863) Program of China (No. 2007AA01Z336)Tsinghua Basic Research Foundation, China # Expanded based on "Note on industrial applications of Hu’s surface
文摘Curve and surface blending is an important operation in CAD systems, in which a non-uniform rational B-spline (NURBS) has been used as the de facto standard. In local corner blending, two curves intersecting at that corner are first made disjoint, and then the third blending curve is added-in to smoothly join the two curves with G1- or G2-continuity. In this paper we present a study to solve the joint problem based on curve extension. The following nice properties of this extension algorithm are exploited in depth: (1) The parameterization of the original shapes does not change; (2) No additional fragments are created. Various examples are presented to demonstrate that our solution is simple and efficient.
基金supported by the National Natural Science Foundation of China under Grant No.60873159Program for New Century Excellent Talents in University under Grant No.NCET-07-0039+1 种基金the National High-Tech Research & Development 863 Program of China under Grant No.2009AA012103the Beijing Municipal Natural Science Foundation under Grant No.4102030
文摘Owing to its generality and efficiency, Cascaded Shadow Maps (CSMs) has an important role in real-time shadow rendering in large scale and complex virtual environments. However, CSMs suffers from redundant rendering problem -- objects are rendered undesirably to different shadow map textures when view direction and light direction are not perpendicular. In this paper, we present a light space cascaded shadow maps algorithm. The algorithm splits a scene into non-intersecting layers in light space, and generates one shadow map for each layer through irregular frustum clipping and scene organization, ensuring that any shadow sample point never appears in multiple shadow maps. A succinct shadow determination method is given to choose the optimal shadow map when rendering scenes. We also combine the algorithm with stable cascaded shadow maps and soft shadow algorithm to avoid shadow flicking and produce soft shadows. The results show that the algorithm effectively improves the efficiency and shadow quality of CSMs by avoiding redundant rendering, and can produce high-quality shadow rendering in large scale dynamic environments with real-time performance.
基金Project supported by the National High-Tech R&D Program(863) of China(No.2009AA012103)the State 211 Project of China (No.201003005)
文摘Component-based software reuse and development is considered to be the best way to improve the efficiency and quality of development.To meet the demands of aircraft instrument exhibition in an aviation virtual library,we present a modeling and simulation tool for cockpit instruments on component methods,achieving display functionality and providing a visual interaction platform in the aviation virtual library.For the rapid model construction and reuse of virtual library resources,we classify entities in the cockpit into several categories by their behavior,and design a template for each category to describe its attributes.This efficiently reduces the modeling cycle,and thus largely helps users to take advantage of the library resource.