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A Proposed Meta-Reality Immersive Development Pipeline: Generative AI Models and Extended Reality (XR) Content for the Metaverse 被引量:2
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作者 Jeremiah Ratican James Hutson Andrew Wright 《Journal of Intelligent Learning Systems and Applications》 2023年第1期24-35,共12页
The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascen... The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascent phase, research currently indicates that building a new 3D social environment capable of interoperable avatars and digital transactions will represent most of the initial investment in time and capital. The return on investment, however, is worth the financial risk for firms like Meta, Google, and Apple. While the current virtual space of the metaverse is worth $6.30 billion, that is expected to grow to $84.09 billion by the end of 2028. But the creation of an entire alternate virtual universe of 3D avatars, objects, and otherworldly cityscapes calls for a new development pipeline and workflow. Existing 3D modeling and digital twin processes, already well-established in industry and gaming, will be ported to support the need to architect and furnish this new digital world. The current development pipeline, however, is cumbersome, expensive and limited in output capacity. This paper proposes a new and innovative immersive development pipeline leveraging the recent advances in artificial intelligence (AI) for 3D model creation and optimization. The previous reliance on 3D modeling software to create assets and then import into a game engine can be replaced with nearly instantaneous content creation with AI. While AI art generators like DALL-E 2 and DeepAI have been used for 2D asset creation, when combined with game engine technology, such as Unreal Engine 5 and virtualized geometry systems like Nanite, a new process for creating nearly unlimited content for immersive reality is possible. New processes and workflows, such as those proposed here, will revolutionize content creation and pave the way for Web 3.0, the metaverse and a truly 3D social environment. 展开更多
关键词 AI Content Generator Metaverse Development Pipeline AI Art Generator 3D Asset Creation Unreal Engine 5 Nanite
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“iTeach”全国大学生2017(首届)数字化教育应用创新大赛通知
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《电化教育研究》 CSSCI 北大核心 2017年第4期1-1,共1页
各高等院校:为了贯彻落实教育规划纲要和《国务院办公厅关于深化高等学校创新创业教育改革的实施意见》(国办发[2015]36号)精神,激励更多优秀大学生关注教育发展、提高创新意识、培养团队合作精神,激发其学习和应用信息技术的兴趣与... 各高等院校:为了贯彻落实教育规划纲要和《国务院办公厅关于深化高等学校创新创业教育改革的实施意见》(国办发[2015]36号)精神,激励更多优秀大学生关注教育发展、提高创新意识、培养团队合作精神,激发其学习和应用信息技术的兴趣与潜能,教育部高等学校教育技术专业教学指导分委员会决定举办“iTeach”全国大学生数宁化教育应用创新大赛(以下简称“大赛”)。 展开更多
关键词 创新大赛 iTeach 教育应用 教育规划 教育技术专业 教学指导 教育改革 团队合作精神 教育发展 分委员会
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关于举办2018年科大讯飞杯“iTeach”全国大学生数字化教育应用创新大赛的通知
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《中国远程教育》 CSSCI 北大核心 2018年第7期F0002-F0002,共1页
为了贯彻落实《国务院办公厅关于深化高等学校创新创业教育改革的实施意见》(国办发[2015]36号)精神和教育部《教育信息化2.0行动计划》,激励更多优秀大学生关注教育发展、提高创新意识、培养团队合作精神,激发其学习和应用信息技... 为了贯彻落实《国务院办公厅关于深化高等学校创新创业教育改革的实施意见》(国办发[2015]36号)精神和教育部《教育信息化2.0行动计划》,激励更多优秀大学生关注教育发展、提高创新意识、培养团队合作精神,激发其学习和应用信息技术的兴趣与潜能,进而通过学以致用的实践提高综合素质,教育部高等学校教育技术专业教学指导分委员会决定举办“iTeach”全国大学生数字化教育应用创新大赛(以下简称“大赛”)。 展开更多
关键词 应用信息技术 优秀大学生 数字化教育 创新大赛 团队合作精神 国务院办公厅 教育技术专业 高等学校
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