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A goal-based approach for modeling and simulation of different types of system-of-systems
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作者 FENG Yimin ZHOU Chenchu +3 位作者 ZOU Qiang LIU Yusheng LYU Jiyuan WU Xinfeng 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2023年第3期627-640,共14页
A system of systems(SoS)composes a set of independent constituent systems(CSs),where the degree of authority to control the independence of CSs varies,depending on different SoS types.Key researchers describe four SoS... A system of systems(SoS)composes a set of independent constituent systems(CSs),where the degree of authority to control the independence of CSs varies,depending on different SoS types.Key researchers describe four SoS types with descending levels of central authority:directed,acknowledged,collaborative and virtual.Although the definitions have been recognized in SoS engineering,what is challenging is the difficulty of translating these definitions into models and simulation environments.Thus,we provide a goal-based method including a mathematical baseline to translate these definitions into more effective agent-based modeling and simulations.First,we construct the theoretical models of CS and SoS.Based on the theoretical models,we analyze the degree of authority influenced by SoS characteristics.Next,we propose a definition of SoS types by quantitatively explaining the degree of authority.Finally,we recognize the differences between acknowledged SoS and collaborative SoS using a migrating waterfowl flock by an agentbased model(ABM)simulation.This paper contributes to the SoS body of knowledge by increasing our understanding of the degree of authority in an SoS,so we may identify suitable SoS types to achieve SoS goals by modeling and simulation. 展开更多
关键词 SIMULATION systems agent-based modeling systemsof-systems(SoS) systems thinking
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Shape Error Analysis of Functional Surface Based on Isogeometrical Approach 被引量:2
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作者 Pei YUAN Zhenyu LIU Jianrong TAN 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2017年第3期544-552,共9页
The construction of traditional finite element geometry (i.e., the meshing procedure) is time consuming and creates geometric errors. The drawbacks can be over- came by the Isogeometric Analysis (IGA), which integ... The construction of traditional finite element geometry (i.e., the meshing procedure) is time consuming and creates geometric errors. The drawbacks can be over- came by the Isogeometric Analysis (IGA), which integrates the computer aided design and structural analysis in a unified way. A new IGA beam element is developed by integrating the displacement field of the element, which is approximated by the NURBS basis, with the internal work formula of Euler-Bernoulli beam theory with the small deformation and elastic assumptions. Two cases of the strong coupling of IGA elements, "beam to beam" and "beam to shell", are also discussed. The maximum relative errors of the deformation in the three directions of can- tilever beam benchmark problem between analytical solu- tions and IGA solutions are less than 0.1%, which illustrate the good performance of the developed IGA beam element. In addition, the application of the developed IGA beam element in the Root Mean Square (RMS) error analysis of reflector antenna surface, which is a kind of typical func- tional surface whose precision is closely related to the product's performance, indicates that no matter how coarse the discretization is, the IGA method is able to achieve the accurate solution with less degrees of freedom than stan- dard Finite Element Analysis (FEA). The proposed research provides an effective alternative to standard FEA for shape error analysis of functional surface. 展开更多
关键词 RMS error Isogeometric analysis Euler-Bernoulli beam
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Pattern formation in mutation of “Game of Life” 被引量:1
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作者 黄文高 潘志庚 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2005年第B08期66-69,共4页
This paper presents pattern formation in generalized cellular automata (GCA) by varying parameters of classic “game of life”. Different dynamic behaviors are classified. The influence of remembrance of dynamic behav... This paper presents pattern formation in generalized cellular automata (GCA) by varying parameters of classic “game of life”. Different dynamic behaviors are classified. The influence of remembrance of dynamic behavior of GCA is also studied. Experiments show the emergence of the self-organizing patterns that is analogous with life forms at the edge of chaos, which consist of certain nontrivial structure and go through periods of growth, maturity and death. We describe these experiments and discuss their potential as alternative way for creating artificial life and generative art, and as a new method for pattern genesis. 展开更多
关键词 模式起源 人造生命 细胞控制 GCA 混沌理论 细胞神经网络
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Survey and evaluation of monocular visual-inertial SLAM algorithms for augmented reality 被引量:4
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作者 Jinyu LI Bangbang YANG +3 位作者 Danpeng CHEN Nan WANG Guofeng ZHANG Hujun BAO 《Virtual Reality & Intelligent Hardware》 2019年第4期386-410,共25页
Although VSLAM/VISLAM has achieved great success,it is still difficult to quantitatively evaluate the localization results of different kinds of SLAM systems from the aspect of augmented reality due to the lack of an ... Although VSLAM/VISLAM has achieved great success,it is still difficult to quantitatively evaluate the localization results of different kinds of SLAM systems from the aspect of augmented reality due to the lack of an appropriate benchmark.For AR applications in practice,a variety of challenging situations(e.g.,fast motion,strong rotation,serious motion blur,dynamic interference)may be easily encountered since a home user may not carefully move the AR device,and the real environment may be quite complex.In addition,the frequency of camera lost should be minimized and the recovery from the failure status should be fast and accurate for good AR experience.Existing SLAM datasets/benchmarks generally only provide the evaluation of pose accuracy and their camera motions are somehow simple and do not fit well the common cases in the mobile AR applications.With the above motivation,we build a new visual-inertial dataset as well as a series of evaluation criteria for AR.We also review the existing monocular VSLAM/VISLAM approaches with detailed analyses and comparisons.Especially,we select 8 representative monocular VSLAM/VISLAM approaches/systems and quantitatively evaluate them on our benchmark.Our dataset,sample code and corresponding evaluation tools are available at the benchmark website http://www.zjucvg.net/eval-vislam/. 展开更多
关键词 Visual-inertial SLAM ODOMETRY Tracking LOCALIZATION Mapping Augmented reality
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Survey of 3D modeling using depth cameras 被引量:3
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作者 Hantong XU Jiamin XU Weiwei XU 《Virtual Reality & Intelligent Hardware》 2019年第5期483-499,共17页
Three-dimensional(3D)modeling is an important topic in computer graphics and computer vision.In recent years,the introduction of consumer-grade depth cameras has resulted in profound advances in 3D modeling.Starting w... Three-dimensional(3D)modeling is an important topic in computer graphics and computer vision.In recent years,the introduction of consumer-grade depth cameras has resulted in profound advances in 3D modeling.Starting with the basic data structure,this survey reviews the latest developments of 3D modeling based on depth cameras,including research works on camera tracking,3D object and scene reconstruction,and high-quality texture reconstruction.We also discuss the future work and possible solutions for 3D modeling based on the depth camera. 展开更多
关键词 3D Modeling Depth camera Camera tracking Signed distance function Surfel
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A survey of digital paper-cutting 被引量:1
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作者 LEI Hongyuan 《Computer Aided Drafting,Design and Manufacturing》 2012年第3期12-17,共6页
Paper-cutting is one of the most fantastic Chinese folk arts. With the aid of computers, digital paper-cutting has become a popular topic in the field of NPR research. This paper will make a comprehensive survey of re... Paper-cutting is one of the most fantastic Chinese folk arts. With the aid of computers, digital paper-cutting has become a popular topic in the field of NPR research. This paper will make a comprehensive survey of related references in four as- pects-image-based paper-cutting, paper-cutting based on computer graphics, paper architectures and paper-cutting animation and it shows that the imitation of the masters' artistic styles of paper-cutting will be the trend of future study. 展开更多
关键词 PAPER-CUTTING digital technology non-photorealistic RENDERING THRESHOLDING black and white GRAPHICS
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Real-time accurate Free-Form Deformation in terms of triangular Bézier surfaces
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作者 CUI Yuan-min FENG Jie-qing 《Applied Mathematics(A Journal of Chinese Universities)》 SCIE CSCD 2014年第4期455-467,共13页
We implemented accurate FFD in terms of triangular Bezier surfaces as matrix multiplications in CUDA and rendered them via OpenGL. Experimental results show that the proposed algorithm is more efficient than the previ... We implemented accurate FFD in terms of triangular Bezier surfaces as matrix multiplications in CUDA and rendered them via OpenGL. Experimental results show that the proposed algorithm is more efficient than the previous GPU acceleration algorithm and tessel- lation shader algorithms. 展开更多
关键词 accurate Free-Form Deformation GPU acceleration CUDA triangular B@zier surface.
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Summary study of data-driven photometric stereo methods
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作者 Qian ZHENG Boxin SHI Gang PAN 《Virtual Reality & Intelligent Hardware》 2020年第3期213-221,共9页
Background A photometric stereo method aims to recover the surface normal of a 3D object observed under varying light directions.It is an ill-defined problem because the general reflectance properties of the surface a... Background A photometric stereo method aims to recover the surface normal of a 3D object observed under varying light directions.It is an ill-defined problem because the general reflectance properties of the surface are unknown.Methods This paper reviews existing data-driven methods,with a focus on their technical insights into the photometric stereo problem.We divide these methods into two categories,per-pixel and all-pixel,according to how they process an image.We discuss the differences and relationships between these methods from the perspective of inputs,networks,and data,which are key factors in designing a deep learning approach.Results We demonstrate the performance of the models using a popular benchmark dataset.Conclusions Data-driven photometric stereo methods have shown that they possess a superior performance advantage over traditional methods.However,these methods suffer from various limitations,such as limited generalization capability.Finally,this study suggests directions for future research. 展开更多
关键词 Photometric stereo Data-driven methods Non-Lambertian reflectance
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New Perspective to Isogeometric Analysis:Solving Isogeometric Analysis Problem by Fitting Load Function 被引量:1
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作者 Jingwen Ren Hongwei Lin 《Computer Modeling in Engineering & Sciences》 SCIE EI 2023年第9期2957-2984,共28页
Isogeometric analysis(IGA)is introduced to establish the direct link between computer-aided design and analysis.It is commonly implemented by Galerkin formulations(isogeometric Galerkin,IGA-G)through the use of nonuni... Isogeometric analysis(IGA)is introduced to establish the direct link between computer-aided design and analysis.It is commonly implemented by Galerkin formulations(isogeometric Galerkin,IGA-G)through the use of nonuniform rational B-splines(NURBS)basis functions for geometric design and analysis.Another promising approach,isogeometric collocation(IGA-C),working directly with the strong form of the partial differential equation(PDE)over the physical domain defined by NURBS geometry,calculates the derivatives of the numerical solution at the chosen collocation points.In a typical IGA,the knot vector of the NURBS numerical solution is only determined by the physical domain.A new perspective on the IGAmethod is proposed in this study to improve the accuracy and convergence of the solution.Solving the PDE with IGA can be regarded as fitting the load function defined on the NURBS geometry(right-hand side)with derivatives of the NURBS numerical solution(left-hand side).Moreover,the design of the knot vector has a close relationship to theNURBS functions to be fitted in the area of data fitting in geometric design.Therefore,the detected feature points of the load function are integrated into the initial knot vector of the physical domainto construct thenewknot vector of thenumerical solution.Then,they are connected seamlessly with the IGA-C framework for its great potential combining the accuracy and smoothness merits with the computational efficiency,which we call isogeometric collocation by fitting load function(IGACL).In numerical experiments,we implement our method to solve 1D,2D,and 3D PDEs and demonstrate the improvement in accuracy by comparing it with the standard IGA-C method.We also verify the superiority in the accuracy of our knot selection scheme when employed in the IGA-G method,which we call isogeometric Galerkin by fitting load function(IGA-GL). 展开更多
关键词 Isogeometric analysis collocation methods feature point detection knot vector
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Science Letters:Mask synthesis and verification based on geometric model for surface micro-machined MEMS 被引量:1
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作者 李建华 刘玉生 高曙明 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2005年第9期1007-1010,共4页
Traditional MEMS (microelectromechanical system) design methodology is not a structured method and has become an obstacle for MEMS creative design. In this paper, a novel method of mask synthesis and verification for ... Traditional MEMS (microelectromechanical system) design methodology is not a structured method and has become an obstacle for MEMS creative design. In this paper, a novel method of mask synthesis and verification for surface mi- cro-machined MEMS is proposed, which is based on the geometric model of a MEMS device. The emphasis is focused on syn- thesizing the masks at the basis of the layer model generated from the geometric model of the MEMS device. The method is comprised of several steps: the correction of the layer model, the generation of initial masks and final masks including multi-layer etch masks, and mask simulation. Finally some test results are given. 展开更多
关键词 CAD 计算机辅助设计 几何模型 显微机械加工 MEMS
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Special Issue on Electromechanical Coupling Design for Electronic Equipment 被引量:1
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作者 Bao Yan DUAN Jian Rong TAN 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2017年第3期495-496,共2页
With the development of electronic equipment to high accuracy, high density, high frequency, and atrocious ser- vice environment, the functional surface in this type of equipment has increasingly serious problems,
关键词 In Special Issue on Electromechanical Coupling Design for Electronic Equipment DESIGN
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Computational aesthetics and applications 被引量:1
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作者 Yihang Bo Jinhui Yu Kang Zhang 《Visual Computing for Industry,Biomedicine,and Art》 2018年第1期50-68,共19页
Computational aesthetics,which bridges science and art,is emerging as a new interdisciplinary field.This paper concentrates on two main aspects of computational aesthetics:aesthetic measurement and quantification,gene... Computational aesthetics,which bridges science and art,is emerging as a new interdisciplinary field.This paper concentrates on two main aspects of computational aesthetics:aesthetic measurement and quantification,generative art,and then proposes a design generation framework.On aesthetic measurement and quantification,we review different types of features used in measurement,the currently used evaluation methods,and their applications.On generative art,we focus on both fractal art and abstract paintings modeled on well-known artists’styles.In general,computational aesthetics exploits computational methods for aesthetic expressions.In other words,it enables computer to appraise beauty and ugliness and also automatically generate aesthetic images.Computational aesthetics has been widely applied to many areas,such as photography,fine art,Chinese hand-writing,web design,graphic design,and industrial design.We finally propose a design generation methodology,utilizing techniques from both aesthetic measurements and generative art. 展开更多
关键词 Computational aesthetics Aesthetic measurement Generative art Fractal art Abstract painting
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A survey on monocular 3D human pose estimation 被引量:3
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作者 Xiaopeng JI Qi FANG +3 位作者 Junting DONG Qing SHUAI Wen JIANG Xiaowei ZHOU 《Virtual Reality & Intelligent Hardware》 2020年第6期471-500,共30页
Recovering human pose from RGB images and videos has drawn increasing attention in recent years owing to minimum sensor requirements and applicability in diverse fields such as human-computer interaction,robotics,vide... Recovering human pose from RGB images and videos has drawn increasing attention in recent years owing to minimum sensor requirements and applicability in diverse fields such as human-computer interaction,robotics,video analytics,and augmented reality.Although a large amount of work has been devoted to this field,3D human pose estimation based on monocular images or videos remains a very challenging task due to a variety of difficulties such as depth ambiguities,occlusion,background clutters,and lack of training data.In this survey,we summarize recent advances in monocular 3D human pose estimation.We provide a general taxonomy to cover existing approaches and analyze their capabilities and limitations.We also present a summary of extensively used datasets and metrics,and provide a quantitative comparison of some representative methods.Finally,we conclude with a discussion on realistic challenges and open problems for future research directions. 展开更多
关键词 Human pose estimation Human motion capture
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Gregory Solid Construction for Polyhedral Volume Parameterization by Sparse Optimization
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作者 HU Chuan-feng LIN Hong-wei 《Applied Mathematics(A Journal of Chinese Universities)》 SCIE CSCD 2019年第3期340-355,共16页
In isogeometric analysis,it is frequently required to handle the geometric models enclosed by four-sided or non-four-sided boundary patches,such as trimmed surfaces.In this paper,we develop a Gregory solid based metho... In isogeometric analysis,it is frequently required to handle the geometric models enclosed by four-sided or non-four-sided boundary patches,such as trimmed surfaces.In this paper,we develop a Gregory solid based method to parameterize those models.First,we extend the Gregory patch representation to the trivariate Gregory solid representation.Second,the trivariate Gregory solid representation is employed to interpolate the boundary patches of a geometric model,thus generating the polyhedral volume parametrization.To improve the regularity of the polyhedral volume parametrization,we formulate the construction of the trivariate Gregory solid as a sparse optimization problem,where the optimization objective function is a linear combination of some terms,including a sparse term aiming to reduce the negative Jacobian area of the Gregory solid.Then,the alternating direction method of multipliers(ADMM)is used to solve the sparse optimization problem.Lots of experimental examples illustrated in this paper demonstrate the effectiveness and efficiency of the developed method. 展开更多
关键词 Gregory solid POLYHEDRAL volume PARAMETRIZATION SPARSE OPTIMIZATION REGULARITY Isogeometric analysis
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H.264/AVC error resilience tools suitable for 3G mobile video services
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作者 柳林 叶修梓 +1 位作者 张三元 张引 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2005年第B08期41-46,共6页
The emergence of third generation mobile system (3G) makes video transmission in wireless environment possible, and the latest 3GPP/3GPP2 standards require 3G terminals support H.264/AVC. Due to high packet loss rate ... The emergence of third generation mobile system (3G) makes video transmission in wireless environment possible, and the latest 3GPP/3GPP2 standards require 3G terminals support H.264/AVC. Due to high packet loss rate in wireless envi- ronment, error resilience for 3G terminals is necessary. Moreover, because of the hardware restrictions, 3G mobile terminals support only part of H.264/AVC error resilience tool. This paper analyzes various error resilience tools and their functions, and presents 2 error resilience strategies for 3G mobile streaming video services and mobile conversational services. Performances of the proposed error resilience strategies were tested using off-line common test conditions. Experiments showed that the proposed error resilience strategies can yield reasonably satisfactory results. 展开更多
关键词 第三代移动通信 H.264/AVC 错误恢复工具 无线通信 视频通信
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A survey of urban visual analytics:Advances and future directions 被引量:1
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作者 Zikun Deng Di Weng +3 位作者 Shuhan Liu Yuan Tian Mingliang Xu Yingcai Wu 《Computational Visual Media》 SCIE EI CSCD 2023年第1期3-39,共37页
Developing effective visual analytics systems demands care in characterization of domain problems and integration of visualization techniques and computational models.Urban visual analytics has already achieved remark... Developing effective visual analytics systems demands care in characterization of domain problems and integration of visualization techniques and computational models.Urban visual analytics has already achieved remarkable success in tackling urban problems and providing fundamental services for smart cities.To promote further academic research and assist the development of industrial urban analytics systems,we comprehensively review urban visual analytics studies from four perspectives.In particular,we identify 8 urban domains and 22 types of popular visualization,analyze 7 types of computational method,and categorize existing systems into 4 types based on their integration of visualization techniques and computational models.We conclude with potential research directions and opportunities. 展开更多
关键词 visual analytics smart city spatiotemporal data analysis urban analytics
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Cloud-to-end rendering and storage management for virtual reality in experimental education 被引量:1
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作者 Hongxin ZHANG Jin ZHANG +3 位作者 Xue YIN Kan ZHOU Zhigeng PAN Abdennour EI RHALIBI 《Virtual Reality & Intelligent Hardware》 2020年第4期368-380,共13页
Background Real-time 3D rendering and interaction is important for virtual reality(VR)experimental education.Unfortunately,standard end-computing methods prohibitively escalate computational costs.Thus,reducing or dis... Background Real-time 3D rendering and interaction is important for virtual reality(VR)experimental education.Unfortunately,standard end-computing methods prohibitively escalate computational costs.Thus,reducing or distributing these requirements needs urgent attention,especially in light of the COVID-19 pandemic.Methods In this study,we design a cloud-to-end rendering and storage system for VR experimental education comprising two models:background and interactive.The cloud server renders items in the background and sends the results to an end terminal in a video stream.Interactive models are then lightweight-rendered and blended at the end terminal.An improved 3D warping and hole-filling algorithm is also proposed to improve image quality when the user's viewpoint changes.Results We build three scenes to test image quality and network latency.The results show that our system can render 3D experimental education scenes with higher image quality and lower latency than any other cloud rendering systems.Conclusions Our study is the first to use cloud and lightweight rendering for VR experimental education.The results demonstrate that our system provides good rendering experience without exceeding computation costs. 展开更多
关键词 Clout-to-end render Cloud storage Virtual reality Experimental education
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Automatic location and semantic labeling of landmarks on 3D human body models
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作者 Shan Luo Qitong Zhang Jieqing Feng 《Computational Visual Media》 SCIE EI CSCD 2022年第4期553-570,共18页
Landmarks on human body models are of great significance for applications such as digital anthropometry and clothing design.The diversity of pose and shape of human body models and the semantic gap make landmarking a ... Landmarks on human body models are of great significance for applications such as digital anthropometry and clothing design.The diversity of pose and shape of human body models and the semantic gap make landmarking a challenging problem.Inthis paper,a learning-based method is proposed to locate landmarks on human body models by analyzing the relationship between geometric descriptors and semantic labels of landmarks.A shape alignmentalgorithm is proposed to align human body models to break symmetric ambiguity.A symmetry-awaredescriptor is proposed based on the structure of the human body models,which is robust to both pose and shape variations in human body models.AnAdaBoost regression algorithm is adopted to establish the correspondence between several descriptors and semantic labels of the landmarks.Quantitative and qualitative analyses and comparisons show that the proposed method can obtain more accurate landmarks and distinguish symmetrical landmarks semantically.Additionally,a dataset of landmarked human body models is also provided,containing 271 human body models collected from current human body datasets;each model has 17 landmarks labeled manually. 展开更多
关键词 3D human body model DESCRIPTOR land-marking shape alignment
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Interpreting the vulnerability of power systems in cascading failures using multi-graph convolutional networks
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作者 Supaporn LONAPALAWONG Changsheng CHEN +1 位作者 Can WANG Wei CHEN 《Frontiers of Information Technology & Electronic Engineering》 SCIE EI CSCD 2022年第12期1848-1861,共14页
Analyzing the vulnerability of power systems in cascading failures is generally regarded as a challenging problem. Although existing studies can extract some critical rules, they fail to capture the complex subtleties... Analyzing the vulnerability of power systems in cascading failures is generally regarded as a challenging problem. Although existing studies can extract some critical rules, they fail to capture the complex subtleties under different operational conditions. In recent years, several deep learning methods have been applied to address this issue. However, most of the existing deep learning methods consider only the grid topology of a power system in terms of topological connections, but do not encompass a power system’s spatial information such as the electrical distance to increase the accuracy in the process of graph convolution. In this paper, we construct a novel power-weighted line graph that uses power system topology and spatial information to optimize the edge weight assignment of the line graph. Then we propose a multi-graph convolutional network(MGCN) based on a graph classification task, which preserves a power system’s spatial correlations and captures the relationships among physical components. Our model can better handle the problem with power systems that have parallel lines, where our method can maintain desirable accuracy in modeling systems with these extra topology features. To increase the interpretability of the model, we present the MGCN using layer-wise relevance propagation and quantify the contributing factors of model classification. 展开更多
关键词 Power systems VULNERABILITY Cascading failures Multi-graph convolutional networks Weighted line graph
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Line clipping against polygonal window algorithm based on the multiple virtual boxes rejecting
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作者 王进 陆国栋 +1 位作者 彭群生 吴煊晖 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2005年第B08期100-107,共8页
This paper presents a new algorithm for line clipping against a polygonal window by exploiting the local relationship between each line segment and the polygon. Firstly, a minimal enclosing box (MEB) of the polygon is... This paper presents a new algorithm for line clipping against a polygonal window by exploiting the local relationship between each line segment and the polygon. Firstly, a minimal enclosing box (MEB) of the polygon is adopted to reject the in- visible line segments located outside the MEB. Secondly, a 45° rotated box is used to encode the endpoint of the line segment, and then reject a portion of the invisible segments crossing polygon corners. Finally, instead of encoding the endpoints of all line segments with respect to the polygonal window, each vertex of the polygon is encoded, taking the line segment to be clipped as reference. For efficient encoding of the polygon vertices, a new concept, termed with slope adaptive virtual box, is introduced regarding each line segment. Such a box can not only conveniently reject all totally invisible lines lying outside the MEB con- veniently, but also precisely identify the edges of the polygon with which the line segment potentially intersects. With the sum- mation of the vertex codes, it can be verified whether the line segment is separated from or potentially intersects the polygon window. Based on the product of the codes of adjacent vertices, singular cases of intersection can be solved accurately. Experi- mental results demonstrate the efficiency and stability of the new algorithm. 展开更多
关键词 多边形程序编码 虚拟技术 程序语言 MEB
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