期刊文献+
共找到1篇文章
< 1 >
每页显示 20 50 100
Optimized Method for Real-time Texture Reconstruction with RGB-D Camera
1
作者 Yonghong Hou Hang Li +1 位作者 Chuankun Liu Liang Zhang 《Transactions of Tianjin University》 EI CAS 2017年第5期493-500,共8页
With the appearance of RGB-D camera, the field of three-dimensional(3D) reconstruction receives more and more attention. In this paper, we present an optimization approach to produce high-quality textured 3D models ba... With the appearance of RGB-D camera, the field of three-dimensional(3D) reconstruction receives more and more attention. In this paper, we present an optimization approach to produce high-quality textured 3D models based on the real-time 3D reconstruction system.The resulting models of real-time texture reconstruction often suffer from blurring, ghosting, and other artifacts.Our approach addresses this texture quality problem using blur detection and an optimized weight function. Experimental results demonstrate that our approach can improve the quality of textured 3D models by reducing the blur and ghosts on the model surface. 展开更多
关键词 REAL-TIME 3D RECONSTRUCTION RGB-D CAMERA TEXTURE RECONSTRUCTION BLUR detection
下载PDF
上一页 1 下一页 到第
使用帮助 返回顶部